Updated changelogs.

This commit is contained in:
Lari Nieminen 2010-09-12 22:48:39 +00:00
parent 3387bf7d21
commit 40049e7dde
2 changed files with 12 additions and 2 deletions

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@ -81,10 +81,15 @@ Version 1.9.0+svn:
* Terrain WML:
* Updated height adjust of desert, orcish, and snowy keeps.
* Fixed broken aliasing of the wooden floor.
* Units:
* Unit changes and balancing:
* Decreased the melee and ranged attack of the Footpad from 5-2 to 4-2.
* Added the Ghast unit from DiD to core with new base frame and animations.
* Made the Giant Rat have a normal AMLA instead of an AMLA with no fullheal.
* All bats are now given a 'feral' trait which caps their defense on villages
to 40% and also making them receive only one random trait.
* All villages except for water and swamp villages are now aliased to both
village and the terrain they're placed on, giving best movement and defense
of both.
* User interface:
* Changed: the title screen is now gui2 (bugs #12906, #12908 and #15987).
* Use red/green color for damage in sidebar when modified by bonus/malus

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@ -38,9 +38,14 @@ Version 1.9.0+svn:
* Multiplayer:
* Updated most of the maps taking advantage of the new terrains.
* Units:
* Unit changes and balancing:
* Decreased the melee and ranged attack of the Footpad from 5-2 to 4-2.
* Added the Ghast unit from DiD to core with new base frame and animations.
* All bats are now given a 'feral' trait which caps their defense on villages
to 40% and also making them receive only one random trait.
* All villages except for water and swamp villages are now aliased to both
village and the terrain they're placed on, giving best movement and defense
of both.
* User interface:
* Use red/green color for damage in sidebar when modified by bonus/malus.