diff --git a/data/campaigns/tutorial/_main.cfg b/data/campaigns/tutorial/_main.cfg index 186144c16b5..ed7f1bd908f 100644 --- a/data/campaigns/tutorial/_main.cfg +++ b/data/campaigns/tutorial/_main.cfg @@ -6,6 +6,31 @@ # wmlscope: set export=no +[campaign] + id=Tutorial + name= _ "Battle Training" + icon="data/campaigns/tutorial/images/units/quintain.png~RC(magenta>blue)" + image="data/campaigns/tutorial/images/units/quintain.png~RC(magenta>blue)~XBRZ(4)" + abbrev= _ "Tutorial" + rank=1 + # put it last when sorted by date + year="9999 AF" + define=TUTORIAL + first_scenario=tutorial + description= _ "Learn the basics of Wesnoth gameplay with a tutorial." + [difficulty] + # The difficulty-select dialog won’t be shown to the player, as there's + # only one difficulty. However, if the [campaign] tag doesn't include + # it then a silver instead of gold laurel will be shown in the + # campaigns menu. The label and description will be shown in the + # load-game dialog. + define=NORMAL + default=yes + label= _ "Tutorial" + description= _ "Beginner" + [/difficulty] +[/campaign] + #ifdef TUTORIAL [binary_path] path=data/campaigns/tutorial diff --git a/data/gui/window/title_screen.cfg b/data/gui/window/title_screen.cfg index 7e8100f5b72..d8f3c752c7c 100644 --- a/data/gui/window/title_screen.cfg +++ b/data/gui/window/title_screen.cfg @@ -248,7 +248,6 @@ where definition = "box_display" [grid] - {_GUI_BUTTON "tutorial" _"Tutorial" _"Start a tutorial to familiarize yourself with the game"} {_GUI_BUTTON "campaign" _"Campaigns" _"Start a new single player campaign"} {_GUI_BUTTON "multiplayer" _"Multiplayer" _"Play multiplayer (hotseat, LAN, or Internet), or a single scenario against the AI"} {_GUI_BUTTON "load" _"Load" _"Load a saved game"}