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fix 'add' and 'sub' not added in leadership shema validation
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@ -88,6 +88,8 @@
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max=infinite
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super="units/unit_type/abilities/~generic~"
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{SIMPLE_KEY value f_int}
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{SIMPLE_KEY add f_int}
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{SIMPLE_KEY sub f_int}
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{FILTER_TAG "filter_weapon" weapon ()}
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{FILTER_TAG "filter_second_weapon" weapon ()}
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[/tag]
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153
data/test/scenarios/test_add_or_sub_in_leadership.cfg
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153
data/test/scenarios/test_add_or_sub_in_leadership.cfg
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@ -0,0 +1,153 @@
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# This unit test is used for verify the work of abilities used like weapons, but also of special_id_active attribute.
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# Here, the teacher and student are the same unit
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{GENERIC_UNIT_TEST "test_add_or_sub_in_leadership_abilities" (
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#define FILTER_BOB
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[filter_student]
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[filter_weapon]
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type=blade
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[/filter_weapon]
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[/filter_student]
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[filter_opponent]
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race=elf
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[filter_weapon]
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special_id_active=test_cth #for testing if special_id_active work with abilities used like weapons
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[/filter_weapon]
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[/filter_opponent]
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#enddef
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#define FILTER_ALICE
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[filter_student]
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[filter_weapon]
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type=blade,pierce
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[/filter_weapon]
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[/filter_student]
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[filter_opponent]
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race=orc
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[/filter_opponent]
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#enddef
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[event]
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name=start
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[modify_unit]
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[filter]
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[/filter]
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max_hitpoints=100
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hitpoints=100
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attacks_left=1
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[/modify_unit]
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[object]
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silent=yes
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[effect]
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apply_to=new_ability
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[abilities]
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[leadership]
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id=leadership_neg
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sub=50
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cumulative=no
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affect_self=yes
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[/leadership]
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[attacks]
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value=1
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{FILTER_BOB}
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[/attacks]
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[damage]
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value=60
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{FILTER_BOB}
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[/damage]
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[chance_to_hit]
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value=100
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{FILTER_BOB}
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[/chance_to_hit]
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[/abilities]
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[/effect]
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[filter]
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id=bob
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[/filter]
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[/object]
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[object]
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silent=yes
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[effect]
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apply_to=new_ability
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[abilities]
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[leadership]
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id=leadership_pos
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add=25
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cumulative=no
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affect_self=yes
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[/leadership]
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[attacks]
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value=1
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{FILTER_ALICE}
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[/attacks]
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[damage]
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value=60
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{FILTER_ALICE}
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[/damage]
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[chance_to_hit]
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id=test_cth
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value=100
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{FILTER_ALICE}
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[/chance_to_hit]
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[/abilities]
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[/effect]
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[filter]
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id=alice
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[/filter]
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[/object]
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[store_unit]
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[filter]
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id=alice
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[/filter]
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variable=a
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kill=yes
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[/store_unit]
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[store_unit]
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[filter]
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id=bob
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[/filter]
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variable=b
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[/store_unit]
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[unstore_unit]
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variable=a
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find_vacant=yes
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x,y=$b.x,$b.y
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[/unstore_unit]
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[store_unit]
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[filter]
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id=alice
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[/filter]
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variable=a
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[/store_unit]
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[do_command]
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[attack]
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weapon=0
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defender_weapon=0
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[source]
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x,y=$a.x,$a.y
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[/source]
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[destination]
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x,y=$b.x,$b.y
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[/destination]
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[/attack]
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[/do_command]
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[store_unit]
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[filter]
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id=alice
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[/filter]
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variable=a
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[/store_unit]
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[store_unit]
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[filter]
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id=bob
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[/filter]
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variable=b
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[/store_unit]
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{ASSERT ({VARIABLE_CONDITIONAL a.hitpoints equals 70})}
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{ASSERT ({VARIABLE_CONDITIONAL b.hitpoints equals 25})}
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{SUCCEED}
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[/event]
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)}
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#undef FILTER_BOB
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#undef FILTER_ALICE
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@ -265,6 +265,7 @@
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0 swarm_disables_upgrades_with_abilities_adjacent_fail
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0 swarm_disables_upgrades_with_abilities_adjacent_leadership
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0 swarm_disables_upgrades_with_abilities_adjacent_leadership_fail
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0 test_add_or_sub_in_leadership_abilities
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0 unslowable_status_test
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0 unpetrifiable_status_test
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0 test_force_chance_to_hit_macro
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