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T S1: reduce occurrences of CONTINUE_MESSAGE
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@ -361,16 +361,14 @@ The places she can move to are highlighted." +
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speaker=narrator
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caption= _"Attacking"
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image=wesnoth-icon.png
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message= _"To attack the quintain, first select the attacker (Konrad) then the target (the quintain). You will see an attack description. When you click <b>OK</b>, Konrad will attack." +
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{CONTINUE_MSG}
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message= _"To attack the quintain, first select the attacker (Konrad) then the target (the quintain). You will see an attack description. When you click <b>OK</b>, Konrad will attack."
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[/message]
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) (
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[message]
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speaker=narrator
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caption= _"Attacking"
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image=wesnoth-icon.png
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message= _"To attack the quintain, first select the attacker (Li’sar) then the target (the quintain). You will see an attack description. When you click <b>OK</b>, Li’sar will attack." +
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{CONTINUE_MSG}
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message= _"To attack the quintain, first select the attacker (Li’sar) then the target (the quintain). You will see an attack description. When you click <b>OK</b>, Li’sar will attack."
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[/message]
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)}
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[/event]
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@ -483,8 +481,7 @@ The places she can move to are highlighted." +
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caption= _"Villages"
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image=wesnoth-icon.png
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# We could say 'It now flies your colors...'. Maybe too subtle for a basic tutorial?
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message= _"You have captured a village! It now flies your flag and has been added to your total village count (the house icon at the top of the screen shows how many villages you currently control). Villages provide the gold needed to recruit units. Each turn, you gain two gold plus one for every village you own." +
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{CONTINUE_MSG}
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message= _"You have captured a village! It now flies your flag and has been added to your total village count (the house icon at the top of the screen shows how many villages you currently control). Villages provide the gold needed to recruit units. Each turn, you gain two gold plus one for every village you own."
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[/message]
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[allow_end_turn][/allow_end_turn]
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@ -545,8 +542,7 @@ The places she can move to are highlighted." +
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speaker=narrator
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caption= _"Recruiting"
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image=wesnoth-icon.png
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message= _"Whenever you’re on a <i>keep</i>, you can <i>recruit</i> into the castle tiles around it by right-clicking and selecting <b>Recruit</b>. This time you will only be given one type of unit to choose: the Elvish Fighter." +
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{CONTINUE_MSG}
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message= _"Whenever you’re on a <i>keep</i>, you can <i>recruit</i> into the castle tiles around it by right-clicking and selecting <b>Recruit</b>. This time you will only be given one type of unit to choose: the Elvish Fighter."
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[/message]
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{PRINT (_"Recruit two Elvish Fighters")}
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@ -591,8 +587,7 @@ The places she can move to are highlighted." +
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caption= _"New Recruits"
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image=wesnoth-icon.png
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message= _"New units cannot act in the turn they appear; you will gain control of them next turn.
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After this dialog, you can move the mouse over a unit to see a summary of its abilities and stats on the right of the screen." +
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{CONTINUE_MSG}
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After this dialog, you can move the mouse over a unit to see a summary of its abilities and stats on the right of the screen."
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[/message]
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[allow_end_turn][/allow_end_turn]
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