mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-06 03:31:15 +00:00
Remove game controllers: new and abstract.
This commit is contained in:
parent
2759b1b141
commit
4175e62956
@ -17790,22 +17790,6 @@
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RelativePath="..\..\src\game_controller.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\game_controller_abstract.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\game_controller_abstract.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\game_controller_new.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\game_controller_new.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\game_display.cpp"
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>
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@ -686,8 +686,6 @@ set(wesnoth-main_SRC
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formula_tokenizer.cpp
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game_config_manager.cpp
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game_controller.cpp
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game_controller_abstract.cpp
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game_controller_new.cpp
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game_display.cpp
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game_errors.cpp
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game_events.cpp
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@ -258,8 +258,6 @@ wesnoth_sources = Split("""
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formula_tokenizer.cpp
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game_config_manager.cpp
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game_controller.cpp
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game_controller_abstract.cpp
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game_controller_new.cpp
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game_display.cpp
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game_errors.cpp
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game_events.cpp
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13
src/game.cpp
13
src/game.cpp
@ -20,7 +20,6 @@
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#include "commandline_options.hpp"
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#include "game_config_manager.hpp"
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#include "game_controller.hpp"
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#include "game_controller_new.hpp"
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#include "gui/dialogs/title_screen.hpp"
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#ifdef DEBUG_WINDOW_LAYOUT_GRAPHS
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#include "gui/widgets/debug.hpp"
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@ -426,11 +425,8 @@ static int do_gameloop(int argc, char** argv)
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//ensure recorder has an actually random seed instead of what it got during
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//static initialization (before any srand() call)
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recorder.set_seed(rand());
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boost::shared_ptr<game_controller_abstract> game;
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if (game_config::new_syntax)
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game = boost::shared_ptr<game_controller_abstract>(new game_controller_new(cmdline_opts));
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else
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game = boost::shared_ptr<game_controller_abstract>(new game_controller(cmdline_opts,argv[0]));
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boost::scoped_ptr<game_controller> game(
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new game_controller(cmdline_opts,argv[0]));
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const int start_ticks = SDL_GetTicks();
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init_locale();
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@ -579,7 +575,8 @@ static int do_gameloop(int argc, char** argv)
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res = static_cast<gui2::ttitle_screen::tresult>(dlg.get_retval());
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}
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game_controller_abstract::RELOAD_GAME_DATA should_reload = game_controller_abstract::RELOAD_DATA;
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game_controller::RELOAD_GAME_DATA should_reload =
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game_controller::RELOAD_DATA;
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if(res == gui2::ttitle_screen::QUIT_GAME) {
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LOG_GENERAL << "quitting game...\n";
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@ -590,7 +587,7 @@ static int do_gameloop(int argc, char** argv)
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res = gui2::ttitle_screen::NOTHING;
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continue;
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}
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should_reload = game_controller_abstract::NO_RELOAD_DATA;
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should_reload = game_controller::NO_RELOAD_DATA;
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} else if(res == gui2::ttitle_screen::TUTORIAL) {
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game->set_tutorial();
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} else if(res == gui2::ttitle_screen::NEW_CAMPAIGN) {
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@ -72,7 +72,9 @@ static bool less_campaigns_rank(const config &a, const config &b) {
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}
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game_controller::game_controller(const commandline_options& cmdline_opts, const char *appname) :
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game_controller_abstract(cmdline_opts),
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cmdline_opts_(cmdline_opts),
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disp_(NULL),
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video_(),
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thread_manager(),
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font_manager_(),
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prefs_manager_(),
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@ -274,6 +276,135 @@ game_controller::game_controller(const commandline_options& cmdline_opts, const
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}
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}
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game_display& game_controller::disp()
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{
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if(disp_.get() == NULL) {
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if(get_video_surface() == NULL) {
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throw CVideo::error();
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}
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disp_.assign(game_display::create_dummy_display(video_));
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}
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return *disp_.get();
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}
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bool game_controller::init_joystick()
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{
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if (!preferences::joystick_support_enabled())
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return false;
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if(SDL_WasInit(SDL_INIT_JOYSTICK) == 0)
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if(SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1)
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return false;
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int joysticks = SDL_NumJoysticks();
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if (joysticks == 0) return false;
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SDL_JoystickEventState(SDL_ENABLE);
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SDL_Joystick* joystick;
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bool joystick_found = false;
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for (int i = 0; i<joysticks; i++) {
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joystick = SDL_JoystickOpen(i);
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if (joystick)
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joystick_found = true;
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}
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return joystick_found;
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}
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bool game_controller::init_language()
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{
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if(!::load_language_list())
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return false;
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language_def locale;
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if(cmdline_opts_.language) {
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std::vector<language_def> langs = get_languages();
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BOOST_FOREACH(const language_def & def, langs) {
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if(def.localename == *cmdline_opts_.language) {
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locale = def;
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break;
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}
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}
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if(locale.localename.empty()) {
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std::cerr << "Language symbol '" << *cmdline_opts_.language << "' not found.\n";
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return false;
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}
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} else {
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locale = get_locale();
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}
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::set_language(locale);
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if(!cmdline_opts_.nogui) {
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std::string wm_title_string = _("The Battle for Wesnoth");
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wm_title_string += " - " + game_config::revision;
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SDL_WM_SetCaption(wm_title_string.c_str(), NULL);
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}
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return true;
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}
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bool game_controller::init_video()
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{
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if(cmdline_opts_.nogui) {
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if( !(cmdline_opts_.multiplayer || cmdline_opts_.screenshot) ) {
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std::cerr << "--nogui flag is only valid with --multiplayer flag or --screenshot flag\n";
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return false;
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}
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video_.make_fake();
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game_config::no_delay = true;
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return true;
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}
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#if !(defined(__APPLE__))
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surface icon(image::get_image("game-icon.png", image::UNSCALED));
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if(icon != NULL) {
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///must be called after SDL_Init() and before setting video mode
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SDL_WM_SetIcon(icon,NULL);
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}
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#endif
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std::pair<int,int> resolution;
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int bpp = 0;
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int video_flags = 0;
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bool found_matching = preferences::detect_video_settings(video_, resolution, bpp, video_flags);
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if (cmdline_opts_.bpp) {
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bpp = *cmdline_opts_.bpp;
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} else if (cmdline_opts_.screenshot) {
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bpp = 32;
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}
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if(!found_matching) {
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std::cerr << "Video mode " << resolution.first << 'x'
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<< resolution.second << 'x' << bpp
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<< " is not supported.\n";
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if ((video_flags & FULL_SCREEN)) {
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std::cerr << "Try running the program with the --windowed option "
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<< "using a " << bpp << "bpp setting for your display adapter.\n";
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} else {
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std::cerr << "Try running the program with the --fullscreen option.\n";
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}
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return false;
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}
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std::cerr << "setting mode to " << resolution.first << "x" << resolution.second << "x" << bpp << "\n";
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const int res = video_.setMode(resolution.first,resolution.second,bpp,video_flags);
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video_.setBpp(bpp);
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if(res == 0) {
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std::cerr << "required video mode, " << resolution.first << "x"
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<< resolution.second << "x" << bpp << " is not supported\n";
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return false;
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}
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return true;
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}
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bool game_controller::play_test()
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{
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static bool first_time = true;
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@ -14,9 +14,8 @@
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#ifndef GAME_CONTROLLER_H_INCLUDED
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#define GAME_CONTROLLER_H_INCLUDED
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#include "game_controller_abstract.hpp"
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#include "commandline_options.hpp"
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#include "editor/editor_main.hpp"
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#include "gamestatus.hpp"
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#include "game_config_manager.hpp"
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#include "game_display.hpp"
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@ -41,12 +40,18 @@ public:
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std::string campaign_id_,scenario_id_;
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};
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class game_controller : public game_controller_abstract
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class game_controller
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{
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public:
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game_controller(const commandline_options& cmdline_opts, const char* appname);
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~game_controller();
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game_display& disp();
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bool init_video();
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bool init_language();
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bool init_joystick();
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bool play_test();
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bool play_screenshot_mode();
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@ -69,6 +74,7 @@ public:
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void show_preferences();
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enum RELOAD_GAME_DATA { RELOAD_DATA, NO_RELOAD_DATA };
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void launch_game(RELOAD_GAME_DATA reload=RELOAD_DATA);
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void play_replay();
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@ -83,6 +89,10 @@ private:
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editor::EXIT_STATUS start_editor(const std::string& filename);
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const commandline_options& cmdline_opts_;
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util::scoped_ptr<game_display> disp_;
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CVideo video_;
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//this should get destroyed *after* the video, since we want
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//to clean up threads after the display disappears.
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const threading::manager thread_manager;
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@ -99,7 +109,6 @@ private:
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std::string screenshot_map_, screenshot_filename_;
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/// Stateful class taking over scenario-switching capabilities from the current game_controller and playsingle_controller. Currently only available when --new-syntax command line option is enabled.
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game_state state_;
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std::string multiplayer_server_;
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@ -1,164 +0,0 @@
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/*
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Copyright (C) 2011 - 2013 by Lukasz Dobrogowski <lukasz.dobrogowski@gmail.com>
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Part of the Battle for Wesnoth Project http://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#include "game_controller_abstract.hpp"
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#include "game_display.hpp"
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#include "gettext.hpp"
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#include "hotkeys.hpp"
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#include "language.hpp"
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#include "preferences_display.hpp"
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#include "preferences.hpp"
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#include <boost/foreach.hpp>
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#include <iostream>
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game_controller_abstract::game_controller_abstract(const commandline_options &cmdline_opts) :
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cmdline_opts_(cmdline_opts),
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disp_(NULL),
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video_()
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{
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}
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game_display& game_controller_abstract::disp()
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{
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if(disp_.get() == NULL) {
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if(get_video_surface() == NULL) {
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throw CVideo::error();
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}
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disp_.assign(game_display::create_dummy_display(video_));
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}
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return *disp_.get();
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}
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bool game_controller_abstract::init_joystick()
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{
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if (!preferences::joystick_support_enabled())
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return false;
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if(SDL_WasInit(SDL_INIT_JOYSTICK) == 0)
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if(SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1)
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return false;
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int joysticks = SDL_NumJoysticks();
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if (joysticks == 0) return false;
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SDL_JoystickEventState(SDL_ENABLE);
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SDL_Joystick* joystick;
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bool joystick_found = false;
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for (int i = 0; i<joysticks; i++) {
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joystick = SDL_JoystickOpen(i);
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if (joystick)
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joystick_found = true;
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}
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return joystick_found;
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}
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bool game_controller_abstract::init_language()
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{
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if(!::load_language_list())
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return false;
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language_def locale;
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if(cmdline_opts_.language) {
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std::vector<language_def> langs = get_languages();
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BOOST_FOREACH(const language_def & def, langs) {
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if(def.localename == *cmdline_opts_.language) {
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locale = def;
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break;
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}
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}
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if(locale.localename.empty()) {
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std::cerr << "Language symbol '" << *cmdline_opts_.language << "' not found.\n";
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return false;
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}
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} else {
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locale = get_locale();
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}
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::set_language(locale);
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if(!cmdline_opts_.nogui) {
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std::string wm_title_string = _("The Battle for Wesnoth");
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wm_title_string += " - " + game_config::revision;
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SDL_WM_SetCaption(wm_title_string.c_str(), NULL);
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}
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return true;
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}
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bool game_controller_abstract::init_video()
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{
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if(cmdline_opts_.nogui) {
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if( !(cmdline_opts_.multiplayer || cmdline_opts_.screenshot) ) {
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std::cerr << "--nogui flag is only valid with --multiplayer flag or --screenshot flag\n";
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return false;
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}
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video_.make_fake();
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game_config::no_delay = true;
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return true;
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}
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#if !(defined(__APPLE__))
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surface icon(image::get_image("game-icon.png", image::UNSCALED));
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if(icon != NULL) {
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///must be called after SDL_Init() and before setting video mode
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SDL_WM_SetIcon(icon,NULL);
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}
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#endif
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std::pair<int,int> resolution;
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int bpp = 0;
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int video_flags = 0;
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bool found_matching = preferences::detect_video_settings(video_, resolution, bpp, video_flags);
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if (cmdline_opts_.bpp) {
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bpp = *cmdline_opts_.bpp;
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} else if (cmdline_opts_.screenshot) {
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bpp = 32;
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}
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if(!found_matching) {
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std::cerr << "Video mode " << resolution.first << 'x'
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<< resolution.second << 'x' << bpp
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<< " is not supported.\n";
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if ((video_flags & FULL_SCREEN)) {
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std::cerr << "Try running the program with the --windowed option "
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<< "using a " << bpp << "bpp setting for your display adapter.\n";
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} else {
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std::cerr << "Try running the program with the --fullscreen option.\n";
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}
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return false;
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}
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std::cerr << "setting mode to " << resolution.first << "x" << resolution.second << "x" << bpp << "\n";
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const int res = video_.setMode(resolution.first,resolution.second,bpp,video_flags);
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video_.setBpp(bpp);
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if(res == 0) {
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std::cerr << "required video mode, " << resolution.first << "x"
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<< resolution.second << "x" << bpp << " is not supported\n";
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return false;
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}
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return true;
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}
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@ -1,70 +0,0 @@
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/*
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Copyright (C) 2011 - 2013 by Lukasz Dobrogowski <lukasz.dobrogowski@gmail.com>
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Part of the Battle for Wesnoth Project http://www.wesnoth.org/
|
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|
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This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY.
|
||||
|
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See the COPYING file for more details.
|
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*/
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#ifndef GAME_CONTROLLER_ABSTRACT_H_INCLUDED
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#define GAME_CONTROLLER_ABSTRACT_H_INCLUDED
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#include "commandline_options.hpp"
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#include "editor/editor_main.hpp"
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#include "scoped_resource.hpp"
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#include "video.hpp"
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#include <string>
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class config;
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class game_display;
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class game_controller_abstract
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{
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public:
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game_controller_abstract(const commandline_options &cmdline_opts);
|
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virtual ~game_controller_abstract() {}
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game_display& disp();
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bool init_video();
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bool init_language();
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bool init_joystick();
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virtual bool play_test() = 0;
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virtual bool play_screenshot_mode() = 0;
|
||||
|
||||
virtual bool is_loading() const = 0;
|
||||
virtual void clear_loaded_game() = 0;
|
||||
virtual bool load_game() = 0;
|
||||
virtual void set_tutorial() = 0;
|
||||
|
||||
virtual std::string jump_to_campaign_id() const = 0;
|
||||
virtual bool new_campaign() = 0;
|
||||
virtual bool goto_campaign() = 0;
|
||||
virtual bool goto_multiplayer() = 0;
|
||||
virtual bool goto_editor() = 0;
|
||||
|
||||
virtual bool jump_to_editor() const = 0;
|
||||
|
||||
virtual bool play_multiplayer() = 0;
|
||||
virtual bool play_multiplayer_commandline() = 0;
|
||||
virtual bool change_language() = 0;
|
||||
|
||||
virtual void show_preferences() = 0;
|
||||
|
||||
enum RELOAD_GAME_DATA { RELOAD_DATA, NO_RELOAD_DATA };
|
||||
virtual void launch_game(RELOAD_GAME_DATA) = 0;
|
||||
virtual void play_replay() = 0;
|
||||
|
||||
virtual editor::EXIT_STATUS start_editor() = 0;
|
||||
protected:
|
||||
const commandline_options& cmdline_opts_;
|
||||
|
||||
util::scoped_ptr<game_display> disp_;
|
||||
|
||||
CVideo video_;
|
||||
};
|
||||
#endif
|
@ -1,139 +0,0 @@
|
||||
/*
|
||||
Copyright (C) 2011 - 2013 by Lukasz Dobrogowski <lukasz.dobrogowski@gmail.com>
|
||||
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY.
|
||||
|
||||
See the COPYING file for more details.
|
||||
*/
|
||||
|
||||
#include "game_controller_new.hpp"
|
||||
#include "game_display.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
game_controller_new::game_controller_new(const commandline_options& cmdline_opts) :
|
||||
game_controller_abstract(cmdline_opts),
|
||||
main_config_()
|
||||
{
|
||||
}
|
||||
|
||||
game_controller_new::~game_controller_new()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool game_controller_new::init_config()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool game_controller_new::play_test()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool game_controller_new::play_screenshot_mode()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void game_controller_new::reload_changed_game_config()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool game_controller_new::is_loading() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void game_controller_new::clear_loaded_game()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool game_controller_new::load_game()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void game_controller_new::set_tutorial()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
std::string game_controller_new::jump_to_campaign_id() const
|
||||
{
|
||||
return std::string();
|
||||
}
|
||||
|
||||
bool game_controller_new::new_campaign()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool game_controller_new::goto_campaign()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool game_controller_new::goto_multiplayer()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool game_controller_new::goto_editor()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool game_controller_new::jump_to_editor() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool game_controller_new::play_multiplayer()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool game_controller_new::play_multiplayer_commandline()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool game_controller_new::change_language()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void game_controller_new::show_preferences()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void game_controller_new::launch_game ( game_controller_abstract::RELOAD_GAME_DATA /*reload*/ )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void game_controller_new::play_replay()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
editor::EXIT_STATUS game_controller_new::start_editor()
|
||||
{
|
||||
return editor::EXIT_NORMAL;
|
||||
}
|
||||
|
||||
const config& game_controller_new::game_config() const
|
||||
{
|
||||
return main_config_;
|
||||
}
|
@ -1,64 +0,0 @@
|
||||
/*
|
||||
Copyright (C) 2011 - 2013 by Lukasz Dobrogowski <lukasz.dobrogowski@gmail.com>
|
||||
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY.
|
||||
|
||||
See the COPYING file for more details.
|
||||
*/
|
||||
|
||||
#ifndef GAME_CONTROLLER_NEW_HPP_INCLUDED
|
||||
#define GAME_CONTROLLER_NEW_HPP_INCLUDED
|
||||
#include "game_controller_abstract.hpp"
|
||||
|
||||
#include "config.hpp"
|
||||
|
||||
class game_controller_new : public game_controller_abstract
|
||||
{
|
||||
public:
|
||||
game_controller_new(const commandline_options& cmdline_opts);
|
||||
~game_controller_new();
|
||||
|
||||
bool init_config();
|
||||
bool play_test();
|
||||
bool play_screenshot_mode();
|
||||
|
||||
void reload_changed_game_config();
|
||||
|
||||
bool is_loading() const;
|
||||
void clear_loaded_game();
|
||||
bool load_game();
|
||||
void set_tutorial();
|
||||
|
||||
std::string jump_to_campaign_id() const;
|
||||
bool new_campaign();
|
||||
bool goto_campaign();
|
||||
bool goto_multiplayer();
|
||||
bool goto_editor();
|
||||
|
||||
bool jump_to_editor() const;
|
||||
|
||||
bool play_multiplayer();
|
||||
bool play_multiplayer_commandline();
|
||||
bool change_language();
|
||||
|
||||
void show_preferences();
|
||||
|
||||
void launch_game(RELOAD_GAME_DATA reload=RELOAD_DATA);
|
||||
void play_replay();
|
||||
|
||||
editor::EXIT_STATUS start_editor();
|
||||
|
||||
const config& game_config() const;
|
||||
|
||||
private:
|
||||
config main_config_;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
Loading…
x
Reference in New Issue
Block a user