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Fix [terrain_mask][rule]layer=
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@ -1037,7 +1037,7 @@ int game_lua_kernel::intf_terrain_mask(lua_State *L)
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lua_pop(L, 1);
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lua_pop(L, 1);
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}
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}
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if(luaW_tableget(L, -1, "mode")) {
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if(luaW_tableget(L, -1, "layer")) {
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auto str = luaW_tostring(L, -1);
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auto str = luaW_tostring(L, -1);
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rule.mode_ = str == "base" ? terrain_type_data::BASE : (str == "overlay" ? terrain_type_data::OVERLAY : terrain_type_data::BOTH);
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rule.mode_ = str == "base" ? terrain_type_data::BASE : (str == "overlay" ? terrain_type_data::OVERLAY : terrain_type_data::BOTH);
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lua_pop(L, 1);
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lua_pop(L, 1);
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