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https://github.com/wesnoth/wesnoth
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remove unused scenario_ variable in game_data
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da2253529f
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@ -42,7 +42,6 @@ game_data::game_data()
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, variables_()
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, variables_()
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, phase_(INITIAL)
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, phase_(INITIAL)
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, can_end_turn_(true)
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, can_end_turn_(true)
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, scenario_()
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, next_scenario_()
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, next_scenario_()
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{}
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{}
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@ -55,7 +54,6 @@ game_data::game_data(const config& level)
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, variables_(level.child_or_empty("variables"))
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, variables_(level.child_or_empty("variables"))
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, phase_(INITIAL)
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, phase_(INITIAL)
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, can_end_turn_(level["can_end_turn"].to_bool(true))
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, can_end_turn_(level["can_end_turn"].to_bool(true))
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, scenario_(level["id"])
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, next_scenario_(level["next_scenario"])
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, next_scenario_(level["next_scenario"])
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{
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{
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wml_menu_items_.set_menu_items(level);
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wml_menu_items_.set_menu_items(level);
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@ -70,7 +68,6 @@ game_data::game_data(const game_data& data)
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, variables_(data.variables_)
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, variables_(data.variables_)
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, phase_(data.phase_)
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, phase_(data.phase_)
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, can_end_turn_(data.can_end_turn_)
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, can_end_turn_(data.can_end_turn_)
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, scenario_(data.scenario_)
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, next_scenario_(data.next_scenario_)
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, next_scenario_(data.next_scenario_)
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{}
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{}
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//throws
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//throws
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@ -138,8 +135,8 @@ void game_data::clear_variable(const std::string& varname)
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}
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}
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}
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}
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void game_data::write_snapshot(config& cfg) const {
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void game_data::write_snapshot(config& cfg) const
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cfg["scenario"] = scenario_;
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{
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cfg["next_scenario"] = next_scenario_;
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cfg["next_scenario"] = next_scenario_;
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cfg["can_end_turn"] = can_end_turn_;
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cfg["can_end_turn"] = can_end_turn_;
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@ -108,8 +108,6 @@ private:
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config variables_;
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config variables_;
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PHASE phase_;
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PHASE phase_;
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bool can_end_turn_;
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bool can_end_turn_;
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//TODO: why do we need this variable?
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std::string scenario_; /**< the scenario being played */
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std::string next_scenario_; /**< the scenario coming next (for campaigns) */
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std::string next_scenario_; /**< the scenario coming next (for campaigns) */
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};
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};
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