LoW::7: Fixed an event that triggers the orcish forces...

...to flee to shorten the end phase of the scenario.
This commit is contained in:
Fabian Müller 2010-08-11 14:32:28 +00:00
parent 6705581744
commit 4349bea3f2

View File

@ -377,9 +377,9 @@
[/endlevel]
[/event]
[event]
name=turn 1
first_time_only=yes
#[event]
# name=turn 1
# first_time_only=yes
[event]
name=new turn
first_time_only=no
@ -388,11 +388,10 @@
side=4,5,6,7
count=1-20
[/have_unit]
#[have_unit]
# side=1,2,3
# count=30-999
#[/have_unit]
#TODO make sure the elves have at least 30 or 40 units.
[have_unit]
side=1,2,3,8
count=30-999
[/have_unit]
[then]
[message]
canrecruit=yes
@ -403,15 +402,16 @@
name=enemies defeated
[/fire_event]
[/then]
[else]
[message]
id=Kalenz
message= "Debug output: Still enough orc units left."
[/message]
[/else]
#TODO remove debug output
#[else]
#[message]
# id=Kalenz
# message= "Debug output: Still enough orc units left."
# [/message]
# [/else]
[/if]
[/event]
[/event]
#[/event]
[event]
name=time over