updated the trait descriptions

This commit is contained in:
Gunter Labes 2006-09-18 23:33:34 +00:00
parent b16de8f5ee
commit 47cf54eafe

16
MANUAL
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@ -131,9 +131,9 @@ Units have traits which reflect aspects of their character.
Traits are assigned randomly to units when they are created.
Most units receive two traits. The possible traits are as follows:
Strong does 1 extra damage per strike in melee, and has 2 extra hitpoints
Strong does 1 extra damage per strike in melee, and has 1 extra hitpoint
Quick has one extra movement point, but 10% fewer hitpoints
Resilient has 7 more hitpoints
Resilient increases hitpoints by 10% and adds 3 hitpoints
Intelligent requires 20% less experience to advance a level (not Trolls)
There are also some traits that are not assigned randomly:
@ -238,12 +238,12 @@ A unit with the 'cures' ability will remove poison from a unit.
Usually a unit with 'cures' ability has 'heals' as well, but a unit
will be cured of poison instead of healed.
No unit can be healed by more than one thing at a time: the effects
are not cumulative. The most powerful healing method is always
selected. For example, a unit standing in a village gains no
additional benefit from a healer standing next to it if the healer
does less than 8 hitpoints healing. A unit standing next to three
healers will only use the most powerful healer.
No unit can be healed by more than one thing at a time: the effects are not
cumulative. (except for 'resting') The most powerful healing method is always
selected. For example, a unit standing in a village gains no additional
benefit from a healer standing next to it if the healer does less than
8 hitpoints healing. A unit standing next to three healers will only use the
most powerful healer.
For more information see the in-game help.