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Comment out references to nonexistent FullScreen theme,
it was crashing the engine. Works around bug #14165 in mainline, but (a) The WML engine should complain on a noexistent theme and then fall back to the default, rather than puking its guts out. (a) FullScreen probably should come back as a feature.
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@ -5,7 +5,7 @@
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map_data="{campaigns/Heir_To_The_Throne/maps/21_Elven_Council.map}"
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turns=1
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theme=FullScreen
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#theme=FullScreen
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{SCENARIO_MUSIC "revelation.ogg"}
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next_scenario=22_Return_to_Wesnoth
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@ -12,7 +12,7 @@
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turns=1
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snapshot=no
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next_scenario=14_Human_Alliance
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theme=FullScreen
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#theme=FullScreen
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{SCENARIO_MUSIC the_deep_path.ogg}
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