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Add an advanceable unit to the test scenario recall list
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@ -3155,6 +3155,12 @@ For game purposes, the races group into factions; for example, orcs often cooper
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type=Fire Dragon
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[/unit]
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[unit]
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side=1
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x,y="recall","recall"
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type=Elvish Archer
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[/unit]
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[lua]
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code=<<
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wesnoth.units.to_recall { type = "Elvish Lady" }
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@ -3687,7 +3693,7 @@ Result:
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text="livingness"
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tooltip="<b>Tooltip for the livingness label</b>
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Moving to this hex will show you:
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Moving to this hex will show you:
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<span color='red'><b>not_living</b> Subsums every of the following:</span>
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<span color='yellow'><b>unpoisonable</b> - Some more text here.</span>
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@ -4196,7 +4202,7 @@ unplagueable: $wml_unit.status.unplagueable"
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[filter_second]
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type=Lich
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[/filter_second]
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[store_unit]
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[filter]
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id=$unit.id
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