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Roughly cap the number of undead spawns to avoid performance issues
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@ -1040,6 +1040,13 @@ _f, _f, Re, _f
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greater_than=$first_undead_spawn_turn
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[/variable]
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# Don't spawn more than is really needed, for performance reasons
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[have_unit]
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side=2
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race=bats,undead
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count=0-50
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[/have_unit]
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[then]
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{VARIABLE max_undead_spawns $turn_number}
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{VARIABLE_OP max_undead_spawns sub 2}
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