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https://github.com/wesnoth/wesnoth
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replay header cleanup.
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@ -19,6 +19,8 @@
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#include "global.hpp"
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#include "gamestatus.hpp"
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#include "foreach.hpp"
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#include "gettext.hpp"
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#include "log.hpp"
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@ -16,6 +16,7 @@
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#include "construct_dialog.hpp"
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#include "foreach.hpp"
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#include "gamestatus.hpp"
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#include "gettext.hpp"
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#include "gui/dialogs/mp_cmd_wrapper.hpp"
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#include "log.hpp"
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@ -21,23 +21,17 @@
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#include "global.hpp"
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#include "actions.hpp"
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#include "dialogs.hpp"
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#include "foreach.hpp"
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#include "game_display.hpp"
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#include "game_end_exceptions.hpp"
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#include "game_preferences.hpp"
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#include "gettext.hpp"
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#include "log.hpp"
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#include "map.hpp"
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#include "map_label.hpp"
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#include "play_controller.hpp"
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#include "replay.hpp"
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#include "resources.hpp"
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#include "statistics.hpp"
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#include "unit_display.hpp"
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#include "wesconfig.h"
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#include "serialization/binary_or_text.hpp"
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static lg::log_domain log_replay("replay");
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#define DBG_REPLAY LOG_STREAM(debug, log_replay)
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@ -21,17 +21,13 @@
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#define REPLAY_H_INCLUDED
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#include "config.hpp"
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#include "gamestatus.hpp"
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#include "map_location.hpp"
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#include "random.hpp"
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#include "rng.hpp"
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class config_writer;
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class game_display;
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class terrain_label;
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class unit_map;
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class play_controller;
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class tod_manager;
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struct verification_manager
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{
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