replay header cleanup.

This commit is contained in:
Mark de Wever 2009-07-18 19:24:20 +00:00
parent 91d2b956e2
commit 41338719be
4 changed files with 3 additions and 10 deletions

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@ -19,6 +19,8 @@
#include "global.hpp"
#include "gamestatus.hpp"
#include "foreach.hpp"
#include "gettext.hpp"
#include "log.hpp"

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@ -16,6 +16,7 @@
#include "construct_dialog.hpp"
#include "foreach.hpp"
#include "gamestatus.hpp"
#include "gettext.hpp"
#include "gui/dialogs/mp_cmd_wrapper.hpp"
#include "log.hpp"

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@ -21,23 +21,17 @@
#include "global.hpp"
#include "actions.hpp"
#include "dialogs.hpp"
#include "foreach.hpp"
#include "game_display.hpp"
#include "game_end_exceptions.hpp"
#include "game_preferences.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "map.hpp"
#include "map_label.hpp"
#include "play_controller.hpp"
#include "replay.hpp"
#include "resources.hpp"
#include "statistics.hpp"
#include "unit_display.hpp"
#include "wesconfig.h"
#include "serialization/binary_or_text.hpp"
static lg::log_domain log_replay("replay");
#define DBG_REPLAY LOG_STREAM(debug, log_replay)

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@ -21,17 +21,13 @@
#define REPLAY_H_INCLUDED
#include "config.hpp"
#include "gamestatus.hpp"
#include "map_location.hpp"
#include "random.hpp"
#include "rng.hpp"
class config_writer;
class game_display;
class terrain_label;
class unit_map;
class play_controller;
class tod_manager;
struct verification_manager
{