fix includes

This commit is contained in:
Chris Beck 2014-11-11 12:40:53 -05:00
parent 970c74e6e2
commit 3b8e3b6d09
9 changed files with 22 additions and 25 deletions

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@ -28,27 +28,18 @@
#include "global.hpp"
#include "log.hpp"
#include "lua/lauxlib.h"
#include "lua/lua.h"
#include "lua/lualib.h"
#include "scripting/lua_api.hpp"
#include "scripting/lua_common.hpp"
#include "scripting/lua_game_launcher.hpp"
#include "scripting/lua_kernel_base.hpp"
#include "scripting/lua_types.hpp"
#include "log.hpp"
#include "lua/lauxlib.h"
#include "lua/lua.h"
#include "lua/lualib.h"
#ifdef DEBUG_LUA
#include "scripting/debug_lua.hpp"
#endif
#include "scripting/lua_api.hpp"
#include <cstring>
#include <ostream>
#include <string>

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@ -18,9 +18,6 @@
#include "scripting/lua_kernel_base.hpp"
#include <cstring>
#include <string>
class config;
class game_launcher;

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@ -40,9 +40,6 @@
#include "attack_prediction.hpp" // for combatant
#include "config.hpp" // for config, etc
#include "display_chat_manager.hpp" // for clear_chat_messages
#include "filesystem.hpp" // for get_wml_location
#include "filter_context.hpp"
#include "font.hpp" // for LABEL_COLOR
#include "game_board.hpp" // for game_board
#include "game_classification.hpp" // for game_classification, etc
#include "game_config.hpp" // for debug, base_income, etc
@ -57,7 +54,6 @@
#include "log.hpp" // for LOG_STREAM, logger, etc
#include "lua/lauxlib.h" // for luaL_checkinteger, etc
#include "lua/lua.h" // for lua_setfield, etc
#include "lua/lualib.h" // for luaopen_base, luaopen_debug, etc
#include "make_enum.hpp" // for operator<<
#include "map.hpp" // for gamemap
#include "map_label.hpp"
@ -76,7 +72,6 @@
#include "scripting/lua_common.hpp"
#include "scripting/lua_types.hpp" // for getunitKey, dlgclbkKey, etc
#include "sdl/utils.hpp" // for surface
#include "serialization/string_utils.hpp" // for string_map
#include "side_filter.hpp" // for side_filter
#include "sound.hpp" // for commit_music_changes, etc
#include "synced_context.hpp" // for synced_context, etc
@ -96,6 +91,7 @@
#include "unit_types.hpp" // for unit_type_data, unit_types, etc
#include "util.hpp" // for lexical_cast
#include "variable.hpp" // for vconfig, etc
#include "variable_info.hpp"
#include <boost/bind.hpp> // for bind_t, bind
#include <boost/foreach.hpp> // for auto_any_base, etc

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@ -28,7 +28,6 @@ namespace ai { class engine_lua; }
namespace ai { class lua_ai_action_handler; }
namespace ai { class lua_ai_context; }
namespace game_events { struct queued_event; }
struct lua_State;
void extract_preload_scripts(config const &);

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@ -15,23 +15,28 @@
#include "lua_api.hpp"
#include "lua_types.hpp"
#include "lua/lualib.h"
#include "lua/lauxlib.h"
#include "lua/lua.h" // for lua_State, lua_settop, etc
#include "lua_jailbreak_exception.hpp" // for tlua_jailbreak_exception
#include "chat_events.hpp" // for chat_handler, etc
#include "config.hpp"
#include "display_chat_manager.hpp"
#include "game_display.hpp"
#include "log.hpp"
#include "recall_list_manager.hpp"
#include "map_location.hpp" // for map_location
#include "resources.hpp"
#include "tstring.hpp"
#include "unit.hpp"
#include "unit_map.hpp"
#include "variable.hpp"
#include <boost/bind.hpp>
#include <boost/foreach.hpp>
#include <boost/variant/static_visitor.hpp>
#include <map> // for map<>::key_type
#include <new> // for operator new
#include <ostream> // for operator<<, basic_ostream, etc
#include <utility> // for pair
#include <string>

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@ -29,10 +29,15 @@
#include "lua/lauxlib.h"
#include "lua/lua.h"
#include "scripting/lua_api.hpp"
#include "scripting/lua_types.hpp" // for gettextKey, tstringKey, etc
#include "tstring.hpp" // for t_string
#include "variable.hpp" // for vconfig
#include <boost/foreach.hpp>
#include <cstring>
#include <iterator> // for distance, advance
#include <new> // for operator new
#include <string> // for string, basic_string
namespace lua_common {

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@ -19,12 +19,12 @@
#include "log.hpp"
#include "lua/lauxlib.h"
#include "lua/lua.h"
#include "lua/lualib.h"
#include "mt_rng.hpp"
#include "scripting/lua_api.hpp"
#include "scripting/lua_common.hpp"
#include <cstring>
#include <new>
#include <ostream>
#include <string>
#include <boost/bind.hpp>

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@ -19,7 +19,6 @@
class config;
#include <cstring>
#include <string>
class mapgen_lua_kernel : public lua_kernel_base {

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@ -14,6 +14,9 @@
See the COPYING file for more details.
*/
#ifndef VARIABLE_INFO_HPP
#define VARIABLE_INFO_HPP
/** Information on a WML variable. */
#include <string>
#include "config.hpp"
@ -109,3 +112,5 @@ typedef non_const_variable_info_3<variable_info_3_detail::vit_throw_if_not_exist
this variable accessor is takes a const reference and is guaranteed to not change the config.
*/
typedef variable_info_3<variable_info_3_detail::vit_const> variable_access_const;
#endif