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Minor changelog(s) update.
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@ -22,6 +22,9 @@
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* a large number of assorted little polishing tweaks and improvements
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* a somewhat nicer-looking village flag
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* Deoran now has a lvl 3 advancement, and no special AMLA options
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* new sprites for Sir Gerrick
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* removed the leader and hero ellipses until it's decided whether they
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should be used in all campaigns
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* Map for "A Choice In The Fog modified so mermen are actually useful.
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* "Tidings Good And Ill" is now playable even if you didn't recruit
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elves in the previous scenarios (bug #9944).
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@ -22,6 +22,7 @@ Version 1.3.7+svn:
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* The South Guard
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* Many small polishing tweaks and improvements in various places.
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* Deoran now has a lvl 3 advancement, and no special AMLA options.
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* New graphics for Sir Gerrick.
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* Map for 'A Choice In The Fog' modified so mermen are actually useful.
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* Fixed all bugs with units sometimes not starting with max HP and
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movement at the beginning of some scenarios.
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@ -39,7 +40,7 @@ Version 1.3.7+svn:
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* 'Across the Harsh Sands' - Dehydration was completely rewritten,
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also the appearance of the Lost Souls.
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* Fixed the dialogue for the outlaw patrol in 'Across the Harsh Sands',
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and adjusted the appearance of the patrol.
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and adjusted the appearance of the patrol.
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* 'A Stirring in the Night' - village events work correctly now (bugs
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#9947 and #9915). Added impassable, animated campfire terrain.
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