Remove now useless parameter

This commit is contained in:
Ali El Gariani 2010-07-20 19:45:50 +00:00
parent 2ec0c400f6
commit 36a23666a9
5 changed files with 7 additions and 7 deletions

View File

@ -907,7 +907,7 @@ battle_context_unit_stats::battle_context_unit_stats(const unit &u, const map_lo
int damage_multiplier = 100;
// Time of day bonus.
damage_multiplier += combat_modifier(units, u_loc, u.alignment(), u.is_fearless());
damage_multiplier += combat_modifier(u_loc, u.alignment(), u.is_fearless());
// Leadership bonus.
int leader_bonus = 0;
@ -1971,7 +1971,7 @@ void advance_unit(map_location loc, const std::string &advance_to)
game_events::fire("post_advance",loc);
}
int combat_modifier(const unit_map& /*units*/, const map_location &loc,
int combat_modifier(const map_location &loc,
unit_type::ALIGNMENT alignment, bool is_fearless)
{
const time_of_day &tod = resources::tod_manager->time_of_day_at(loc);

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@ -314,7 +314,7 @@ map_location under_leadership(const unit_map& units,
* Returns the amount that a unit's damage should be multiplied by
* due to the current time of day.
*/
int combat_modifier(const unit_map &units, const map_location &loc,
int combat_modifier(const map_location &loc,
unit_type::ALIGNMENT alignment, bool is_fearless);
/** Records information to be able to undo a movement. */

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@ -605,7 +605,7 @@ private:
loc = &u_call->get_location();
}
return variant(combat_modifier(*resources::units, *loc, un.alignment(), un.is_fearless()));
return variant(combat_modifier(*loc, un.alignment(), un.is_fearless()));
}
const formula_ai& ai_;

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@ -208,7 +208,7 @@ void battle_prediction_pane::get_unit_strings(const battle_context_unit_stats& s
}
// Time of day modifier.
int tod_modifier = combat_modifier(*resources::units, u_loc, u.alignment(), u.is_fearless());
int tod_modifier = combat_modifier(u_loc, u.alignment(), u.is_fearless());
if(tod_modifier != 0) {
left_strings.push_back(_("Time of day"));
str.str("");

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@ -194,7 +194,7 @@ report generate_report(TYPE type,
case UNIT_ALIGNMENT: {
const std::string &align = unit_type::alignment_description(u->alignment(), u->gender());
const std::string &align_id = unit_type::alignment_id(u->alignment());
int cm = combat_modifier(units, displayed_unit_hex, u->alignment(), u->is_fearless());
int cm = combat_modifier(displayed_unit_hex, u->alignment(), u->is_fearless());
str << align << " (" << signed_percent(cm) << ")";
tooltip << _("Alignement: ")
@ -342,7 +342,7 @@ report generate_report(TYPE type,
int damage_multiplier = 100;
// Time of day bonus.
int tod_bonus = combat_modifier(units, displayed_unit_hex, u->alignment(), u->is_fearless());
int tod_bonus = combat_modifier(displayed_unit_hex, u->alignment(), u->is_fearless());
damage_multiplier += tod_bonus;
// Leadership bonus.