diff --git a/src/ai_python.cpp b/src/ai_python.cpp index 2cadb50c6d4..aee8da5e072 100644 --- a/src/ai_python.cpp +++ b/src/ai_python.cpp @@ -1708,8 +1708,8 @@ void python_ai::initialize_python() Py_Register(wesnoth_gamestatus_type, "gamestatus"); } -/* Invoke the named python script using Wesnoth's builtin Python interpreter. - * +/*** + * Invoke the named python script using Wesnoth's builtin Python interpreter. */ void python_ai::invoke(std::string name) { @@ -1744,8 +1744,8 @@ python_ai::python_ai(ai_interface::info& info) : ai_interface(info), exception(Q python_ai::~python_ai() { - // This is called whenever the AI is destroyed after its turn - the Python - // interpreter itself will be auto cleaned up at program exit. + // This is called whenever the AI is destroyed after its turn - + // the Python interpreter itself will be auto cleaned up at program exit. LOG_AI << "Closing Python instance.\n"; running_instance = NULL; } @@ -1756,8 +1756,8 @@ void python_ai::play_turn() std::string script_name = current_team().ai_parameters()["python_script"]; if (script_name.substr(script_name.length() - 3) != ".py") { - // Make sure the script ends in .py here - Wesnoth will not execute any - // other files. + // Make sure the script ends in .py here - + // Wesnoth will not execute any other files. std::cerr << "\"" << script_name << "\" is not a valid script name.\n"; return; } @@ -1772,8 +1772,8 @@ void python_ai::play_turn() if (!game_config::path.empty()) path = game_config::path; LOG_AI << "Executing Python script \"" << script << "\".\n"; LOG_AI << " Python path: \"" << path << "/data/ais" << "\"\n"; - // Run the python script. We actually execute a short inline python - // script, which sets up the module search path to the data path, + // Run the python script. We actually execute a short inline python script, + // which sets up the module search path to the data path, // runs the script, and then resets the path. std::string python_code; python_code +=