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https://github.com/wesnoth/wesnoth
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renamed tod_manager::is_time_not_over() to tod_manager::is_turns_left
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06017c6583
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@ -841,7 +841,7 @@ void playsingle_controller::check_time_over(){
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game_events::fire("time over");
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LOG_NG << "done firing time over event...\n";
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//if turns are added while handling 'time over' event
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if (tod_manager_.is_time_not_over()) {
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if (tod_manager_.is_turns_left()) {
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return;
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}
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@ -319,11 +319,11 @@ bool tod_manager::next_turn()
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{
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next_time_of_day();
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++turn_;
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return is_time_not_over();
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return is_turns_left();
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}
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bool tod_manager::is_time_not_over()
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bool tod_manager::is_turns_left()
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{
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return num_turns_ == -1 || turn_ <= size_t(num_turns_);
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}
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@ -111,7 +111,7 @@ class tod_manager : public savegame_config
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*
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* @returns True if time has not expired.
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*/
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bool is_time_not_over();
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bool is_turns_left();
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private:
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void set_start_ToD(config&, int current_turn);
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