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LoW::7: Fixed an event that triggers the orcish forces...
...to flee to shorten the end phase of the scenario.
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@ -377,9 +377,9 @@
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[/endlevel]
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[/event]
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[event]
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name=turn 1
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first_time_only=yes
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#[event]
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# name=turn 1
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# first_time_only=yes
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[event]
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name=new turn
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first_time_only=no
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@ -388,11 +388,10 @@
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side=4,5,6,7
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count=1-20
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[/have_unit]
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#[have_unit]
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# side=1,2,3
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# count=30-999
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#[/have_unit]
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#TODO make sure the elves have at least 30 or 40 units.
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[have_unit]
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side=1,2,3,8
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count=30-999
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[/have_unit]
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[then]
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[message]
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canrecruit=yes
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@ -403,15 +402,16 @@
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name=enemies defeated
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[/fire_event]
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[/then]
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[else]
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[message]
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id=Kalenz
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message= "Debug output: Still enough orc units left."
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[/message]
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[/else]
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#TODO remove debug output
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#[else]
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#[message]
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# id=Kalenz
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# message= "Debug output: Still enough orc units left."
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# [/message]
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# [/else]
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[/if]
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[/event]
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[/event]
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#[/event]
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[event]
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name=time over
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