fixed players_changelog formatting to "old style"

This commit is contained in:
Nils Kneuper 2016-10-17 23:58:41 +02:00
parent 48325a2b46
commit 39893c21d8

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@ -9,22 +9,27 @@ Version 1.13.5+dev:
would not attack them.
* Significantly improve move times for AI sides with many guardians
* A variety of bug fixes for incorrect or failing AI behavior
* Campaigns:
* Eastern Invasion:
* Tweaked the balance of Scenario 2.
* Delfador's Memoirs:
* S9: Resolved inability to end level even when Delfador has the Staff (bug #24951)
* S9: Resolved inability to end level even when Delfador has the Staff (bug
#24951)
* Heir to the Throne:
* Entire campaign: Major cleanup for bugs and logic errors.
* S05b ('Isle of the Damned'): Temples randomized, Moremirmu can now appear in any.
* S06 ('The Siege of Elensefar'): The thieves are more logical when joining Konrad.
* S07 ('Crossroads'): The number of ambushes reduces for each enemy leader killed
in S01 ('The Elves Besieged').
* S13 ('Dwarven Doors'): Added snowfall based upon how many turns it took to
complete S12 ('Northern Winter').
* S20b ('Underground Channels'): New sub-quest added: Help the Wose.
* S22 ('Return to Wesnoth') Under certain conditions, Gryphons will appear to assist
* S05b ('Isle of the Damned'): Temples randomized, Moremirmu can now appear
in any.
* S06 ('The Siege of Elensefar'): The thieves are more logical when joining
Konrad.
* S07 ('Crossroads'): The number of ambushes reduces for each enemy leader
killed in S01 ('The Elves Besieged').
* S13 ('Dwarven Doors'): Added snowfall based upon how many turns it took
to complete S12 ('Northern Winter').
* S20b ('Underground Channels'): New sub-quest added: Help the Wose.
* S22 ('Return to Wesnoth') Under certain conditions, Gryphons will appear
to assist Konrad.
* Graphics:
* New sprite for Tentacle of the Deep.
* Tweaked colors for all time schedules.
@ -35,21 +40,26 @@ Version 1.13.5+dev:
* Music and sound effects:
* Added a preference to pause the music when the game loses focus.
* Now the music fades out between scenarios.
* Units:
* Changed the sound for the melee attack of the
Loyalist Bowman, Orcish Crossbowman and Orcish Slurbow.
* Performance:
* When a heuristic determines that it's probably faster, the game predicts battle
outcome by simulating a few thousand fights instead of calculating exact
probabilities. This method is inexact, but in very complex battles (extremely
high HP, drain, slow, berserk, etc.) it's significantly faster than the default
damage calculation method.
* When a heuristic determines that it's probably faster, the game predicts
battle outcome by simulating a few thousand fights instead of calculating
exact probabilities. This method is inexact, but in very complex battles
(extremely high HP, drain, slow, berserk, etc.) it's significantly faster
than the default damage calculation method.
* Miscellaneous and bug fixes:
* Fixed a stray ; character appearing pre-entered in the command console.
* Show correct number of attacks in case of swarm weapon special (bug #24978)
* Fixed bug that icons of buttons under the minimap disappeared when the player opened
and closed a menu.
* Add tip to, if possible, recall units that cost more than 20 gold (recruitment costs), instead of recruiting them
* Fixed bug that icons of buttons under the minimap disappeared when the
player opened and closed a menu.
* Add tip to, if possible, recall units that cost more than 20 gold
(recruitment costs), instead of recruiting them
Version 1.13.5:
* Campaigns: