Update doxygen comment style.

This commit is contained in:
Mark de Wever 2008-09-19 15:30:47 +00:00
parent bae4703ebb
commit 3833dea975

View File

@ -268,7 +268,7 @@ void wait::join_game(bool observe)
events::event_context context;
const config* era = level_.child("era");
//! @todo Check whether we have the era. If we don't inform the user.
/** @todo Check whether we have the era. If we don't inform the user. */
if(era == NULL)
throw config::error(_("No era information found."));
const config::child_list& possible_sides =
@ -348,15 +348,15 @@ void wait::start_game()
statistics::read_stats(*stats);
}
//! @todo Instead of using level_to_gamestate reinit the state_,
//! this needs more testing -- Mordante
//! It seems level_to_gamestate is needed for the start of game
//! download, but downloads of later scenarios miss certain info
//! and add a players section. Use players to decide between old
//! and new way. (Of course it would be nice to unify the data
//! stored.)
/**
* @todo Instead of using level_to_gamestate reinit the state_,
* this needs more testing -- Mordante
* It seems level_to_gamestate is needed for the start of game
* download, but downloads of later scenarios miss certain info
* and add a players section. Use players to decide between old
* and new way. (Of course it would be nice to unify the data
* stored.)
*/
if(level_.child("player") == 0) {
level_to_gamestate(level_, state_, level_["savegame"] == "yes");
} else {
@ -431,7 +431,7 @@ void wait::process_network_data(const config& data, const network::connection so
return;
} else if(data.child("scenario_diff")) {
LOG_NW << "received diff for scenario... applying...\n";
//! @todo We should catch config::error and then leave the game.
/** @todo We should catch config::error and then leave the game. */
level_.apply_diff(*data.child("scenario_diff"));
generate_menu();
} else if(data.child("side")) {
@ -554,8 +554,10 @@ void wait::generate_menu()
//ignore
}
} else {
//! @todo we fall back to the side colour, but that's ugly rather
// make the colour mandatory in 1.5.
/**
* @todo we fall back to the side colour, but that's ugly rather
* make the colour mandatory in 1.5.
*/
disp_color = lexical_cast_default<int>(sd["side"], 0) - 1;
}
str << COLUMN_SEPARATOR << get_colour_string(disp_color);