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https://github.com/wesnoth/wesnoth
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po: Update pofix
Fix closing brace, specify encoding, expand *, run
This commit is contained in:
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commit
3939b9ebab
@ -878,7 +878,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -872,7 +872,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -877,7 +877,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -866,7 +866,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -874,7 +874,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -991,7 +991,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -1002,7 +1002,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -866,7 +866,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -1148,7 +1148,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -1081,7 +1081,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -1153,7 +1153,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -1019,7 +1019,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -1084,7 +1084,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -882,7 +882,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -1178,7 +1178,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -1095,7 +1095,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -885,7 +885,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -1120,7 +1120,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -1153,7 +1153,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -866,7 +866,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -881,7 +881,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -1126,7 +1126,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -1220,7 +1220,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -881,7 +881,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -868,7 +868,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -1175,7 +1175,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -1138,7 +1138,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -869,7 +869,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -1171,7 +1171,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -1157,7 +1157,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -933,7 +933,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -1050,7 +1050,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -876,7 +876,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -1083,7 +1083,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -873,7 +873,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -866,7 +866,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -982,7 +982,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -1095,7 +1095,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -1127,7 +1127,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -1184,7 +1184,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#
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@ -1085,7 +1085,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -1093,7 +1093,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -866,7 +866,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -1132,7 +1132,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -1123,7 +1123,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -907,7 +907,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -1120,7 +1120,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
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msgid "Changes the gold worth of the enemy spawns by a certain perentage"
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msgid "Changes the gold worth of the enemy spawns by a certain percentage"
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msgstr ""
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#. [lua]: final_spawn
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@ -1122,7 +1122,7 @@ msgstr ""
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#. [slider]: id=enemey_gold_factor
|
||||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
|
||||
msgid "Changes the gold worth of the enemy spawns by a certain perentage"
|
||||
msgid "Changes the gold worth of the enemy spawns by a certain percentage"
|
||||
msgstr ""
|
||||
|
||||
#. [lua]: final_spawn
|
||||
|
@ -1124,7 +1124,7 @@ msgstr ""
|
||||
|
||||
#. [slider]: id=enemey_gold_factor
|
||||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
|
||||
msgid "Changes the gold worth of the enemy spawns by a certain perentage"
|
||||
msgid "Changes the gold worth of the enemy spawns by a certain percentage"
|
||||
msgstr ""
|
||||
|
||||
#. [lua]: final_spawn
|
||||
|
@ -1122,7 +1122,7 @@ msgstr ""
|
||||
|
||||
#. [slider]: id=enemey_gold_factor
|
||||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
|
||||
msgid "Changes the gold worth of the enemy spawns by a certain perentage"
|
||||
msgid "Changes the gold worth of the enemy spawns by a certain percentage"
|
||||
msgstr ""
|
||||
|
||||
#. [lua]: final_spawn
|
||||
|
@ -1110,7 +1110,7 @@ msgstr ""
|
||||
|
||||
#. [slider]: id=enemey_gold_factor
|
||||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
|
||||
msgid "Changes the gold worth of the enemy spawns by a certain perentage"
|
||||
msgid "Changes the gold worth of the enemy spawns by a certain percentage"
|
||||
msgstr ""
|
||||
|
||||
#. [lua]: final_spawn
|
||||
|
@ -872,7 +872,7 @@ msgstr ""
|
||||
|
||||
#. [slider]: id=enemey_gold_factor
|
||||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
|
||||
msgid "Changes the gold worth of the enemy spawns by a certain perentage"
|
||||
msgid "Changes the gold worth of the enemy spawns by a certain percentage"
|
||||
msgstr ""
|
||||
|
||||
#. [lua]: final_spawn
|
||||
|
@ -949,7 +949,7 @@ msgstr ""
|
||||
|
||||
#. [slider]: id=enemey_gold_factor
|
||||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
|
||||
msgid "Changes the gold worth of the enemy spawns by a certain perentage"
|
||||
msgid "Changes the gold worth of the enemy spawns by a certain percentage"
|
||||
msgstr ""
|
||||
|
||||
#. [lua]: final_spawn
|
||||
|
@ -1112,7 +1112,7 @@ msgstr ""
|
||||
|
||||
#. [slider]: id=enemey_gold_factor
|
||||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
|
||||
msgid "Changes the gold worth of the enemy spawns by a certain perentage"
|
||||
msgid "Changes the gold worth of the enemy spawns by a certain percentage"
|
||||
msgstr ""
|
||||
|
||||
#. [lua]: final_spawn
|
||||
|
@ -1142,7 +1142,7 @@ msgstr ""
|
||||
|
||||
#. [slider]: id=enemey_gold_factor
|
||||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
|
||||
msgid "Changes the gold worth of the enemy spawns by a certain perentage"
|
||||
msgid "Changes the gold worth of the enemy spawns by a certain percentage"
|
||||
msgstr ""
|
||||
|
||||
#. [lua]: final_spawn
|
||||
|
@ -865,7 +865,7 @@ msgstr ""
|
||||
|
||||
#. [slider]: id=enemey_gold_factor
|
||||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
|
||||
msgid "Changes the gold worth of the enemy spawns by a certain perentage"
|
||||
msgid "Changes the gold worth of the enemy spawns by a certain percentage"
|
||||
msgstr ""
|
||||
|
||||
#. [lua]: final_spawn
|
||||
|
@ -1086,7 +1086,7 @@ msgstr ""
|
||||
|
||||
#. [slider]: id=enemey_gold_factor
|
||||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
|
||||
msgid "Changes the gold worth of the enemy spawns by a certain perentage"
|
||||
msgid "Changes the gold worth of the enemy spawns by a certain percentage"
|
||||
msgstr ""
|
||||
|
||||
#. [lua]: final_spawn
|
||||
|
@ -1058,7 +1058,7 @@ msgstr ""
|
||||
|
||||
#. [slider]: id=enemey_gold_factor
|
||||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:245
|
||||
msgid "Changes the gold worth of the enemy spawns by a certain perentage"
|
||||
msgid "Changes the gold worth of the enemy spawns by a certain percentage"
|
||||
msgstr ""
|
||||
|
||||
#. [lua]: final_spawn
|
||||
|
@ -112,7 +112,6 @@ game_stringfixes = {
|
||||
"wesnoth-tutorial" : (
|
||||
# conversion added in 1.11.0-dev
|
||||
("$unit.type", "$unit.language_name"),
|
||||
("I’ll tell them to use the one that does the most damage!", "I’ll tell them to use the one that does more damage!"),
|
||||
),
|
||||
|
||||
"wesnoth-units" : (
|
||||
@ -132,13 +131,13 @@ game_stringfixes = {
|
||||
("bigger distraction then they were expecting.", "bigger distraction than they were expecting."),
|
||||
),
|
||||
|
||||
}
|
||||
|
||||
"wesnoth-multiplayer" : (
|
||||
# 1.13.4+dev
|
||||
("Changes the gold worth of the enemy spawns by a certain perentage", "Changes the gold worth of the enemy spawns by a certain percentage"),
|
||||
),
|
||||
|
||||
}
|
||||
|
||||
website_stringfixes = {
|
||||
|
||||
"1.12-announcement" : (
|
||||
@ -160,9 +159,12 @@ website_mode = 0
|
||||
# Speak, if all argument files are newer than this timestamp
|
||||
# Try to use UTC here
|
||||
# date --utc "+%s # %c"
|
||||
timecheck = 1447845528 # Wed Nov 18 11:18:48 2015
|
||||
timecheck = 1462268096 # Tue May 3 09:34:56 2016
|
||||
|
||||
import os, sys, time, stat, re, argparse
|
||||
import os, sys, time, stat, re, argparse, glob, io
|
||||
if sys.version_info < (3, 0):
|
||||
reload(sys)
|
||||
sys.setdefaultencoding('utf8')
|
||||
try:
|
||||
from multiprocessing import Pool, cpu_count
|
||||
def parallel_map(*args, **kw):
|
||||
@ -173,7 +175,7 @@ except ImportError:
|
||||
parallel_map = map
|
||||
|
||||
def process_file(path):
|
||||
before = open(path, "r").read()
|
||||
before = io.open(path, "r", encoding="utf8").read()
|
||||
decommented = re.sub("#.*", "", before)
|
||||
lines = before.split('\n')
|
||||
if website_mode:
|
||||
@ -207,7 +209,7 @@ def process_file(path):
|
||||
# Save a backup
|
||||
os.rename(path, path + "-bak")
|
||||
# Write out transformed version
|
||||
ofp = open(path, "w")
|
||||
ofp = io.open(path, "w", encoding="utf8")
|
||||
ofp.write(after)
|
||||
ofp.close()
|
||||
return 1
|
||||
@ -227,7 +229,8 @@ if __name__ == '__main__':
|
||||
modified = 0
|
||||
pocount = 0
|
||||
files = []
|
||||
for path in args.paths:
|
||||
for arg in args.paths:
|
||||
for path in glob.glob(arg):
|
||||
if not path.endswith(".po") and not path.endswith(".pot") and not path.endswith(".cfg") and not path.endswith(".html"):
|
||||
continue
|
||||
pocount += 1
|
||||
|
Loading…
x
Reference in New Issue
Block a user