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fixed players_changelog formatting to "old style"
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@ -9,22 +9,27 @@ Version 1.13.5+dev:
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would not attack them.
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* Significantly improve move times for AI sides with many guardians
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* A variety of bug fixes for incorrect or failing AI behavior
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* Campaigns:
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* Eastern Invasion:
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* Tweaked the balance of Scenario 2.
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* Delfador's Memoirs:
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* S9: Resolved inability to end level even when Delfador has the Staff (bug #24951)
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* S9: Resolved inability to end level even when Delfador has the Staff (bug
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#24951)
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* Heir to the Throne:
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* Entire campaign: Major cleanup for bugs and logic errors.
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* S05b ('Isle of the Damned'): Temples randomized, Moremirmu can now appear in any.
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* S06 ('The Siege of Elensefar'): The thieves are more logical when joining Konrad.
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* S07 ('Crossroads'): The number of ambushes reduces for each enemy leader killed
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in S01 ('The Elves Besieged').
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* S13 ('Dwarven Doors'): Added snowfall based upon how many turns it took to
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complete S12 ('Northern Winter').
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* S20b ('Underground Channels'): New sub-quest added: Help the Wose.
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* S22 ('Return to Wesnoth') Under certain conditions, Gryphons will appear to assist
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* S05b ('Isle of the Damned'): Temples randomized, Moremirmu can now appear
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in any.
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* S06 ('The Siege of Elensefar'): The thieves are more logical when joining
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Konrad.
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* S07 ('Crossroads'): The number of ambushes reduces for each enemy leader
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killed in S01 ('The Elves Besieged').
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* S13 ('Dwarven Doors'): Added snowfall based upon how many turns it took
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to complete S12 ('Northern Winter').
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* S20b ('Underground Channels'): New sub-quest added: Help the Wose.
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* S22 ('Return to Wesnoth') Under certain conditions, Gryphons will appear
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to assist Konrad.
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* Graphics:
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* New sprite for Tentacle of the Deep.
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* Tweaked colors for all time schedules.
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@ -35,21 +40,26 @@ Version 1.13.5+dev:
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* Music and sound effects:
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* Added a preference to pause the music when the game loses focus.
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* Now the music fades out between scenarios.
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* Units:
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* Changed the sound for the melee attack of the
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Loyalist Bowman, Orcish Crossbowman and Orcish Slurbow.
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* Performance:
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* When a heuristic determines that it's probably faster, the game predicts battle
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outcome by simulating a few thousand fights instead of calculating exact
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probabilities. This method is inexact, but in very complex battles (extremely
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high HP, drain, slow, berserk, etc.) it's significantly faster than the default
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damage calculation method.
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* When a heuristic determines that it's probably faster, the game predicts
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battle outcome by simulating a few thousand fights instead of calculating
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exact probabilities. This method is inexact, but in very complex battles
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(extremely high HP, drain, slow, berserk, etc.) it's significantly faster
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than the default damage calculation method.
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* Miscellaneous and bug fixes:
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* Fixed a stray ; character appearing pre-entered in the command console.
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* Show correct number of attacks in case of swarm weapon special (bug #24978)
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* Fixed bug that icons of buttons under the minimap disappeared when the player opened
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and closed a menu.
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* Add tip to, if possible, recall units that cost more than 20 gold (recruitment costs), instead of recruiting them
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* Fixed bug that icons of buttons under the minimap disappeared when the
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player opened and closed a menu.
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* Add tip to, if possible, recall units that cost more than 20 gold
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(recruitment costs), instead of recruiting them
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Version 1.13.5:
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* Campaigns:
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