diff --git a/players_changelog b/players_changelog index 3b5d28d9529..782302fcfef 100644 --- a/players_changelog +++ b/players_changelog @@ -9,22 +9,27 @@ Version 1.13.5+dev: would not attack them. * Significantly improve move times for AI sides with many guardians * A variety of bug fixes for incorrect or failing AI behavior + * Campaigns: * Eastern Invasion: * Tweaked the balance of Scenario 2. * Delfador's Memoirs: - * S9: Resolved inability to end level even when Delfador has the Staff (bug #24951) + * S9: Resolved inability to end level even when Delfador has the Staff (bug + #24951) * Heir to the Throne: * Entire campaign: Major cleanup for bugs and logic errors. - * S05b ('Isle of the Damned'): Temples randomized, Moremirmu can now appear in any. - * S06 ('The Siege of Elensefar'): The thieves are more logical when joining Konrad. - * S07 ('Crossroads'): The number of ambushes reduces for each enemy leader killed - in S01 ('The Elves Besieged'). - * S13 ('Dwarven Doors'): Added snowfall based upon how many turns it took to - complete S12 ('Northern Winter'). - * S20b ('Underground Channels'): New sub-quest added: Help the Wose. - * S22 ('Return to Wesnoth') Under certain conditions, Gryphons will appear to assist + * S05b ('Isle of the Damned'): Temples randomized, Moremirmu can now appear + in any. + * S06 ('The Siege of Elensefar'): The thieves are more logical when joining Konrad. + * S07 ('Crossroads'): The number of ambushes reduces for each enemy leader + killed in S01 ('The Elves Besieged'). + * S13 ('Dwarven Doors'): Added snowfall based upon how many turns it took + to complete S12 ('Northern Winter'). + * S20b ('Underground Channels'): New sub-quest added: Help the Wose. + * S22 ('Return to Wesnoth') Under certain conditions, Gryphons will appear + to assist Konrad. + * Graphics: * New sprite for Tentacle of the Deep. * Tweaked colors for all time schedules. @@ -35,21 +40,26 @@ Version 1.13.5+dev: * Music and sound effects: * Added a preference to pause the music when the game loses focus. * Now the music fades out between scenarios. + * Units: * Changed the sound for the melee attack of the Loyalist Bowman, Orcish Crossbowman and Orcish Slurbow. + * Performance: - * When a heuristic determines that it's probably faster, the game predicts battle - outcome by simulating a few thousand fights instead of calculating exact - probabilities. This method is inexact, but in very complex battles (extremely - high HP, drain, slow, berserk, etc.) it's significantly faster than the default - damage calculation method. + * When a heuristic determines that it's probably faster, the game predicts + battle outcome by simulating a few thousand fights instead of calculating + exact probabilities. This method is inexact, but in very complex battles + (extremely high HP, drain, slow, berserk, etc.) it's significantly faster + than the default damage calculation method. + * Miscellaneous and bug fixes: * Fixed a stray ; character appearing pre-entered in the command console. * Show correct number of attacks in case of swarm weapon special (bug #24978) - * Fixed bug that icons of buttons under the minimap disappeared when the player opened - and closed a menu. - * Add tip to, if possible, recall units that cost more than 20 gold (recruitment costs), instead of recruiting them + * Fixed bug that icons of buttons under the minimap disappeared when the + player opened and closed a menu. + * Add tip to, if possible, recall units that cost more than 20 gold + (recruitment costs), instead of recruiting them + Version 1.13.5: * Campaigns: