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Revise early portions of the new manual, improving content and usage.
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@ -12,59 +12,69 @@ deadly host against whom none can stand! Choose units from a large pool
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of specialists, and hand pick a force with the right strengths to fight
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well on different terrains against all manner of opposition.
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Fight to regain the throne of Wesnoth, of which you are the legitimate
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heir, or use your dread power over the Undead to dominate the land of
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mortals, or lead your glorious Orcish tribe to victory against the humans
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who dared despoil your lands. Wesnoth has many different sagas waiting
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to be played out. You can create your own custom units, and write your
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Wesnoth has many different sagas waiting to be played out. You can
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battle orcs, undead, and bandits on the marches of the Kingdom of
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Wesnoth; fight alongside dragons in the lofty peaks, elves in the
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green reaches of the Aethenwood, dwarves in the great halls of Knalga,
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or even merfolk in the Bay of Pearls. You can fight to regain the
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throne of Wesnoth, or use your dread power over the Undead to dominate
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the land of mortals, or lead your glorious Orcish tribe to victory
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against the humans who dared despoil your lands.
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You will be able to select from among over two hundred unit types
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(infantry, cavalry, archers, and mages are just the beginning) and
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fight actions ranging from small-unit ambushes to clashes of vast
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armies. You can even create your own custom units, and write your
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own scenarios – or even full-blown campaigns. You can also challenge
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your friends – or strangers – and fight in epic 'multi-player'
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fantasy battles.
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Getting Started
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---------------
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Welcome
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~~~~~~~
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The World
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~~~~~~~~~
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The Land of Wesnoth is generally divided into three areas: the northlands,
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which are generally lawless; the kingdom of Wesnoth and its occasional
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principality, Elensefar; and the domain of the Southwest Elves.
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The known portion of the Great Continent, on which Wesnoth abides, is
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generally divided into three areas: the northlands, which are
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generally lawless; the kingdom of Wesnoth and its occasional
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principality, Elensefar; and the domain of the Southwest Elves in the
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Aethenwood and beyond.
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The Kingdom of Wesnoth lies in the center of the land. Its borders are
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The Kingdom of Wesnoth lies in the center of this land. Its borders are
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the Great River to the north, the Lower Hills in the east and south,
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the Green Swamp to the southwest, and the Ocean to the west. Elensefar,
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a once-province of Wesnoth, is bordered by the Great River to the north,
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a loosely defined line with Wesnoth to the east, the Bay of Pearls to
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the south, and the ocean to the west. There is no government of the
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Northlands. Various groups of orcs, dwarves, barbarians and even elves
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Northlands. Various groups of orcs, dwarves, barbarians and elves
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populate the region. The northern and eastern borders are not defined, the
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southern border is the Great River, and the western border is the Ocean.
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As you travel around the land you will encounter peaceful villages
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where you can heal your troops and obtain a good income to support your
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army. You will also have to cross mountains and rivers, either on foot
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or mounted, push through forests, hills and tundra, or brazenly cross
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open grassland. In each of these areas different creatures have adapted
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to live there and can travel more easily and fight better when they are
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in familiar terrain. In the hills, mountains and underground caves orcs
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and dwarves are most at home. In the forests the elves reign supreme
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while in the oceans and rivers mermen and nagas control the
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Over the land are scattered villages where you can heal your troops
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and gather the income required to support your army. You will also
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have to cross mountains and rivers, push through forests, hills and
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tundra, and cross open grassland. In each of these areas different
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creatures have adapted to live there and can travel more easily and
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fight better when they are in familiar terrain.
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The Creatures
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^^^^^^^^^^^^^
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The world of Wesnoth contains several races that have joined forces into
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different factions. Here, Elves and Dwarves fight side by side against
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Orcs and Humans. In most campaigns, you will mostly control units from
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one faction, but often you will have a recruit list with units mixed
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in from other factions, and will not have some units from a faction
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available. Basically, your recruit list is determined by the plot of
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the campaign, not by a predetermined ruleset.
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In the world of Wesnoth there dwell humans, elves, dwarves, orcs,
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drakes, saurians, mermen, nagas, and many other races yet more obscure
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and wondrous. In accursed lands walk undead and ghosts and specters.
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Each has adapted to particular terrains. Humans inhabit primarily the
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temperate grasslands. In the hills, mountains and underground caves
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orcs and dwarves are most at home. In the forests the elves reign
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supreme. In the oceans and rivers mermen and nagas dominate.
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Sometimes factions make alliances with others, so you may face more than
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one faction in a scenario.
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For game purposes, the races group into factions; for example, orcs
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often cooperate with trolls, and elves or dwarves with humans. Some
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other factions reflect divisions within human society -- loyalists
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vs. outlaws, for example. In most campaigns, you will control units
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drawn a single faction. But sometimes factions make alliances with
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others, so you may face more than one faction in a scenario.
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Finding Your Way
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~~~~~~~~~~~~~~~~
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@ -125,7 +135,8 @@ Preferences::
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Credits::
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Click this button for a list of major Wesnoth contributors. You
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may find most of them at irc.freenode.org:6667 on #wesnoth.
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will often be able to reach them in real time at at
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irc://irc.wesnoth.org/#wesnoth[irc.freenode.org:6667 on #wesnoth].
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Quit::
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Click this button to close Wesnoth.
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@ -142,12 +153,13 @@ There are two basic ways to play Battle for Wesnoth:
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Campaigns
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^^^^^^^^^
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Campaigns can take a long time to complete. Typical campaigns have about
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10-20 scenarios. The main advantage with campaigns is that they allow
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you to develop your army. As you complete each scenario, the remaining
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units at the end are saved for you to use in the next scenario. If you
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choose not to use a unit at all during a scenario it is carried over to
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the next, so you don't lose units you don't use.
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Campaigns are sequences of battles with a connecting
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storyline. Typical campaigns have about 10-20 scenarios. The main
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advantage with campaigns is that they allow you to develop your
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army. As you complete each scenario, the remaining units at the end
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are saved for you to use in the next scenario. If you choose not to
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use a unit at all during a scenario it is carried over to the next, so
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you don't lose units you don't use.
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The campaign is the primary form in which Wesnoth is intended to be
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played, is probably the most enjoyable, and is the recommended way for
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