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DiD: add new unit for Mal Keshar
This commit is contained in:
parent
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commit
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@ -60,6 +60,7 @@
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[/campaign]
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#ifdef CAMPAIGN_DESCENT
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{campaigns/Descent_Into_Darkness/utils}
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[units]
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{campaigns/Descent_Into_Darkness/units}
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[/units]
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@ -71,7 +72,6 @@
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wesnoth.dofile('campaigns/Descent_Into_Darkness/lua/' .. 'skip_animations.lua')
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>>
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[/lua]
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{campaigns/Descent_Into_Darkness/utils}
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{campaigns/Descent_Into_Darkness/scenarios}
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#endif
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data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg
Normal file
505
data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg
Normal file
@ -0,0 +1,505 @@
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#textdomain wesnoth-did
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#define MAL_KESHAR_ADVANCEMENT HP_INCREMENT XP_INCREMENT EFFECT_WML VARIATION_NAME
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[advancement]
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max_times=-1
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always_display=yes
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[effect]
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apply_to=hitpoints
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increase_total={HP_INCREMENT}
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increase={HP_INCREMENT}
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heal_full=no
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[/effect]
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[effect]
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apply_to=max_experience
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increase={XP_INCREMENT}
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[/effect]
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[effect]
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apply_to=variation
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name={VARIATION_NAME}
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[/effect]
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{EFFECT_WML}
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[/advancement]
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#enddef
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############## LICH ADVANCEMENTS ##############
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#define LICH_MELEE VARIANT_NAME
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{MAL_KESHAR_ADVANCEMENT 4 20 (
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id=lich_melee
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description= _ "+1 melee damage"
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image=attacks/touch-undead.png
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[effect]
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apply_to=attack
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name=touch
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increase_damage=1
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[/effect]
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) {VARIANT_NAME}}
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#enddef
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#define LICH_RANGED VARIANT_NAME
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{MAL_KESHAR_ADVANCEMENT 2 30 (
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id=lich_ranged
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description= _ "+1 ranged damage"
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image=attacks/dark-missile.png
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[effect]
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apply_to=attack
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range=ranged
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increase_damage=1
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[/effect]
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) {VARIANT_NAME}}
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#enddef
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#define LICH_MOVEMENT VARIANT_NAME
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{MAL_KESHAR_ADVANCEMENT 3 25 (
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id=lich_movement_melee
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description= _ "+1 movement"
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image=attacks/touch-undead.png
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[effect]
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apply_to=movement
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increase=1
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[/effect]
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) {VARIANT_NAME}}
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#enddef
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############## ANCIENT LICH ABILITIES ##############
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#define ANCIENT_LICH_MALICE VARIANT_NAME
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{MAL_KESHAR_ADVANCEMENT 0 60 (
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id=ancient_lich_malice
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description= _ "Nearby undead units gain 15% damage"
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image=attacks/wail.png
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[effect]
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apply_to=new_ability
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[abilities]
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{ABILITY_MALICE15}
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[/abilities]
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[/effect]
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) {VARIANT_NAME}}
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#enddef
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#define ANCIENT_LICH_RESIST VARIANT_NAME
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{MAL_KESHAR_ADVANCEMENT 0 80 (
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id=ancient_lich_resist
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description= _ "Gains +10% resistance to blade, impact, and pierce"
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image=icons/potion_red_medium.png
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[effect]
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apply_to=resistance
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[resistance]
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blade=-10
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impact=-10
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pierce=-10
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[/resistance]
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[/effect]
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) {VARIANT_NAME}}
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#enddef
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#define ANCIENT_LICH_NOVA VARIANT_NAME
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{MAL_KESHAR_ADVANCEMENT 2 0 (
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id=ancient_lich_nova
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description= _ "Chill tempest gains area of effect damage"
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image=attacks/iceball.png
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[effect]
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apply_to=attack
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name=chill tempest
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[set_specials]
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{WEAPON_SPECIAL_MAGICAL}
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{WEAPON_SPECIAL_FROST_NOVA}
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[/set_specials]
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[/effect]
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[effect]
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apply_to=max_experience
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increase=-100%
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[/effect]
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[effect]
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apply_to=max_experience
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increase=119
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[/effect]
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) {VARIANT_NAME}}
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#enddef
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#define ANCIENT_LICH_SPELLBIND VARIANT_NAME
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{MAL_KESHAR_ADVANCEMENT 4 0 (
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id=ancient_lich_spellbind
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description= _ "Shadow wave reduces incoming magic damage"
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image=attacks/dark-missile.png
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[effect]
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apply_to=attack
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name=shadow wave
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[set_specials]
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{WEAPON_SPECIAL_MAGICAL}
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{WEAPON_SPECIAL_SPELLBIND}
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[/set_specials]
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[/effect]
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[effect]
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apply_to=attack
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name=shadow wave
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increase_damage=1
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[/effect]
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[effect]
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apply_to=max_experience
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increase=-100%
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[/effect]
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[effect]
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apply_to=max_experience
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increase=119
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[/effect]
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) {VARIANT_NAME}}
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#enddef
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#define ANCIENT_LICH_REND VARIANT_NAME
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{MAL_KESHAR_ADVANCEMENT 5 0 (
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id=ancient_lich_blood
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description= _ "Drain HP from nearby enemies, but lose HP every turn"
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image=attacks/curse.png
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[effect]
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apply_to=new_ability
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[abilities]
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{ABILITY_SOUL_REND}
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[/abilities]
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[/effect]
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[effect]
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apply_to=attack
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name=touch
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[set_specials]
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{WEAPON_SPECIAL_REAP}
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[/set_specials]
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[/effect]
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[effect]
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apply_to=attack
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name=touch
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increase_damage=1
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[/effect]
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[effect]
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apply_to=max_experience
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increase=-100%
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[/effect]
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[effect]
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apply_to=max_experience
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increase=119
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[/effect]
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) {VARIANT_NAME}}
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#enddef
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#define MAL_KESHAR_LICH_BASE
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id=Mal Keshar
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[base_unit]
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id=Lich
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[/base_unit]
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hitpoints=55
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movement=5
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experience=60
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advances_to=null
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[attack]
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name=touch
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description=_"touch"
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icon=attacks/touch-undead.png
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type=arcane
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range=melee
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damage=7
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number=3
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[specials]
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{WEAPON_SPECIAL_DRAIN}
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[/specials]
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[/attack]
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[attack]
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name=chill tempest
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description=_"chill tempest"
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type=cold
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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[/specials]
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range=ranged
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damage=11
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number=3
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icon=attacks/iceball.png
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[/attack]
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[attack]
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name=shadow wave
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description=_"shadow wave"
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type=arcane
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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[/specials]
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range=ranged
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damage=9
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number=3
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icon=attacks/dark-missile.png
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[/attack]
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{DID_FROST_NOVA}
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{DID_SOUL_REND}
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{DID_SHADOW_VEIL_HANDLER}
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[event]
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name=post advance
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[filter]
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id=Mal Keshar
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level=4
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[/filter]
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[modify_unit]
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[filter]
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id=Mal Keshar
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[/filter]
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[base_unit]
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id=Ancient Lich
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[/base_unit]
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[/modify_unit]
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[/event]
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#enddef
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#define MAL_KESHAR_ANCIENT_LICH_BASE
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id=Mal Keshar
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name= _ "Ancient Lich"
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image="units/undead-necromancers/ancient-lich.png"
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hitpoints=70
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movement=5
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experience=100
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level=4
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cost=100
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usage=mixed fighter
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description= _ "A lich that accrues enough power over its newfound immortal lifespan becomes one who can stain souls with despair and sow ruin across the world. Invariably in command of a nigh-limitless horde of risen warriors and undead monsters, a lich of this order has a mastery of dark sorcery that can bring dread to the most storied magi of human and elven kind. Such a figure usually marks a dark and bloody chapter in history, and in those times of need, it is only through the tireless efforts of the most valiant heroes that the rise of an Ancient Lich has not led to the shadows ruling the world for the rest of time."
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{DEFENSE_ANIM "units/undead-necromancers/ancient-lich-defend.png" "units/undead-necromancers/ancient-lich.png" {SOUND_LIST:LICH_HIT} }
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[attack]
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name=touch
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description=_"touch"
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icon=attacks/touch-undead.png
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type=arcane
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range=melee
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damage=7
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number=4
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[specials]
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{WEAPON_SPECIAL_DRAIN}
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[/specials]
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[/attack]
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[attack]
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name=chill tempest
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description=_"chill tempest"
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type=cold
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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[/specials]
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range=ranged
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damage=11
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number=5
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icon=attacks/iceball.png
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[/attack]
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[attack]
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name=shadow wave
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description=_"shadow wave"
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type=arcane
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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[/specials]
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range=ranged
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damage=8
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number=5
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icon=attacks/dark-missile.png
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[/attack]
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[idle_anim]
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{STANDARD_IDLE_FILTER}
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start_time=0
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[frame]
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duration=2310
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image="units/undead-necromancers/ancient-lich.png"
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halo=halo/undead/idle-flash-[1~21].png
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halo_x=6~0,0
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halo_y=-6~0,0
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[/frame]
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[/idle_anim]
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[recruiting_anim]
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[filter_second]
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race=undead
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[/filter_second]
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start_time=-300
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[frame]
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image="units/undead-necromancers/ancient-lich-magic-[1,2].png:75"
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[/frame]
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[frame]
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image="units/undead-necromancers/ancient-lich-magic-3.png"
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halo=halo/undead/black-magic-[1~5].png:[75*4,50]
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[/frame]
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sound_start_time=-75
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[sound_frame]
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sound=magic-dark-big.ogg
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[/sound_frame]
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[frame]
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image="units/undead-necromancers/ancient-lich-magic-[2,1].png:50"
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[/frame]
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[frame]
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image="units/undead-necromancers/ancient-lich.png:1"
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[/frame]
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[/recruiting_anim]
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[attack_anim]
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[filter_attack]
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name=chill tempest
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[/filter_attack]
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offset=0
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{MISSILE_FRAME_CHILL_TEMPEST 0 -15}
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start_time=-355
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[frame]
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image="units/undead-necromancers/ancient-lich-magic-[1,2].png:75"
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[/frame]
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[frame]
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image="units/undead-necromancers/ancient-lich-magic-3.png"
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halo=halo/undead/black-magic-[1~5].png:[75*4,50]
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[/frame]
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{SOUND:HIT_AND_MISS magic-dark-big.ogg magic-dark-big-miss.ogg -150}
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[frame]
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image="units/undead-necromancers/ancient-lich-magic-[2,1].png:50"
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[/frame]
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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name=shadow wave
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[/filter_attack]
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{MISSILE_FRAME_SHADOW_WAVE}
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start_time=-675
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[frame]
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image="units/undead-necromancers/ancient-lich-magic-[1,2].png:75"
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[/frame]
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[frame]
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image="units/undead-necromancers/ancient-lich-magic-3.png"
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halo=halo/undead/black-magic-[1~5].png:[75*4,50]
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[/frame]
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[frame]
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image="units/undead-necromancers/ancient-lich-magic-3.png:200"
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[/frame]
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{SOUND:HIT_AND_MISS magic-dark-big.ogg magic-dark-big-miss.ogg -50}
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[frame]
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image="units/undead-necromancers/ancient-lich-magic-[2,1].png:50"
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[/frame]
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[frame]
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image="units/undead-necromancers/ancient-lich.png:50"
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[/frame]
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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name=touch
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[/filter_attack]
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start_time=-250
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[frame]
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image="units/undead-necromancers/ancient-lich.png:50"
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[/frame]
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[frame]
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image="units/undead-necromancers/ancient-lich-melee-[1~2].png:[100,200]"
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[/frame]
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{SOUND:HIT_AND_MISS wail-sml.wav {SOUND_LIST:MISS} -100}
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[frame]
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image="units/undead-necromancers/ancient-lich-magic-1.png:75"
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[/frame]
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[frame]
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image="units/undead-necromancers/ancient-lich.png:75"
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[/frame]
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[/attack_anim]
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#enddef
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[unit_type]
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{MAL_KESHAR_LICH_BASE}
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########## LEVEL 3 ##########
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[variation]
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{MAL_KESHAR_LICH_BASE}
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hide_help=yes
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variation_id=MKL1
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inherit=yes
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{LICH_MELEE MKL2}
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{LICH_RANGED MKL2}
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[/variation]
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[variation]
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{MAL_KESHAR_LICH_BASE}
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hide_help=yes
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variation_id=MKL2
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inherit=yes
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{LICH_MELEE MKL3MELEE}
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{LICH_RANGED MKL3RANGED}
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[/variation]
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[variation]
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{MAL_KESHAR_LICH_BASE}
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hide_help=yes
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variation_id=MKL3MELEE
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inherit=yes
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{LICH_RANGED MKL4}
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{LICH_MOVEMENT MKL4}
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[/variation]
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[variation]
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{MAL_KESHAR_LICH_BASE}
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hide_help=yes
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variation_id=MKL3RANGED
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inherit=yes
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{LICH_MELEE MKL4}
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{LICH_MOVEMENT MKL4}
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[/variation]
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########## LEVEL 4 ##########
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[variation]
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{MAL_KESHAR_ANCIENT_LICH_BASE}
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hide_help=yes
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variation_id=MKL4
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inherit=yes
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{ANCIENT_LICH_MALICE MKL4MAL}
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{LICH_MELEE MKL4DMG}
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{LICH_RANGED MKL4DMG}
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{LICH_MOVEMENT MKL4MVT}
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[/variation]
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[variation]
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{MAL_KESHAR_ANCIENT_LICH_BASE}
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hide_help=yes
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variation_id=MKL4MAL
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inherit=yes
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{LICH_MELEE MKL5}
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{LICH_RANGED MKL5}
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{LICH_MOVEMENT MKL5}
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{ANCIENT_LICH_RESIST MKL5}
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[/variation]
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[variation]
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{MAL_KESHAR_ANCIENT_LICH_BASE}
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hide_help=yes
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variation_id=MKL4DMG
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inherit=yes
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{ANCIENT_LICH_MALICE MKL5}
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{LICH_MELEE MKL5}
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{LICH_RANGED MKL5}
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{LICH_MOVEMENT MKL5}
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{ANCIENT_LICH_RESIST MKL5}
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[/variation]
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[variation]
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{MAL_KESHAR_ANCIENT_LICH_BASE}
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hide_help=yes
|
||||
variation_id=MKL4MVT
|
||||
inherit=yes
|
||||
{ANCIENT_LICH_MALICE MKL5}
|
||||
{LICH_MELEE MKL5}
|
||||
{LICH_RANGED MKL5}
|
||||
{ANCIENT_LICH_RESIST MKL5}
|
||||
[/variation]
|
||||
|
||||
[variation]
|
||||
{MAL_KESHAR_ANCIENT_LICH_BASE}
|
||||
hide_help=yes
|
||||
variation_id=MKL5
|
||||
inherit=yes
|
||||
{ANCIENT_LICH_NOVA MKL6}
|
||||
{ANCIENT_LICH_SPELLBIND MKL6}
|
||||
{ANCIENT_LICH_REND MKL6}
|
||||
[/variation]
|
||||
|
||||
[variation]
|
||||
{MAL_KESHAR_ANCIENT_LICH_BASE}
|
||||
hide_help=yes
|
||||
variation_id=MKL6
|
||||
inherit=yes
|
||||
{AMLA_MAL_KESHAR}
|
||||
[/variation]
|
||||
[/unit_type]
|
@ -10,16 +10,13 @@
|
||||
#enddef
|
||||
|
||||
#define CHARACTER_STATS_MAL_KESHAR
|
||||
type=Lich
|
||||
type=Mal Keshar
|
||||
variation=MKL1
|
||||
id=Mal Keshar
|
||||
name= _ "Mal Keshar"
|
||||
profile=portraits/malin_lich.png
|
||||
canrecruit=yes
|
||||
unrenamable=yes
|
||||
|
||||
# Enable his advancement to Ancient Lich
|
||||
advances_to=Ancient Lich
|
||||
max_experience=250
|
||||
#enddef
|
||||
|
||||
#define CHARACTER_STATS_DELA_KESHAR
|
||||
|
Loading…
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Reference in New Issue
Block a user