diff --git a/data/units/Skeletal_Dragon.cfg b/data/units/Skeletal_Dragon.cfg new file mode 100644 index 00000000000..c3f0d165e57 --- /dev/null +++ b/data/units/Skeletal_Dragon.cfg @@ -0,0 +1,71 @@ +[unit] +name=Skeletal Dragon +#not 'race=monster', because we need the not_living attribute +race=undead +image=skeletal-dragon.png +image_defensive=skeletal-dragon-defend.png +hitpoints=86 +movement_type=undeadfoot +movement=5 +experience=500 +level=4 +alignment=chaotic +advanceto=null +cost=180 +usage=fighter +unit_description="" +get_hit_sound=skeleton-hit.wav + [resistance] + blade=60 + pierce=40 + impact=120 + fire=100 + [/resistance] + + [attack] + name=jaw + icon=attacks/fangs.png + type=blade + range=short + special=drain + damage=10 + number=4 + [frame] + begin=-150 + end=-50 + image=skeletal-dragon-attack-jaw1.png + [/frame] + [frame] + begin=-50 + end=100 + image=skeletal-dragon-attack-jaw2.png + [/frame] + [/attack] + + [attack] + name=claws + type=blade + range=short + damage=25 + number=2 + [frame] + begin=-200 + end=-150 + image=skeletal-dragon-attack-claws1.png + [/frame] + [frame] + begin=-150 + end=-50 + image=skeletal-dragon-attack-claws2.png + [/frame] + [frame] + begin=-50 + end=100 + image=skeletal-dragon-attack-claws3.png + [/frame] + [sound] + time=-200 + sound=sword-swish.wav + [/sound] + [/attack] +[/unit]