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Updated changelogs.
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@ -81,10 +81,15 @@ Version 1.9.0+svn:
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* Terrain WML:
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* Updated height adjust of desert, orcish, and snowy keeps.
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* Fixed broken aliasing of the wooden floor.
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* Units:
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* Unit changes and balancing:
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* Decreased the melee and ranged attack of the Footpad from 5-2 to 4-2.
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* Added the Ghast unit from DiD to core with new base frame and animations.
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* Made the Giant Rat have a normal AMLA instead of an AMLA with no fullheal.
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* All bats are now given a 'feral' trait which caps their defense on villages
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to 40% and also making them receive only one random trait.
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* All villages except for water and swamp villages are now aliased to both
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village and the terrain they're placed on, giving best movement and defense
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of both.
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* User interface:
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* Changed: the title screen is now gui2 (bugs #12906, #12908 and #15987).
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* Use red/green color for damage in sidebar when modified by bonus/malus
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@ -38,9 +38,14 @@ Version 1.9.0+svn:
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* Multiplayer:
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* Updated most of the maps taking advantage of the new terrains.
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* Units:
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* Unit changes and balancing:
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* Decreased the melee and ranged attack of the Footpad from 5-2 to 4-2.
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* Added the Ghast unit from DiD to core with new base frame and animations.
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* All bats are now given a 'feral' trait which caps their defense on villages
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to 40% and also making them receive only one random trait.
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* All villages except for water and swamp villages are now aliased to both
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village and the terrain they're placed on, giving best movement and defense
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of both.
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* User interface:
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* Use red/green color for damage in sidebar when modified by bonus/malus.
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