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updated the trait descriptions
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MANUAL
16
MANUAL
@ -131,9 +131,9 @@ Units have traits which reflect aspects of their character.
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Traits are assigned randomly to units when they are created.
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Most units receive two traits. The possible traits are as follows:
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Strong does 1 extra damage per strike in melee, and has 2 extra hitpoints
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Strong does 1 extra damage per strike in melee, and has 1 extra hitpoint
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Quick has one extra movement point, but 10% fewer hitpoints
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Resilient has 7 more hitpoints
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Resilient increases hitpoints by 10% and adds 3 hitpoints
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Intelligent requires 20% less experience to advance a level (not Trolls)
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There are also some traits that are not assigned randomly:
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@ -238,12 +238,12 @@ A unit with the 'cures' ability will remove poison from a unit.
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Usually a unit with 'cures' ability has 'heals' as well, but a unit
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will be cured of poison instead of healed.
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No unit can be healed by more than one thing at a time: the effects
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are not cumulative. The most powerful healing method is always
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selected. For example, a unit standing in a village gains no
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additional benefit from a healer standing next to it if the healer
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does less than 8 hitpoints healing. A unit standing next to three
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healers will only use the most powerful healer.
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No unit can be healed by more than one thing at a time: the effects are not
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cumulative. (except for 'resting') The most powerful healing method is always
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selected. For example, a unit standing in a village gains no additional
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benefit from a healer standing next to it if the healer does less than
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8 hitpoints healing. A unit standing next to three healers will only use the
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most powerful healer.
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For more information see the in-game help.
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