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https://github.com/wesnoth/wesnoth
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fix replayer not empty causing shroud clearance without redraw.
Which allowed shroud expanding with undo.
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@ -549,7 +549,6 @@ bool do_replay(display& disp, const gamemap& map, const game_data& gameinfo,
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replay& replayer = (obj != NULL) ? *obj : recorder;
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if (!replayer.is_skipping()){
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clear_shroud(disp,state,map,gameinfo,units,teams,team_num-1);
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disp.recalculate_minimap();
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}
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@ -703,7 +702,7 @@ bool do_replay(display& disp, const gamemap& map, const game_data& gameinfo,
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current_team.spend_gold(u_type->second.cost());
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LOG_NW << "-> " << (current_team.gold()) << "\n";
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fix_shroud = !replayer.is_skipping() && true;
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fix_shroud = !replayer.is_skipping();
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}
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else if((child = cfg->child("recall")) != NULL) {
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@ -729,7 +728,7 @@ bool do_replay(display& disp, const gamemap& map, const game_data& gameinfo,
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ERR_NW << "illegal recall\n";
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if (!game_config::ignore_replay_errors) throw replay::error();
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}
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fix_shroud = !replayer.is_skipping() && true;
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fix_shroud = !replayer.is_skipping();
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}
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else if((child = cfg->child("disband")) != NULL) {
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@ -850,7 +849,7 @@ bool do_replay(display& disp, const gamemap& map, const game_data& gameinfo,
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}
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}
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fix_shroud = !replayer.is_skipping() && true;
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fix_shroud = !replayer.is_skipping();
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disp.set_paths(NULL);
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}
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@ -912,7 +911,7 @@ bool do_replay(display& disp, const gamemap& map, const game_data& gameinfo,
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if(advancing_units.empty()) {
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check_victory(units,teams);
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}
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fix_shroud = !replayer.is_skipping() && true;
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fix_shroud = !replayer.is_skipping();
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} else {
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ERR_NW << "unrecognized action\n";
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if (!game_config::ignore_replay_errors) throw replay::error();
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@ -922,6 +921,7 @@ bool do_replay(display& disp, const gamemap& map, const game_data& gameinfo,
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//This is needed for shared vision to work properly.
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if(fix_shroud && clear_shroud(disp,state,map,gameinfo,units,teams,team_num-1) && !recorder.is_skipping()) {
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disp.recalculate_minimap();
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disp.invalidate_game_status();
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disp.invalidate_all();
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}
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