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https://github.com/wesnoth/wesnoth
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Avoids making a copy of the gamestate when loading a savegame...
...ingame and removes an include that is not needed.
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6aa660a77a
commit
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@ -336,8 +336,7 @@ void play_controller::save_map(){
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}
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void play_controller::load_game(){
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game_state state_copy(gamestate_); //we pass a copy of the gamestate, as cancelling the load dialog would clear gamestate_
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loadgame load(*gui_, game_config_, state_copy);
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loadgame load(*gui_, game_config_, gamestate_);
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load.load_game();
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}
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@ -33,7 +33,7 @@
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#include "serialization/parser.hpp"
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#include "sound.hpp"
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#include "statistics.hpp"
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#include "unit.hpp"
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//#include "unit.hpp"
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#include "unit_id.hpp"
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#include "version.hpp"
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@ -383,9 +383,7 @@ loadgame::loadgame(display& gui, const config& game_config, game_state& gamestat
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, load_config_()
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, show_replay_(false)
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, cancel_orders_(false)
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{
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gamestate_ = game_state();
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}
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{}
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void loadgame::show_dialog(bool show_replay, bool cancel_orders)
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{
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@ -399,6 +397,7 @@ void loadgame::show_dialog(bool show_replay, bool cancel_orders)
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filename_ = load_dialog.filename();
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show_replay_ = load_dialog.show_replay();
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cancel_orders_ = load_dialog.cancel_orders();
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gamestate_ = game_state();
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}
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}
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else
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@ -408,6 +407,9 @@ void loadgame::show_dialog(bool show_replay, bool cancel_orders)
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filename_ = dialogs::load_game_dialog(gui_, game_config_, &show_replay_dialog, &cancel_orders_dialog);
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show_replay_ = show_replay_dialog;
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cancel_orders_ = cancel_orders_dialog;
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if (filename_ != "")
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gamestate_ = game_state();
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}
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}
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