mages -> magi globally, new mage descriptions (edits of Jetryl's originals)

This commit is contained in:
András Salamon 2005-07-13 15:07:39 +00:00
parent 69bf612024
commit 45d66e9b3f
25 changed files with 180 additions and 116 deletions

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@ -161,7 +161,7 @@ text= _ "If both units survive a combat, they gain a number of experience points
Units have a certain amount of experience required to advance (this is 20% less for units with the Intelligent trait). Once they achieve this amount, they immediately advance to the next level, healing fully in the process. In some cases, you will be given a choice of advancement options." + _"
Keep in mind that while most units have three levels, not all do, and that occasional units (such as <ref>dst=unit_Mage text=Mages</ref>) may have four."
Keep in mind that while most units have three levels, not all do, and that occasional units (such as <ref>dst=unit_Mage text=Magi</ref>) may have four."
[/topic]
[topic]

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@ -34,7 +34,7 @@
[/part]
[part]
story= _ "In all the land, there were two mages of light that clearly stood out from the rest. A mage from the East named Ravan, and myself."
story= _ "In all the land, there were two magi of light that clearly stood out from the rest. A mage from the East named Ravan, and myself."
# background=
[/part]
@ -49,7 +49,7 @@
[/part]
[part]
story= _ "In time, as all of the mages of death eventually do, he took his own life and reformed himself as a lich, one of the most powerful ones ever seen."
story= _ "In time, as all of the magi of death eventually do, he took his own life and reformed himself as a lich, one of the most powerful ones ever seen."
# background=
[/part]

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@ -181,7 +181,7 @@
[/message]
[message]
description=Delfador
message= _ "Yes, we will sail to the Isle of Anduin, my home Konrad, and the home of many mages."
message= _ "Yes, we will sail to the Isle of Anduin, my home Konrad, and the home of many magi."
[/message]
[message]
description=Sir Kaylan

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@ -209,7 +209,7 @@
[/message]
[message]
description=Elrian
message= _ "My lords, I have been hiding in the village from the orcs, like many of the other mages here. Perhaps we can work together to recapture the island!"
message= _ "My lords, I have been hiding in the village from the orcs, like many of the other magi here. Perhaps we can work together to recapture the island!"
[/message]
[message]
description=Delfador
@ -217,7 +217,7 @@
[/message]
[message]
speaker=narrator
message= _ "You can now recruit mages."
message= _ "You can now recruit magi."
[/message]
[allow_recruit]
side=1
@ -251,7 +251,7 @@
[message]
description=Seimus
message= _ "You have not heard, master Delfador? Asheviere is trying to control the entire western coast. She hired many Orcs and sent them here. They were holding me until a ship could arrive to take me to Weldyn where I am to stand trial for treason for training mages!"
message= _ "You have not heard, master Delfador? Asheviere is trying to control the entire western coast. She hired many Orcs and sent them here. They were holding me until a ship could arrive to take me to Weldyn where I am to stand trial for treason for training magi!"
[/message]
[message]

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@ -274,7 +274,7 @@
[message]
description=Xakae
message= _ "Surprise! Searching for Mages, and all I get is these foul humans!"
message= _ "Surprise! Searching for magi, and all I get is these foul humans!"
[/message]
[/event]
#enddef

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@ -261,7 +261,7 @@
[/message]
[message]
description=Delfador
message= _ "White mages? Come to help us? But what are they doing here?"
message= _ "White magi? Come to help us? But what are they doing here?"
[/message]
[message]
description=Konrad

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@ -100,7 +100,7 @@
[/message]
[message]
speaker=narrator
message= _ "But the ancient mages had done their job well. The book had been hidden in a grove over which Elves and Orcs had waged war for many years, and any to approach would suffer their combined wrath..."
message= _ "But the ancient magi had done their job well. The book had been hidden in a grove over which Elves and Orcs had waged war for many years, and any to approach would suffer their combined wrath..."
[/message]
[message]
description=Urind

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@ -397,7 +397,7 @@
[/filter]
[message]
speaker=unit
message= _ "Look at what the mages were guarding!"
message= _ "Look at what the magi were guarding!"
[/message]
[gold]
side=1
@ -422,7 +422,7 @@
[/filter]
[message]
speaker=unit
message= _ "Those mages had hidden away more than it seemed!"
message= _ "Those magi had hidden away more than it seemed!"
[/message]
[gold]
side=1

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@ -107,11 +107,11 @@
[message]
speaker=narrator
message= _ "After sending the Dark Spirit away for his failure, Gwiti realized that he was in a distant part of Wesnoth, and turned towards the Tower of Kaleon, where the greatest mages once studied."
message= _ "After sending the Dark Spirit away for his failure, Gwiti realized that he was in a distant part of Wesnoth, and turned towards the Tower of Kaleon, where the greatest magi once studied."
[/message]
[message]
description=Gwiti Ha'atel
message= _ "At last, I have reached the road. Unless I am far off my course, I should find the Tower of Kaleon here, filled with the secrets of ancient mages. Soon they shall all be mine, and my power will be great enough to invade Wesnoth."
message= _ "At last, I have reached the road. Unless I am far off my course, I should find the Tower of Kaleon here, filled with the secrets of ancient magi. Soon they shall all be mine, and my power will be great enough to invade Wesnoth."
[/message]
[message]
description=Quirind
@ -119,7 +119,7 @@
[/message]
[message]
description=Quirind
message= _ "Accursed and dreadful one, know that we mages, guardians of the Tower of Kaleon, shall bar your way with all our spells! Flee now and you may survive."
message= _ "Accursed and dreadful one, know that we magi, guardians of the Tower of Kaleon, shall bar your way with all our spells! Flee now and you may survive."
[/message]
[message]
description=Lessalin

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@ -1015,7 +1015,7 @@
[message]
speaker=Prince Haldric
message= _ "Yeah, Lich Point! Where we first used our mages in battle, and turned the tide of war against your people."
message= _ "Yeah, Lich Point! Where we first used our magi in battle, and turned the tide of war against your people."
[/message]
[message]

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@ -290,7 +290,7 @@
[message]
description=Minister Edmond
image="portraits/The_Rise_of_Wesnoth/edmond.png"
message= _ "We have lost much in the last months, but we should not lose all of our knowledge. I will go forth amongst the people and spread wisdom, and see about establishing a new order of Mages in this new land."
message= _ "We have lost much in the last months, but we should not lose all of our knowledge. I will go forth amongst the people and spread wisdom, and see about establishing a new order of Magi in this new land."
[/message]
[message]
description=Sir Ruddry

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@ -177,7 +177,7 @@
[message]
description=Tinry the Red
image="portraits/The_Rise_of_Wesnoth/archmage.png"
message= _ "That a King banished a pair of twin Mages and their devoted followers down here after the Wesfolk war!"
message= _ "That a King banished a pair of twin Magi and their devoted followers down here after the Wesfolk war!"
[/message]
[message]
description=Daellyn the Red

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@ -160,7 +160,7 @@
[message]
description=Lich-Lord Lenvan
image="portraits/The_Rise_of_Wesnoth/lich.png"
message= _ "Free! I'm free at last! I knew those puny mages couldn't seal me in here forever! Rise my soldiers of Darkness, the world will be ours once more!"
message= _ "Free! I'm free at last! I knew those puny magi couldn't seal me in here forever! Rise my soldiers of Darkness, the world will be ours once more!"
[/message]
[message]
description=Burin the Lost

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@ -25,7 +25,7 @@ alignment=chaotic
advanceto=null
cost=180
usage=mixed fighter
unit_description= _ "The final form that mages of the undead can achieve, Ancient Liches strike terror into the hearts of those who see them. Not only is their touch that of death, but their spells are powerful enough to freeze even the bravest where they stand. Should you ever come across one of these, flee fast and far, for they move faster than most undead."
unit_description= _ "The final form that magi of the undead can achieve, Ancient Liches strike terror into the hearts of those who see them. Not only is their touch that of death, but their spells are powerful enough to freeze even the bravest where they stand. Should you ever come across one of these, flee fast and far, for they move faster than most undead."
get_hit_sound=groan.wav
[death]

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@ -17,20 +17,24 @@ alignment=neutral
advanceto=Great Mage
cost=100
usage=mixed fighter
unit_description= _ "Leaders among the mages, the Arch Mages hurl huge balls of fire at their enemies."
unit_description= _ "The title of Arch Mage is conferred only after a lifetime of study and achievement to match. Arch Magi are often employed in positions of education, or as advisors to those wise enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, outside of the occasional task or word of advice, it gives the mage leave to pursue their research undisturbed. Certain others shun civilization, spending their days as hermits, often to study something which most would tend to frown upon.
Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of the magic arts, something which is not to be taken lightly.
Special Notes: the arch mage's fireballs are magical, and always have a high chance of hitting an opponent."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=200
image="arch-mage-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="arch-mage-die-2.png"
[/frame]
[/death]
[death]
[frame]
begin=0
end=200
image="arch-mage-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="arch-mage-die-2.png"
[/frame]
[/death]
[attack]
name=staff
@ -123,21 +127,25 @@ get_hit_sound=groan.wav
advanceto=Great Mage
cost=100
usage=mixed fighter
unit_description= _ "Leaders among the mages, the Arch Mages hurl huge balls of fire at their enemies."
unit_description= _ "The title of Arch Mage is conferred only after a lifetime of study and achievement to match. Arch Magi are often employed in positions of education, or as advisors to those wise enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, outside of the occasional task or word of advice, it gives the mage leave to pursue their research undisturbed. Certain others shun civilization, spending their days as hermits, often to study something which most would tend to frown upon.
Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of the magic arts, something which is not to be taken lightly.
Special Notes: the arch mage's fireballs are magical, and always have a high chance of hitting an opponent."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=200
image="arch-mage+female-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="arch-mage+female-die-2.png"
[/frame]
[/death]
[death]
[frame]
begin=0
end=200
image="arch-mage+female-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="arch-mage+female-die-2.png"
[/frame]
[/death]
[attack]

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@ -14,7 +14,7 @@ alignment=chaotic
advanceto=Dread Lich
cost=30
usage=fighter
unit_description= _ "After too much time dabbling with forbidden magics and dark arts, these mages have begun to pay a heavy price. Demiliches have started losing their bodies, becoming undead themselves. With time, they may become fully undead, and feared by all alike."
unit_description= _ "After too much time dabbling with forbidden magics and dark arts, these magi have begun to pay a heavy price. Demiliches have started losing their bodies, becoming undead themselves. With time, they may become fully undead, and feared by all alike."
get_hit_sound=groan.wav
[death]
[frame]

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@ -27,7 +27,7 @@ advanceto=null
cost=200
usage=mixed fighter
get_hit_sound=groan.wav
unit_description= _ "Once great, Elder Mages have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
unit_description= _ "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
[attack]
name=staff
type=impact

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@ -26,7 +26,11 @@ alignment=neutral
advanceto=null
cost=150
usage=mixed fighter
unit_description= _ "Great Mages are awesome and fearsome enemies, exceeding even the Arch Mages in power."
unit_description= _ "Any person who is even considered for the title of Great Mage is quite nearly a legend in their own time, and town criers have forcibly learnt discretion in applying the title. Merit for the title is carefully considered by a council of the leading magi of the age, and the conferment of the title is given only by a majority vote. Regardless, anyone who is seriously nominated for the honor of being called a Great Mage is, without question, a master of their art, and has surpassed almost any of their peers in skill.
Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe.
Special Notes: the great mage's fireballs are magical, and always have a high chance of hitting an opponent."
get_hit_sound=groan.wav
[attack]
name=staff
@ -128,7 +132,11 @@ experience=100
advanceto=null
cost=150
usage=mixed fighter
unit_description= _ "Great Mages are awesome and fearsome enemies, exceeding even the Arch Mages in power."
unit_description= _ "Any person who is even considered for the title of Great Mage is quite nearly a legend in their own time, and town criers have forcibly learnt discretion in applying the title. Merit for the title is carefully considered by a council of the leading magi of the age, and the conferment of the title is given only by a majority vote. Regardless, anyone who is seriously nominated for the honor of being called a Great Mage is, without question, a master of their art, and has surpassed almost any of their peers in skill.
Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe.
Special Notes: the great mage's fireballs are magical, and always have a high chance of hitting an opponent."
get_hit_sound=female-hit.wav
[attack]
name=staff

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@ -22,7 +22,7 @@ alignment=chaotic
advanceto=null
cost=62
usage=fighter
unit_description= _ "Liches are mages that have committed completely to the path of the dark arts. To gain control over the undead, Liches have forfeited their own bodies, becoming undead themselves. This grants them the ability to drain the life from their opponents with a single touch, and to cast powerful cold spells."
unit_description= _ "Liches are magi that have committed completely to the path of the dark arts. To gain control over the undead, Liches have forfeited their own bodies, becoming undead themselves. This grants them the ability to drain the life from their opponents with a single touch, and to cast powerful cold spells."
get_hit_sound=skeleton-hit.wav
[attack]
name=touch

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@ -14,7 +14,13 @@ alignment=lawful
advanceto=White Mage,Red Mage
cost=20
usage=mixed fighter
unit_description= _ "Mages are both weak and powerful. Moving slowly, and with poor defensive skills, Mages attack with magical missiles that always have a high chance of hitting their target. For this reason, Mages are an excellent choice for flushing out enemies hiding in difficult terrain."
unit_description= _ "Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Magi have spent several years in study, and have amassed a sum of knowledge which sets them apart. In a world where few people can read and write, these men and women have committed themselves fully to the pursuit of knowledge. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void begotten by a life of manual labor.
It is an irony that, with all the knowledge they have amassed and their unassuming monopoly of it, the collective community of magi could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction that is required for true mastery.
Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle.
Special Notes: the ranged attack of a mage is magical, and always has a high chance of hitting an opponent."
get_hit_sound=groan.wav
[attack]
name=staff
@ -91,7 +97,13 @@ get_hit_sound=groan.wav
advanceto=White Mage,Red Mage
cost=21
usage=mixed fighter
unit_description= _ "Mages are both weak and powerful. Moving slowly, and with poor defensive skills, Mages attack with magical missiles that always have a high chance of hitting their target. For this reason, Mages are an excellent choice for flushing out enemies hiding in difficult terrain."
unit_description= _ "Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Magi have spent several years in study, and have amassed a sum of knowledge which sets them apart. In a world where few people can read and write, these men and women have committed themselves fully to the pursuit of knowledge. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void begotten by a life of manual labor.
It is an irony that, with all the knowledge they have amassed and their unassuming monopoly of it, the collective community of magi could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction that is required for true mastery.
Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle.
Special Notes: the ranged attack of a mage is magical, and always has a high chance of hitting an opponent."
get_hit_sound=female-hit.wav
[attack]
name=staff

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@ -33,7 +33,11 @@ alignment=lawful
advanceto=null
cost=120
usage=fighter
unit_description= _ "Mages of Light are awesome allies of all lawful combatants, and fearsome foes to the forces of chaos. These Mages' powers of illumination are so great that the hexes they occupy and all adjacent hexes never experience night. As a result, when a unit is adjacent to a Mage of Light, it will fight as if it were day when it is dusk, and as if it were dusk when it is night. Like the White Mages, the Mages of Light also cure adjacent friendly units."
unit_description= _ "After years of experience, the most devout of white magi have access to vast spiritual powers. By strict devotion to the path of the light, they can call upon its aid to chase away the shadows of the night.
Following a strict code of piety and honor, these men and women work tirelessly to bring life and order to the troubled world in which they live.
Special Notes: the light cast by a mage of light is magical in nature, and always has a high chance of hitting an opponent. This light does tremendous damage to the undead, and even does some to living creatures. Magi of Light are capable of healing units around them, and curing them of poison. They also have the power of Illumination, which increases the lighting level in the area adjacent to the mage."
get_hit_sound=groan.wav
[attack]
name=mace
@ -89,8 +93,8 @@ get_hit_sound=groan.wav
gender=female
image="white-cleric+female.png"
image_defensive="white-cleric+female-defend.png"
image_healing="white-cleric+female-magic1.png"
image_halo_healing="white-cleric+female-magic1.png:100,white-cleric+female-magic2.png:100,white-cleric+female-magic3.png:100,white-cleric+female-magic4.png:100,white-cleric+female-magic5.png:100,white-cleric+female-magic6.png:100"
image_healing="white-cleric+female-magic1.png"
image_halo_healing="white-cleric+female-magic1.png:100,white-cleric+female-magic2.png:100,white-cleric+female-magic3.png:100,white-cleric+female-magic4.png:100,white-cleric+female-magic5.png:100,white-cleric+female-magic6.png:100"
halo=halo/white-cleric-aura.png
ability=illuminates,cures
hitpoints=42
@ -114,7 +118,11 @@ experience=100
advanceto=null
cost=120
usage=fighter
unit_description= _ "Mages of Light are awesome allies of all lawful combatants, and fearsome foes to the forces of chaos. These Mages' powers of illumination are so great that the hexes they occupy and all adjacent hexes never experience night. As a result, when a unit is adjacent to a Mage of Light, it will fight as if it were day when it is dusk, and as if it were dusk when it is night. Like the White Mages, the Mages of Light also cure adjacent friendly units."
unit_description= _ "After years of experience, the most devout of white magi have access to vast spiritual powers. By strict devotion to the path of the light, they can call upon its aid to chase away the shadows of the night.
Following a strict code of piety and honor, these men and women work tirelessly to bring life and order to the troubled world in which they live.
Special Notes: the light cast by a mage of light is magical in nature, and always has a high chance of hitting an opponent. This light does tremendous damage to the undead, and even does some to living creatures. Magi of Light are capable of healing units around them, and curing them of poison. They also have the power of Illumination, which increases the lighting level in the area adjacent to the mage."
get_hit_sound=female-hit.wav
[attack]
name=mace
@ -139,28 +147,28 @@ experience=100
special=magical
damage=10
number=4
[missile_frame]
begin=-180
end=0
image="projectiles/whitemissile-n.png"
image_diagonal="projectiles/whitemissile-ne.png"
halo=halo/white-mage-halo1.png,halo/white-mage-halo2.png,halo/white-mage-halo3.png,halo/white-mage-halo4.png
[/missile_frame]
[frame]
begin=-50
end=0
image="white-cleric+female-magic1.png"
[/frame]
[frame]
begin=0
end=50
image="white-cleric+female-magic3.png"
[/frame]
[frame]
begin=50
end=100
image="white-cleric+female-magic5.png"
[/frame]
[missile_frame]
begin=-180
end=0
image="projectiles/whitemissile-n.png"
image_diagonal="projectiles/whitemissile-ne.png"
halo=halo/white-mage-halo1.png,halo/white-mage-halo2.png,halo/white-mage-halo3.png,halo/white-mage-halo4.png
[/missile_frame]
[frame]
begin=-50
end=0
image="white-cleric+female-magic1.png"
[/frame]
[frame]
begin=0
end=50
image="white-cleric+female-magic3.png"
[/frame]
[frame]
begin=50
end=100
image="white-cleric+female-magic5.png"
[/frame]
[/attack]
[/female]
[/unit]

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@ -13,7 +13,7 @@ alignment=chaotic
advanceto=Lich,Dark Sorcerer
cost=38
usage=mixed fighter
unit_description= _ "Necromancers are Mages that have decided to follow the paths of the dark arts. By tapping into the power of the undead, Necromancers can cast spells that drain the lifeforce from their foes and add it to their own."
unit_description= _ "Necromancers are magi that have decided to follow the paths of the dark arts. By tapping into the power of the undead, Necromancers can cast spells that drain the lifeforce from their foes and add it to their own."
get_hit_sound=groan.wav
[attack]
name=staff

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@ -17,7 +17,11 @@ alignment=neutral
advanceto=Arch Mage,Silver Mage
cost=60
usage=mixed fighter
unit_description= _ "Red Mages attack with powerful magic fireballs that are guaranteed a good chance of hitting. Deft of foot, and skilled fighters both day and night, Red Mages are therefore valuable in almost all situations."
unit_description= _ "Upon the successful termination of their apprenticeship, a mage is stripped of the blue robes of an apprentice, and given the red robes of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master Magi as "Red Magi". Likewise, the symbolism of the change in colors is often mistaken to signify the mage's ability to seemingly conjure fire from nothing but thin air, a trick which, although undeniably useful, is viewed as a crass application of the knowledge which they have painstakingly accrued.
Though physically frail, and untrained as warriors, the "Red Magi" have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name.
Special Notes: the red mage's fireballs are magical, and always have a high chance of hitting an opponent."
get_hit_sound=groan.wav
[attack]
name=staff
@ -110,7 +114,11 @@ get_hit_sound=groan.wav
advanceto=Arch Mage,Silver Mage
cost=60
usage=mixed fighter
unit_description= _ "Red Mages attack with powerful magic fireballs that are guaranteed a good chance of hitting. Deft of foot, and skilled fighters both day and night, Red Mages are therefore valuable in almost all situations."
unit_description= _ "Upon the successful termination of their apprenticeship, a mage is stripped of the blue robes of an apprentice, and given the red robes of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master Magi as "Red Magi". Likewise, the symbolism of the change in colors is often mistaken to signify the mage's ability to seemingly conjure fire from nothing but thin air, a trick which, although undeniably useful, is viewed as a crass application of the knowledge which they have painstakingly accrued.
Though physically frail, and untrained as warriors, the "Red Magi" have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name.
Special Notes: the red mage's fireballs are magical, and always have a high chance of hitting an opponent."
get_hit_sound=female-hit.wav
[attack]
name=staff

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@ -28,7 +28,13 @@ advanceto=null
cost=90
usage=mixed fighter
ability=teleport
unit_description= _ "Silver Mages are the most deft of foot and elusive of all mages. They can teleport from any friendly village to another, translating themselves in an instant. They are also highly resistant to most forms of magical attack."
unit_description= _ "The many paths that a mage can take in study lead to strikingly different ends. Silver magi have devoted themselves to a study of the forces that bind the world together, and have managed, somewhat, to lift the veil of a world far more vast than most men would ever imagine. Often viewed as sages, or wandering mystics, silver magi act under an agenda which is obscure even to their own colleagues. Though helpful to the magisteriums which often employ them in the field, they remain somewhat aloof.
They have, in fact, their own order amongst the ranks of magi, an order which withholds certain secrets from their peers. One of these is an apparent ability to cross great distances, faster than one could possibly travel on foot. Members of the silver order ardently refuse to discuss the workings of this with any of their fellow magi, and on those rare occasions when others have pried into their work, they have always abandoned the endeavor, never to speak of it again.
Silver magi are often more physically apt than other magi, and their skills are of undeniable use on the battlefield, if one can manage to coerce the mage into applying them.
Special Notes: the ranged attack of a silver mage is magical, and always has a high chance of hitting an opponent. Silver Magi are highly resistant to many forms of magical damage. They can also teleport between any two villages instantly, though the player must control both, and the destination village must be unoccupied."
get_hit_sound=groan.wav
[teleport_anim]
[frame]
@ -166,7 +172,13 @@ experience=100
cost=90
usage=mixed fighter
ability=teleport
unit_description= _ "Silver Mages are the most deft of foot and elusive of all mages. They can teleport from any friendly village to another, translating themselves in an instant. They are also highly resistant to most forms of magical attack."
unit_description= _ "The many paths that a mage can take in study lead to strikingly different ends. Silver magi have devoted themselves to a study of the forces that bind the world together, and have managed, somewhat, to lift the veil of a world far more vast than most men would ever imagine. Often viewed as sages, or wandering mystics, silver magi act under an agenda which is obscure even to their own colleagues. Though helpful to the magisteriums which often employ them in the field, they remain somewhat aloof.
They have, in fact, their own order amongst the ranks of magi, an order which withholds certain secrets from their peers. One of these is an apparent ability to cross great distances, faster than one could possibly travel on foot. Members of the silver order ardently refuse to discuss the workings of this with any of their fellow magi, and on those rare occasions when others have pried into their work, they have always abandoned the endeavor, never to speak of it again.
Silver magi are often more physically apt than other magi, and their skills are of undeniable use on the battlefield, if one can manage to coerce the mage into applying them.
Special Notes: the ranged attack of a silver mage is magical, and always has a high chance of hitting an opponent. Silver Magi are highly resistant to many forms of magical damage. They can also teleport between any two villages instantly, though the player must control both, and the destination village must be unoccupied."
get_hit_sound=female-hit.wav
[teleport_anim]
[frame]

View File

@ -23,7 +23,11 @@ alignment=lawful
advanceto=Mage of Light
cost=80
usage=healer
unit_description= _ "White Mages are weak in combat, but expert in the ways of healing. Units placed adjacent to a White Mage will heal as though they were resting in a village. White Mages are potent in battle against the undead, which suffer high damage from their light beam."
unit_description= _ "Some magi, as they learn about the world around them, and learn the truth of the suffering and squalor in which humans too often live, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the knowledge and power they have been given to the good of all. After training, they often travel the land, ministering to sickness and injuries.
Though not trained for combat, there is one enemy against which they are a potent ally. If need arises, they can call on the power of the Light to banish the unworldly from the mortal plane.
Special Notes: the light cast by a white mage is magical in nature, and always has a high chance of hitting an opponent. This light does tremendous damage to the undead, and can even damage living creatures. White magi are capable of healing units around them, and curing them of poison."
get_hit_sound=groan.wav
[attack]
name=staff
@ -79,8 +83,8 @@ get_hit_sound=groan.wav
gender=female
image="white-mage+female.png"
image_defensive="white-mage+female-defend.png"
image_healing="white-mage+female-magic1.png"
image_halo_healing="white-mage+female-magic1.png:100,white-mage+female-magic2.png:100,white-mage+female-magic3.png:100,white-mage+female-magic4.png:100,white-mage+female-magic5.png:100,white-mage+female-magic6.png:100"
image_healing="white-mage+female-magic1.png"
image_halo_healing="white-mage+female-magic1.png:100,white-mage+female-magic2.png:100,white-mage+female-magic3.png:100,white-mage+female-magic4.png:100,white-mage+female-magic5.png:100,white-mage+female-magic6.png:100"
ability=cures
hitpoints=32
movement_type=smallfoot
@ -94,7 +98,11 @@ get_hit_sound=groan.wav
advanceto=Mage of Light
cost=80
usage=healer
unit_description= _ "White Mages are weak in combat, but expert in the ways of healing. Units placed adjacent to a White Mage will heal as though they were resting in a village. White Mages are potent in battle against the undead, which suffer high damage from their light beam."
unit_description= _ "Some magi, as they learn about the world around them, and learn the truth of the suffering and squalor in which humans too often live, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the knowledge and power they have been given to the good of all. After training, they often travel the land, ministering to sickness and injuries.
Though not trained for combat, there is one enemy against which they are a potent ally. If need arises, they can call on the power of the Light to banish the unworldly from the mortal plane.
Special Notes: the light cast by a white mage is magical in nature, and always has a high chance of hitting an opponent. This light does tremendous damage to the undead, and can even damage living creatures. White magi are capable of healing units around them, and curing them of poison."
get_hit_sound=female-hit.wav
[attack]
name=staff
@ -113,34 +121,34 @@ get_hit_sound=groan.wav
[/sound]
[/attack]
[attack]
name=lightbeam
type=holy
range=long
special=magical
damage=8
number=4
[missile_frame]
begin=-180
end=0
image="projectiles/whitemissile-n.png"
image_diagonal="projectiles/whitemissile-ne.png"
halo=halo/white-mage-halo1.png,halo/white-mage-halo2.png,halo/white-mage-halo3.png,halo/white-mage-halo4.png
[/missile_frame]
[frame]
begin=-50
end=0
image="white-mage+female-magic1.png"
[/frame]
[frame]
begin=0
end=50
image="white-mage+female-magic3.png"
[/frame]
[frame]
begin=50
end=100
image="white-mage+female-magic5.png"
[/frame]
name=lightbeam
type=holy
range=long
special=magical
damage=8
number=4
[missile_frame]
begin=-180
end=0
image="projectiles/whitemissile-n.png"
image_diagonal="projectiles/whitemissile-ne.png"
halo=halo/white-mage-halo1.png,halo/white-mage-halo2.png,halo/white-mage-halo3.png,halo/white-mage-halo4.png
[/missile_frame]
[frame]
begin=-50
end=0
image="white-mage+female-magic1.png"
[/frame]
[frame]
begin=0
end=50
image="white-mage+female-magic3.png"
[/frame]
[frame]
begin=50
end=100
image="white-mage+female-magic5.png"
[/frame]
[/attack]
[/female]
[/unit]