use the smallgui load dialog as default,

...otherwise with <600px vertically there will be glitches

the load dialog is a mess anyway and waiting for a rework done in GUI2
once stuff like treeview and such is available
This commit is contained in:
Nils Kneuper 2011-02-14 11:32:48 +00:00
parent 0cf0ca6fac
commit 42a2ff7e85

View File

@ -623,11 +623,15 @@ std::string load_game_dialog(display& disp, const config& game_config, bool* sho
// create an option for whether the replay should be shown or not
if(show_replay != NULL) {
lmenu.add_option(_("Show replay"), false,
game_config::small_gui ? gui::dialog::BUTTON_CHECKBOX : gui::dialog::BUTTON_STANDARD);
// use smallgui layout as default, otherwise the load screen glitches at low res!
//game_config::small_gui ? gui::dialog::BUTTON_CHECKBOX : gui::dialog::BUTTON_STANDARD);
gui::dialog::BUTTON_CHECKBOX);
}
if(cancel_orders != NULL) {
lmenu.add_option(_("Cancel orders"), false,
game_config::small_gui ? gui::dialog::BUTTON_STANDARD : gui::dialog::BUTTON_EXTRA);
// use smallgui layout as default, otherwise the load screen glitches at low res!
//game_config::small_gui ? gui::dialog::BUTTON_STANDARD : gui::dialog::BUTTON_EXTRA);
gui::dialog::BUTTON_STANDARD);
}
lmenu.add_button(new gui::standard_dialog_button(disp.video(),_("OK"),0,false), gui::dialog::BUTTON_STANDARD);
lmenu.add_button(new gui::standard_dialog_button(disp.video(),_("Cancel"),1,true), gui::dialog::BUTTON_STANDARD);
@ -636,7 +640,9 @@ std::string load_game_dialog(display& disp, const config& game_config, bool* sho
gui::dialog_button_info delete_button(&save_deleter,_("Delete Save"));
lmenu.add_button(delete_button,
game_config::small_gui ? gui::dialog::BUTTON_HELP : gui::dialog::BUTTON_EXTRA);
// use smallgui layout as default, otherwise the load screen glitches at low res!
//game_config::small_gui ? gui::dialog::BUTTON_HELP : gui::dialog::BUTTON_EXTRA);
gui::dialog::BUTTON_HELP);
int res = lmenu.show();