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https://github.com/wesnoth/wesnoth
synced 2025-04-16 18:29:17 +00:00
Campaigns: cleaned up more cases of deprecated Lua API usage
[ci skip]
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@ -5,6 +5,7 @@ local helper = wesnoth.require "helper"
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local wml_actions = wesnoth.wml_actions
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local _ = wesnoth.textdomain "wesnoth-ei"
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local T = wml.tag
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local vars = wml.variables
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function wml_actions.spread_bandit_villages(cfg)
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local x = cfg.x or helper.wml_error("[spread_bandit_villages] missing required x= attribute.")
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@ -12,10 +13,9 @@ function wml_actions.spread_bandit_villages(cfg)
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local count = cfg.count or helper.wml_error("[spread_bandit_villages] missing required count= attribute.")
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local types = cfg.types or helper.wml_error("[spread_bandit_villages] missing required types= attribute.")
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wesnoth.set_variable("villages_visited", 0)
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wesnoth.set_variable("boss_found", false)
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wesnoth.set_variable("bandit_types", types)
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vars.villages_visited = 0
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vars.boss_found = false
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vars.bandit_types = types
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local villages = wesnoth.get_villages(cfg)
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@ -27,17 +27,17 @@ function wml_actions.spread_bandit_villages(cfg)
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for i = 0, (count - 1) do
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village_i = helper.rand("1.."..#villages)
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wesnoth.set_variable(string.format("bandit_villages[%d].x", i), villages[village_i][1])
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wesnoth.set_variable(string.format("bandit_villages[%d].y", i), villages[village_i][2])
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vars[string.format("bandit_villages[%d].x", i)] = villages[village_i][1]
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vars[string.format("bandit_villages[%d].y", i)] = villages[village_i][2]
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table.remove(villages, village_i)
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end
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end
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local function bandits_found(x,y)
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local bandit_types = wesnoth.get_variable("bandit_types")
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local bandit_villages = helper.get_variable_array("bandit_villages")
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local boss_found = wesnoth.get_variable("boss_found")
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local visited = wesnoth.get_variable("villages_visited")
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local bandit_types = vars.bandit_types
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local bandit_villages = wml.variable.get_array("bandit_villages")
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local boss_found = vars.boss_found
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local visited = vars.villages_visited
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local rand1 = helper.rand("3,4")
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local rand2 = helper.rand("2.."..rand1)
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@ -61,7 +61,7 @@ local function bandits_found(x,y)
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local rand3 = helper.rand("1..100")
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if rand3 <= boss_chance or #bandit_villages < 3 then
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wesnoth.set_variable("boss_found", true)
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vars.boss_found = true;
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local loc = wesnoth.get_locations({T["not"] { T.filter {} } , T["and"] { x = x, y = y, radius = 2 } })[1]
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wesnoth.fire_event("boss_found", x, y, loc[1], loc[2])
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end
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@ -69,16 +69,16 @@ local function bandits_found(x,y)
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end
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function wml_actions.bandit_village_capture(cfg)
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local bandit_villages = helper.get_variable_proxy_array("bandit_villages")
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local bandit_villages = wml.variable.get_proxy_array("bandit_villages")
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local x = cfg.x or helper.wml_error("[bandit_village_capture] missing required x= attribute.")
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local y = cfg.y or helper.wml_error("[bandit_village_capture] missing required y= attribute.")
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for i=1,#bandit_villages do
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if bandit_villages[i].x == x and bandit_villages[i].y == y then
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wesnoth.set_variable(string.format("bandit_villages[%d]", i - 1))
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vars[string.format("bandit_villages[%d]"] = i - 1
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local visited = wesnoth.get_variable("villages_visited")
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wesnoth.set_variable("villages_visited", visited + 1)
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local visited = vars.villages_visited
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vars.villages_visited = visited + 1
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wesnoth.fire("message" , { x = x , y = y , message = _"They're here!"})
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@ -169,7 +169,7 @@
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local locations = wesnoth.get_locations{terrain = 'Ce,Ch,Chr,Co,Gd,Gd^Vc,Gd^Vh,Gd^Vo,Gll^Fp,Hhd,Hhd^Fp,Hhd^Vo,Ke,Khr,Ko,Md,Mm,Rd,Re,Re^Vo,Rr,Ww'}
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local coverage = wesnoth.get_variable("snowCoverage")
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local coverage = wml.variables.snowCoverage
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if coverage == nil or coverage < 0 then
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coverage = 0
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elseif coverage > 1 then
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@ -19,10 +19,11 @@
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[lua]
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code=<<
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function wesnoth.wml_actions.show_countdown(cfg)
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local vars = wml.variables
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local _ = wesnoth.textdomain "wesnoth-httt"
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local n = wesnoth.get_variable("units_to_slay")
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local n = vars.units_to_slay
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local obj = _("Defeat one more enemy unit", "Defeat $units_to_slay enemy units", n)
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wesnoth.set_variable("units_to_slay_obj", wesnoth.format(obj, {units_to_slay = n}))
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vars.units_to_slay_obj = wesnoth.format(obj, {units_to_slay = n})
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if not cfg.silent then
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local splash = _("Still $units_to_slay clan member to defeat!", "Still $units_to_slay clan members to defeat!", n)
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wesnoth.wml_actions.print{
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@ -7,7 +7,7 @@ local replace_map = wesnoth.wml_actions.replace_map
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local helper = wesnoth.require "helper"
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local wml_actions = wesnoth.wml_actions
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local T = wml.tag
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local V = wml.variables
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local vars = wml.variables
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function wesnoth.wml_actions.shift_labels(cfg)
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for k, v in ipairs(labels) do
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@ -71,15 +71,15 @@ function wesnoth.wml_actions.persistent_carryover_store(cfg)
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variable = "side_store.unit"
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}
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--TODO: apply carryover multipler and carryover bonus.
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V["side_store.gold"] = side.gold
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for i = 1, V["side_store.unit.length"] do
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V[string.format("side_store.unit[%d].x", i - 1)] = nil
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V[string.format("side_store.unit[%d].y", i - 1)] = nil
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V[string.format("side_store.unit[%d].hitpoints", i - 1)] = nil
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V[string.format("side_store.unit[%d].moves", i - 1)] = nil
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V[string.format("side_store.unit[%d].side", i - 1)] = nil
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V[string.format("side_store.unit[%d].goto_x", i - 1)] = nil
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V[string.format("side_store.unit[%d].goto_y", i - 1)] = nil
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vars["side_store.gold"] = side.gold
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for i = 1, vars["side_store.unit.length"] do
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vars[string.format("side_store.unit[%d].x", i - 1)] = nil
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vars[string.format("side_store.unit[%d].y", i - 1)] = nil
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vars[string.format("side_store.unit[%d].hitpoints", i - 1)] = nil
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vars[string.format("side_store.unit[%d].moves", i - 1)] = nil
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vars[string.format("side_store.unit[%d].side", i - 1)] = nil
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vars[string.format("side_store.unit[%d].goto_x", i - 1)] = nil
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vars[string.format("side_store.unit[%d].goto_y", i - 1)] = nil
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end
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wml_actions.set_global_variable {
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namespace = cfg.scenario_id,
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@ -88,7 +88,7 @@ function wesnoth.wml_actions.persistent_carryover_store(cfg)
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immediate = true,
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side = "global",
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}
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V["side_store"] = nil
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vars["side_store"] = nil
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::continue::
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end
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end
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@ -109,17 +109,17 @@ function wesnoth.wml_actions.persistent_carryover_unstore(cfg)
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immediate = true,
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}
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end
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if V["side_store.gold"] then
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if vars["side_store.gold"] then
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break
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end
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end
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for i = 1, V["side_store.unit.length"] do
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V[string.format("side_store.unit[%d].side", i - 1)] = num
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local u = wesnoth.get_unit(V[string.format("side_store.unit[%d].id", i - 1)])
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for i = 1, vars["side_store.unit.length"] do
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vars[string.format("side_store.unit[%d].side", i - 1)] = num
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local u = wesnoth.get_unit(vars[string.format("side_store.unit[%d].id", i - 1)])
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if u then
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V[string.format("side_store.unit[%d].x", i - 1)] = u.x
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V[string.format("side_store.unit[%d].y", i - 1)] = u.y
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vars[string.format("side_store.unit[%d].x", i - 1)] = u.x
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vars[string.format("side_store.unit[%d].y", i - 1)] = u.y
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u:extract()
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end
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wml_actions.unstore_unit {
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@ -130,9 +130,9 @@ function wesnoth.wml_actions.persistent_carryover_unstore(cfg)
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animate = false,
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}
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end
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if V["side_store.gold"] then
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side.gold = side.gold + V["side_store.gold"]
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if vars["side_store.gold"] then
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side.gold = side.gold + vars["side_store.gold"]
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end
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V["side_store"] = nil
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vars["side_store"] = nil
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end
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end
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@ -1,5 +1,6 @@
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local helper = wesnoth.require "helper"
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local T = wml.tag
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local vars = wml.variables
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function wesnoth.wml_actions.find_respawn_point(cfg)
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local respawn_near = cfg.respawn_near or helper.wml_error "[find_respawn_point] missing required respawn_near= key"
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@ -32,6 +33,6 @@ function wesnoth.wml_actions.find_respawn_point(cfg)
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radius = radius + 1
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until respawn_point[1]
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wesnoth.set_variable(variable .. ".x", respawn_point[1][1])
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wesnoth.set_variable(variable .. ".y", respawn_point[1][2])
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vars[variable .. ".x"] = respawn_point[1][1]
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vars[variable .. ".y"] = respawn_point[1][2]
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end
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@ -28,7 +28,7 @@ function wml_actions.spawn_units(cfg)
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end
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if done > 0 then
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for then_child in helper.child_range(cfg, "then") do
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for then_child in wml.child_range(cfg, "then") do
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local action = utils.handle_event_commands(then_child, "conditional")
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if action ~= "none" then return end
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end
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@ -86,7 +86,7 @@ function wml_actions.select_character()
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}
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local character = wesnoth.show_dialog(character_selection_dialog)
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local unit = wesnoth.get_variable("student_store")
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local unit = wml.variables.student_store
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if character == 2 then
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wesnoth.put_unit({
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@ -189,8 +189,8 @@
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if hp_diff > 7 then hp_diff = 8 end
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wesnoth.set_variable("student_hp", unit.hitpoints)
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wesnoth.set_variable("student_hp_heal_amount", hp_diff)
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wml.variables.student_hp = unit.hitpoints
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wml.variables.student_hp_heal_amount = hp_diff
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>>
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[/lua]
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[/event]
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