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https://github.com/wesnoth/wesnoth
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change editor2's base-only paint modifier key...
...to shift from alt to avoid a KDE issue
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@ -1,4 +1,7 @@
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Version 1.5.5+svn:
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* Editor2
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* Changed the base-terrain key modifier to shift from alt.
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This fixes an issue with some window managers grabbing the event.
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* Language and i18n:
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* updated translations: Galician, German
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* Units:
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@ -3,12 +3,12 @@
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[editor2_tool_hint]
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id="editor-tool-paint"
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text= _ "Use left/right mouse button to draw fore-/background terrain. Hold ALT to paint base layer only"
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text= _ "Use left/right mouse button to draw fore-/background terrain. Hold Shift to paint base layer only"
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[/editor2_tool_hint]
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[editor2_tool_hint]
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id="editor-tool-fill"
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text= _ "Use left/right mouse button to draw fore-/background terrain. Hold ALT to paint base layer only"
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text= _ "Use left/right mouse button to draw fore-/background terrain. Hold Shift to paint base layer only"
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[/editor2_tool_hint]
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[editor2_tool_hint]
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@ -3,6 +3,9 @@ changes may be omitted). For a complete list of changes, see the main
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changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.5.5+svn:
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* Editor2
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* changed the base-terrain key modifier to shift from alt.
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* Language and translations
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* updated translations: Galician, German.
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@ -250,13 +250,13 @@ const brush& brush_drag_mouse_action::get_brush()
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editor_action* mouse_action_paint::click_perform_left(
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editor_display& /*disp*/, const std::set<gamemap::location>& hexes)
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{
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return new editor_action_chain(new editor_action_paint_area(hexes, terrain_left_, has_alt_modifier()));
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return new editor_action_chain(new editor_action_paint_area(hexes, terrain_left_, has_shift_modifier()));
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}
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editor_action* mouse_action_paint::click_perform_right(
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editor_display& /*disp*/, const std::set<gamemap::location>& hexes)
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{
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return new editor_action_chain(new editor_action_paint_area(hexes, terrain_right_, has_alt_modifier()));
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return new editor_action_chain(new editor_action_paint_area(hexes, terrain_right_, has_shift_modifier()));
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}
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void mouse_action_paint::set_mouse_overlay(editor_display& disp)
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@ -348,7 +348,7 @@ editor_action* mouse_action_fill::click_left(editor_display& disp, int x, int y)
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gamemap::location hex = disp.hex_clicked_on(x, y);
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//TODO only take the base terrain into account when searching for contigious terrain when painting base only
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//or use a different key modifier for that
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editor_action_fill* a = new editor_action_fill(hex, terrain_left_, has_alt_modifier());
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editor_action_fill* a = new editor_action_fill(hex, terrain_left_, has_shift_modifier());
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return a;
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}
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@ -357,7 +357,7 @@ editor_action* mouse_action_fill::click_right(editor_display& disp, int x, int y
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gamemap::location hex = disp.hex_clicked_on(x, y);
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//TODO only take the base terrain into account when searching for contigious terrain when painting base only
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//or use a different key modifier for that
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editor_action_fill* a = new editor_action_fill(hex, terrain_right_, has_alt_modifier());
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editor_action_fill* a = new editor_action_fill(hex, terrain_right_, has_shift_modifier());
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return a;
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}
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