diff --git a/changelog.md b/changelog.md index 333a3057790..83fb00ffb83 100644 --- a/changelog.md +++ b/changelog.md @@ -10,7 +10,7 @@ ### Packaging ### Terrain ### Translations - * Updated translations: French + * Updated translations: British English, French ### Units ### User interface ### WML Engine diff --git a/po/wesnoth-editor/en_GB.po b/po/wesnoth-editor/en_GB.po index 47ae9df91b7..0c4238fc874 100644 --- a/po/wesnoth-editor/en_GB.po +++ b/po/wesnoth-editor/en_GB.po @@ -6,7 +6,7 @@ msgstr "" "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2023-08-19 20:56-0500\n" -"PO-Revision-Date: 2022-09-22 06:17+1000\n" +"PO-Revision-Date: 2023-08-25 08:27+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -15,7 +15,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -"X-Generator: Poedit 2.3\n" +"X-Generator: Poedit 3.0.1\n" #. [brush]: id=brush-1 #: data/core/editor/brushes.cfg:6 @@ -198,7 +198,7 @@ msgstr "Window" #. [menu]: id=menu-editor-addon #: data/themes/editor.cfg:110 msgid "Add-on" -msgstr "" +msgstr "Add-on" #. [menu]: id=menu-editor-areas #: data/themes/editor.cfg:119 @@ -411,14 +411,8 @@ msgid "Map loaded from scenario" msgstr "Map loaded from scenario" #: src/editor/map/context_manager.cpp:950 -#, fuzzy -#| msgid "" -#| "Loaded referenced map file:\n" -#| "$new" msgid "Loaded referenced map file:" -msgstr "" -"Loaded referenced map file:\n" -"$new" +msgstr "Loaded referenced map file:" #: src/editor/map/editor_map.cpp:146 #: src/editor/palette/location_palette.cpp:119 @@ -439,7 +433,7 @@ msgstr "Empty file" #: src/editor/map/map_context.cpp:195 msgid "File does not have .map or .cfg extension" -msgstr "" +msgstr "File does not have .map or .cfg extension" #: src/editor/map/map_context.cpp:241 msgid "" @@ -451,7 +445,7 @@ msgstr "" #: src/editor/map/map_context.cpp:260 msgid "Found the characters '<<' indicating inline lua is present - aborting" -msgstr "" +msgstr "Found the characters '<<' indicating inline lua is present - aborting" #: src/editor/map/map_context.cpp:265 #: src/editor/palette/location_palette.cpp:265 @@ -460,23 +454,19 @@ msgstr "Error" #: src/editor/map/map_context.cpp:265 msgid "Failed to load the scenario, attempting to load only the map." -msgstr "" +msgstr "Failed to load the scenario, attempting to load only the map." #: src/editor/map/map_context.cpp:272 -#, fuzzy -#| msgid "" -#| "The map file looks like a scenario, but the map_data value does not point " -#| "to an existing file" msgid "" "The map file looks like a scenario, but the map_file value does not point to " "an existing file" msgstr "" -"The map file looks like a scenario, but the map_data value does not point to " +"The map file looks like a scenario, but the map_file value does not point to " "an existing file" #: src/editor/map/map_context.cpp:287 msgid "Unable to parse file to find map data" -msgstr "" +msgstr "Unable to parse file to find map data" #: src/editor/map/map_context.cpp:811 msgid "Could not save the scenario: $msg" diff --git a/po/wesnoth-help/en_GB.po b/po/wesnoth-help/en_GB.po index 8695f72b005..ae58d0780be 100644 --- a/po/wesnoth-help/en_GB.po +++ b/po/wesnoth-help/en_GB.po @@ -9,7 +9,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2023-08-19 20:56-0500\n" -"PO-Revision-Date: 2023-04-17 07:42+1000\n" +"PO-Revision-Date: 2023-08-25 08:40+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -123,6 +123,10 @@ msgid "" "the last verse is sung or the song sequence is broken due to not attacking " "for a turn, the song starts again from the first verse." msgstr "" +"This attack is the first verse of the Song of Sun Ascension, which " +"progresses by one verse each turn this unit uses a song verse attack. When " +"the last verse is sung or the song sequence is broken due to not attacking " +"for a turn, the song starts again from the first verse." #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:80 msgid "" @@ -131,6 +135,10 @@ msgid "" "the last verse is sung or the song sequence is broken due to not attacking " "for a turn, the song starts again from the first verse." msgstr "" +"This attack is the second verse of the Song of Sun Ascension, which " +"progresses by one verse each turn this unit uses a song verse attack. When " +"the last verse is sung or the song sequence is broken due to not attacking " +"for a turn, the song starts again from the first verse." #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:83 msgid "" @@ -139,6 +147,10 @@ msgid "" "the last verse is sung or the song sequence is broken due to not attacking " "for a turn, the song starts again from the first verse." msgstr "" +"This attack is the third verse of the Song of Sun Ascension, which " +"progresses by one verse each turn this unit uses a song verse attack. When " +"the last verse is sung or the song sequence is broken due to not attacking " +"for a turn, the song starts again from the first verse." #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:86 msgid "first verse" @@ -1218,10 +1230,8 @@ msgstr "" #. [topic]: id=editor_addon_id #: data/core/editor/help.cfg:319 -#, fuzzy -#| msgid "Using Add-ons" msgid "Change Add-on ID" -msgstr "Using Add-ons" +msgstr "Change Add-on ID" #. [topic]: id=editor_addon_id #: data/core/editor/help.cfg:320 @@ -1230,11 +1240,14 @@ msgid "" "in. This will only rename that folder and update any references to it in the " "_main.cfg file. Any other place will need to be updated manually." msgstr "" +"Allows changing the ID of an add-on, which is the name of the folder it’s " +"in. This will only rename that folder and update any references to it in the " +"_main.cfg file. Any other place will need to be updated manually." #. [topic]: id=editor_pbl_editor #: data/core/editor/help.cfg:329 msgid "Add-on Publishing Editor" -msgstr "" +msgstr "Add-on Publishing Editor" #. [topic]: id=editor_pbl_editor #: data/core/editor/help.cfg:330 @@ -1243,6 +1256,9 @@ msgid "" "publishing an add-on to the add-ons server for other players to download. " "The Validate button will check whether all required fields have valid values." msgstr "" +"Allows setting up an add-on’s _server.pbl file, which is required for " +"publishing an add-on to the add-ons server for other players to download. " +"The Validate button will check whether all required fields have valid values." #. [topic]: id=..editor #: data/core/editor/help.cfg:338 @@ -1251,36 +1267,6 @@ msgstr "Map/Scenario Editor" #. [topic]: id=..editor #: data/core/editor/help.cfg:339 -#, fuzzy -#| msgid "" -#| "Wesnoth’s Map and Scenario Editor allows users to create and edit the " -#| "maps on which every Wesnoth scenario takes place. It also provides a " -#| "limited set of features for setting up a basic scenario.\n" -#| "\n" -#| "The editor can be launched from the text='Map Editor' " -#| "option at the title screen.\n" -#| "\n" -#| "
text='Editing Modes'
\n" -#| "\n" -#| "The editor features two modes of operation: terrain mode and scenario " -#| "mode.\n" -#| "\n" -#| "The dst='..editor_mode_terrain' text='Terrain Mode' is similar " -#| "to a simple paint application, with tools to dst='editor_tool_paint' " -#| "text='paint', dst='editor_tool_fill' text='fill', " -#| "dst='editor_tool_select' text='select (and copy)', and " -#| "dst='editor_tool_paste' text='paste'. It also has the tool for " -#| "setting the leaders’ dst='editor_tool_starting' text='starting " -#| "locations'.\n" -#| "\n" -#| "The dst='..editor_mode_scenario' text='Scenario Mode', in " -#| "addition to the tools available in terrain mode, adds support for adding " -#| "dst='editor_tool_label' text='labels', " -#| "dst='editor_tool_scenery' text='scenery items', " -#| "dst='editor_tool_unit' text='units' in addition to the leader, " -#| "and assigning dst='editor_tool_village' text='village ownership' at the start of the scenario. There’s also a " -#| "dst='editor_playlist' text='playlist manager' for the music." msgid "" "Wesnoth’s Map and Scenario Editor allows users to create and edit the maps " "on which every Wesnoth scenario takes place. It also provides a limited set " @@ -1313,7 +1299,8 @@ msgid "" msgstr "" "Wesnoth’s Map and Scenario Editor allows users to create and edit the maps " "on which every Wesnoth scenario takes place. It also provides a limited set " -"of features for setting up a basic scenario.\n" +"of features for setting up a basic scenario as well as initializing an add-" +"on which can be used to distribute the scenarios you create.\n" "\n" "The editor can be launched from the text='Map Editor' " "option at the title screen.\n" @@ -1350,6 +1337,13 @@ msgid "" "scenario mode is required in order for your maps to be selectable during " "game creation." msgstr "" +"In either mode, you will be prompted to choose an add-on to use for the " +"scenarios you create. This can be an existing add-on or a brand new add-on. " +"If you choose to use a brand new add-on, then the add-on will have all the " +"required files and folders automatically created as well as a default ID " +"assigned. Unless you are editing an already existing map file, using " +"scenario mode is required in order for your maps to be available for " +"selection during game creation." #. [topic]: id=..editor #: data/core/editor/help.cfg:353 @@ -1480,22 +1474,6 @@ msgstr "" #. [topic]: id=..editor_mode_scenario #: data/core/editor/help.cfg:402 -#, fuzzy -#| msgid "" -#| "
text='The files: .map and .cfg'
\n" -#| "\n" -#| "The map editor saves exactly one file, either a .map (for terrain mode) " -#| "or a .cfg (for scenario mode). In scenario mode the terrain map is saved " -#| "inside the .cfg file; there is no separate .map file. If you start " -#| "editing in terrain mode and then switch to scenario mode then an old .map " -#| "file might remain, but this is not updated by the scenario editor.\n" -#| "\n" -#| "Loading a .cfg file has different results depending on the contents of " -#| "the .cfg file. For .cfg files that were created by the scenario editor, " -#| "it will open the .cfg in the scenario editor. However, for .cfg files " -#| "that use a separate .map file (which can't be created by the scenario " -#| "editor), the editor may follow the link and open the corresponding .map " -#| "in terrain-only mode, as if the .map file was chosen in the file selector." msgid "" "
text='The files: .map and .cfg'
\n" "\n" @@ -1512,18 +1490,16 @@ msgid "" msgstr "" "
text='The files: .map and .cfg'
\n" "\n" -"The map editor saves exactly one file, either a .map (for terrain mode) or " -"a .cfg (for scenario mode). In scenario mode the terrain map is saved inside " -"the .cfg file; there is no separate .map file. If you start editing in " -"terrain mode and then switch to scenario mode then an old .map file might " -"remain, but this is not updated by the scenario editor.\n" +"The map editor saves one file when in terrain mode (a .map) or two files " +"when in scenario mode (both a .map and a .cfg).\n" "\n" "Loading a .cfg file has different results depending on the contents of the ." "cfg file. For .cfg files that were created by the scenario editor, it will " -"open the .cfg in the scenario editor. However, for .cfg files that use a " -"separate .map file (which can't be created by the scenario editor), the " -"editor may follow the link and open the corresponding .map in terrain-only " -"mode, as if the .map file was chosen in the file selector." +"open the .cfg in the scenario editor. However, for .cfg files that cannot be " +"opened by the scenario editor, the editor will attempt to find the " +"scenario's map data and open the corresponding .map file in terrain-only " +"mode, as if the .map file was chosen in the file selector. It is recommended " +"in those cases to simply load the .map file directly instead." #. [topic]: id=editor_separate_events_file #: data/core/editor/help.cfg:414 @@ -1563,6 +1539,35 @@ msgid "" " ◦ inside the [scenario] element, use “include_file=\"other.cfg\"” to load " "the additional cfg file" msgstr "" +"When loading a .cfg file, the scenario editor understands files created by " +"the scenario editor, but is likely to have difficulty with files that have " +"been edited by hand.\n" +"\n" +"One option is to create a separate WML file, also with the .cfg extension, " +"which uses the WML preprocessor to include the editor-created file. This " +"separate file contains both the [scenario] tag and any hand-edited WML such " +"as events. With this workflow, the add-on’s file structure could look like " +"this:\n" +"\n" +"
text='Example'
\n" +"If your add-on will only be used on 1.18 and later, it is instead " +"recommended to use the new include_file attribute to load a .cfg file " +"containing additional WML into the scenario.\n" +"\n" +"• _main.cfg:\n" +" ◦ use “[binary_path]” to add add-on’s directories to the binary path, " +"which makes “map_file” search the “maps” directory\n" +"• maps/first.map\n" +" ◦ this is the .map file created by the scenario editor when saving in " +"scenario mode\n" +"• scenarios/other.cfg\n" +" ◦ this is the .cfg file containing everything that the scenario editor " +"doesn't understand\n" +"• scenarios/first.cfg\n" +" ◦ inside the [scenario] element, use “map_file=\"first.map\"” to load the " +"map file\n" +" ◦ inside the [scenario] element, use “include_file=\"other.cfg\"” to load " +"the additional cfg file" #. [topic]: id=editor_masks #: data/core/editor/help.cfg:438 @@ -1757,16 +1762,6 @@ msgstr "" #. [topic]: id=editor_map_format #: data/core/editor/help.cfg:504 -#, fuzzy -#| msgid "" -#| "
text='Files created by the Scenario Editor'
\n" -#| "\n" -#| "In scenario mode, the editor saves the data as a .cfg file with embedded " -#| "map data. When loading a .cfg file, the scenario editor understands files " -#| "created by the scenario editor itself, but is likely to have difficulty " -#| "with files that have been edited by hand; problems can be avoided by " -#| "dst='editor_separate_events_file' text='using a separate .cfg file' for the hand-edited parts." msgid "" "
text='Files created by the Scenario Editor'
\n" "\n" @@ -1780,11 +1775,12 @@ msgid "" msgstr "" "
text='Files created by the Scenario Editor'
\n" "\n" -"In scenario mode, the editor saves the data as a .cfg file with embedded map " -"data. When loading a .cfg file, the scenario editor understands files " -"created by the scenario editor itself, but is likely to have difficulty with " -"files that have been edited by hand; problems can be avoided by " -"dst='editor_separate_events_file' text='using a separate .cfg file'dst='editor_separate_events_file' text='using a separate .cfg file' for the hand-edited parts." #. [editor_times]: id=deep_underground diff --git a/po/wesnoth-lib/en_GB.po b/po/wesnoth-lib/en_GB.po index a3b807c8bcb..33bb0b71ee4 100644 --- a/po/wesnoth-lib/en_GB.po +++ b/po/wesnoth-lib/en_GB.po @@ -8,7 +8,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2023-08-19 20:56-0500\n" -"PO-Revision-Date: 2023-06-21 09:13+1000\n" +"PO-Revision-Date: 2023-08-25 10:08+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -3143,10 +3143,8 @@ msgstr "Team only" #. [label] #: data/gui/window/editor_choose_addon.cfg:45 -#, fuzzy -#| msgid "Add-on Details" msgid "Add-on selection" -msgstr "Add-on Details" +msgstr "Add-on selection" #. [label] #: data/gui/window/editor_choose_addon.cfg:62 @@ -3155,25 +3153,24 @@ msgid "" "New Add-on option is chosen, its ID can be changed via the Change Add-on ID " "option." msgstr "" +"Choose an add-on to be associated with the current editor session. If the " +"New Add-on option is chosen, its ID can be changed via the Change Add-on ID " +"option." #. [label]: id=existing_addon_id #: data/gui/window/editor_choose_addon.cfg:98 -#, fuzzy -#| msgid "Add-ons" msgid "Add-on ID" -msgstr "Add-ons" +msgstr "Add-on ID" #. [label] #: data/gui/window/editor_choose_addon.cfg:172 -#, fuzzy -#| msgid "Show ally orb" msgid "Show all" -msgstr "Show ally orb" +msgstr "Show all" #. [toggle_button]: id=show_all #: data/gui/window/editor_choose_addon.cfg:184 msgid "Whether to show all installed add-ons or only your add-ons" -msgstr "" +msgstr "Whether to show all installed add-ons or only your add-ons" #. [label] #: data/gui/window/editor_edit_label.cfg:106 @@ -3208,17 +3205,17 @@ msgstr "Visible in shroud" #. [label]: id=title #: data/gui/window/editor_edit_pbl.cfg:84 msgid "Add-on Publishing Setup" -msgstr "" +msgstr "Add-on Publishing Setup" #. [grid] #: data/gui/window/editor_edit_pbl.cfg:150 msgid "The name of the add-on displayed in-game." -msgstr "" +msgstr "The name of the add-on displayed in-game." #. [grid] #: data/gui/window/editor_edit_pbl.cfg:150 msgid "Title:" -msgstr "" +msgstr "Title:" #. [grid] #. [label] @@ -3231,19 +3228,17 @@ msgstr "Description:" #. [grid] #: data/gui/window/editor_edit_pbl.cfg:151 msgid "The description of the add-on to display in the add-ons manager." -msgstr "" +msgstr "The description of the add-on to display in the add-ons manager." #. [label]: id=icon_label #: data/gui/window/editor_edit_pbl.cfg:162 msgid "Icon:" -msgstr "" +msgstr "Icon:" #. [button]: id=select_icon #: data/gui/window/editor_edit_pbl.cfg:182 -#, fuzzy -#| msgid "Select None" msgid "Select an icon file" -msgstr "Select None" +msgstr "Select an icon file" #. [text_box]: id=icon #: data/gui/window/editor_edit_pbl.cfg:195 @@ -3251,6 +3246,8 @@ msgid "" "The path to the icon image to display to display in the add-ons manager. " "Must be an image from mainline." msgstr "" +"The path to the icon image to display in the add-ons manager. Must be an " +"image from the core files." #. [grid] #: data/gui/window/editor_edit_pbl.cfg:206 @@ -3263,11 +3260,13 @@ msgid "" "The author of this add-on. If forum authentication is used, this is your " "forum username." msgstr "" +"The author of this add-on. If forum authentication is used, this is your " +"forum user name." #. [grid] #: data/gui/window/editor_edit_pbl.cfg:207 msgid "The add-on’s current version. This should be of the form X.Y.Z." -msgstr "" +msgstr "The add-on’s current version. This should be of the form X.Y.Z." #. [grid] #: data/gui/window/editor_edit_pbl.cfg:208 @@ -3276,11 +3275,14 @@ msgid "" "depends on. The add-on ID is the folder name in your operating system’s file " "explorer, not the add-on’s name." msgstr "" +"A comma delimited list of the IDs of any other add-ons that this add-on " +"depends on. The add-on ID is the folder name in your operating system’s file " +"manager not the add-on’s name." #. [grid] #: data/gui/window/editor_edit_pbl.cfg:211 msgid "Forum thread:" -msgstr "" +msgstr "Forum thread:" #. [grid] #: data/gui/window/editor_edit_pbl.cfg:211 @@ -3288,23 +3290,23 @@ msgid "" "The numeric topic ID of a thread on the Wesnoth forums where players can " "post feedback." msgstr "" +"The numeric topic ID of a thread on the Wesnoth forums where players can " +"post feedback." #. [grid] #: data/gui/window/editor_edit_pbl.cfg:212 msgid "Forum URL" -msgstr "" +msgstr "Forum URL" #. [grid] #: data/gui/window/editor_edit_pbl.cfg:212 msgid "The full URL of your feedback thread on the forums." -msgstr "" +msgstr "The full URL of your feedback thread on the forums." #. [grid] #: data/gui/window/editor_edit_pbl.cfg:213 -#, fuzzy -#| msgid "Authenticate" msgid "Forum Authentication:" -msgstr "Authenticate" +msgstr "Forum Authentication:" #. [grid] #: data/gui/window/editor_edit_pbl.cfg:213 @@ -3312,6 +3314,8 @@ msgid "" "Whether to use your forum username and password when uploading or to store " "your password and email address in the add-on’s _server.pbl." msgstr "" +"Whether to use your forum user name and password when uploading or to store " +"your password and e-mail address in the add-on’s _server.pbl." #. [grid] #: data/gui/window/editor_edit_pbl.cfg:214 @@ -3319,22 +3323,25 @@ msgid "" "Comma delimited list of forum usernames of other people who are allowed to " "upload updates for this add-on." msgstr "" +"Comma delimited list of forum user names of other people who are allowed to " +"upload updates for this add-on." #. [grid] #: data/gui/window/editor_edit_pbl.cfg:214 msgid "Secondary Authors:" -msgstr "" +msgstr "Secondary Authors:" #. [grid] #: data/gui/window/editor_edit_pbl.cfg:215 msgid "" "An email address you can be contacted at in case of issues with your add-on." msgstr "" +"An e-mail address you can be contacted at in case of issues with your add-on." #. [grid] #: data/gui/window/editor_edit_pbl.cfg:215 msgid "Email:" -msgstr "" +msgstr "E-mail:" #. [grid] #: data/gui/window/editor_edit_pbl.cfg:216 @@ -3342,18 +3349,18 @@ msgid "" "The add-on’s current password. Using forum authentication is recommended " "instead since this password is not stored securely." msgstr "" +"The add-on’s current password. Using forum authentication is recommended " +"instead since this password is not stored securely." #. [label]: id=translations_title #: data/gui/window/editor_edit_pbl.cfg:274 msgid "Title" -msgstr "" +msgstr "Title" #. [label]: id=translations_description #: data/gui/window/editor_edit_pbl.cfg:291 -#, fuzzy -#| msgid "Description:" msgid "Description" -msgstr "Description:" +msgstr "Description" #. [button]: id=translations_add #. [button]: id=server_add @@ -3373,7 +3380,7 @@ msgstr "Delete" #. [button]: id=validate #: data/gui/window/editor_edit_pbl.cfg:451 msgid "Validate" -msgstr "" +msgstr "Validate" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=ok @@ -3386,24 +3393,18 @@ msgstr "Save" #. [label]: id=title #: data/gui/window/editor_edit_pbl_translation.cfg:69 -#, fuzzy -#| msgid "Translations:" msgid "Translation" -msgstr "Translations:" +msgstr "Translation" #. [label] #: data/gui/window/editor_edit_pbl_translation.cfg:84 -#, fuzzy -#| msgid "Password Required" msgid "* Required" -msgstr "Password Required" +msgstr "* Required" #. [grid] #: data/gui/window/editor_edit_pbl_translation.cfg:97 -#, fuzzy -#| msgid "Language" msgid "* Language:" -msgstr "Language" +msgstr "* Language:" #. [grid] #: data/gui/window/editor_edit_pbl_translation.cfg:97 @@ -3411,21 +3412,23 @@ msgid "" "The language code of the translation, such as sv (Swedish) or zh_CN " "(Simplified Chinese)." msgstr "" +"The language code of the translation, such as sv (Swedish) or zh_CN " +"(Simplified Chinese)." #. [grid] #: data/gui/window/editor_edit_pbl_translation.cfg:98 msgid "* Title:" -msgstr "" +msgstr "* Title:" #. [grid] #: data/gui/window/editor_edit_pbl_translation.cfg:98 msgid "The translation of the addon’s title." -msgstr "" +msgstr "The translation of the add-on’s title." #. [grid] #: data/gui/window/editor_edit_pbl_translation.cfg:99 msgid "The translation of the addon’s description." -msgstr "" +msgstr "The translation of the add-on’s description." #. [label]: id=title #: data/gui/window/editor_edit_scenario.cfg:42 @@ -3481,10 +3484,8 @@ msgstr "Team name:" #. [label] #: data/gui/window/editor_edit_side.cfg:164 -#, fuzzy -#| msgid "Recruits:" msgid "Recruit list:" -msgstr "Recruits:" +msgstr "Recruit list:" #. [toggle_button]: id=no_leader #: data/gui/window/editor_edit_side.cfg:218 @@ -6283,10 +6284,8 @@ msgid "filesystem_path_game^User preferences" msgstr "User preferences" #: src/desktop/paths.cpp:227 -#, fuzzy -#| msgid "filesystem_path_game^Game data" msgid "filesystem_path_game^Editor maps" -msgstr "Game data" +msgstr "Editor maps" #: src/desktop/paths.cpp:240 msgid "filesystem_path_system^Home" @@ -6865,42 +6864,32 @@ msgstr "" "Please select a compatible one." #: src/gui/dialogs/editor/edit_pbl.cpp:172 -#, fuzzy -#| msgid "Cores" msgid "Core" -msgstr "Cores" +msgstr "Core" #: src/gui/dialogs/editor/edit_pbl.cpp:173 msgid "Campaign" msgstr "Campaign" #: src/gui/dialogs/editor/edit_pbl.cpp:174 -#, fuzzy -#| msgid "Campaign" msgid "Hybrid Campaign" -msgstr "Campaign" +msgstr "Hybrid Campaign" #: src/gui/dialogs/editor/edit_pbl.cpp:175 -#, fuzzy -#| msgid "Multiplayer Campaigns" msgid "Multiplayer Campaign" -msgstr "Multiplayer Campaigns" +msgstr "Multiplayer Campaign" #: src/gui/dialogs/editor/edit_pbl.cpp:176 msgid "Scenario" msgstr "Scenario" #: src/gui/dialogs/editor/edit_pbl.cpp:177 -#, fuzzy -#| msgid "Multiplayer Alerts" msgid "Multiplayer Scenario" -msgstr "Multiplayer Alerts" +msgstr "Multiplayer Scenario" #: src/gui/dialogs/editor/edit_pbl.cpp:178 -#, fuzzy -#| msgid "Action" msgid "Faction" -msgstr "Action" +msgstr "Faction" #: src/gui/dialogs/editor/edit_pbl.cpp:179 #: src/gui/dialogs/multiplayer/lobby.cpp:426 @@ -6909,65 +6898,51 @@ msgstr "Era" #: src/gui/dialogs/editor/edit_pbl.cpp:180 msgid "Map Pack" -msgstr "" +msgstr "Map Pack" #: src/gui/dialogs/editor/edit_pbl.cpp:181 -#, fuzzy -#| msgid "Modifications" msgid "Modification" -msgstr "Modifications" +msgstr "Modification" #: src/gui/dialogs/editor/edit_pbl.cpp:182 msgid "Media" -msgstr "" +msgstr "Media" #: src/gui/dialogs/editor/edit_pbl.cpp:183 -#, fuzzy -#| msgid "Other Games" msgid "Other" -msgstr "Other Games" +msgstr "Other" #: src/gui/dialogs/editor/edit_pbl.cpp:189 -#, fuzzy -#| msgid "addon_tag^Cooperative" msgid "Cooperative" msgstr "Co-operative" #: src/gui/dialogs/editor/edit_pbl.cpp:190 -#, fuzzy -#| msgid "addon_tag^Cosmetic" msgid "Cosmetic" msgstr "Cosmetic" #: src/gui/dialogs/editor/edit_pbl.cpp:192 msgid "RNG" -msgstr "" +msgstr "RNG" #: src/gui/dialogs/editor/edit_pbl.cpp:193 -#, fuzzy -#| msgid "addon_tag^Survival" msgid "Survival" msgstr "Survival" #: src/gui/dialogs/editor/edit_pbl.cpp:194 -#, fuzzy -#| msgid "addon_tag^Terraforming" msgid "Terraforming" msgstr "Terraforming" #: src/gui/dialogs/editor/edit_pbl.cpp:373 msgid "No validation errors" -msgstr "" +msgstr "No validation errors" #: src/gui/dialogs/editor/edit_pbl.cpp:373 msgid "Success" -msgstr "" +msgstr "Success" #: src/gui/dialogs/editor/edit_pbl.cpp:403 -#, fuzzy -#| msgid "Choose weapon:" msgid "Choose an icon" -msgstr "Choose weapon:" +msgstr "Choose an icon" #: src/gui/dialogs/editor/generator_settings.cpp:71 msgid "/1000 tiles" @@ -8740,13 +8715,11 @@ msgstr "Add New Area" #: src/hotkey/hotkey_command.cpp:270 msgid "Add-on Publishing Editor" -msgstr "" +msgstr "Add-on Publishing Editor" #: src/hotkey/hotkey_command.cpp:271 -#, fuzzy -#| msgid "Manage Add-ons" msgid "Change Add-on ID" -msgstr "Manage Add-ons" +msgstr "Change Add-on ID" #: src/hotkey/hotkey_command.cpp:273 msgid "Edit Scenario" diff --git a/po/wesnoth-multiplayer/en_GB.po b/po/wesnoth-multiplayer/en_GB.po index cecc3999d7f..ee9363fac78 100644 --- a/po/wesnoth-multiplayer/en_GB.po +++ b/po/wesnoth-multiplayer/en_GB.po @@ -9,7 +9,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2023-08-20 01:56 UTC\n" -"PO-Revision-Date: 2023-02-23 09:09+1100\n" +"PO-Revision-Date: 2023-08-25 09:09+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -2448,44 +2448,42 @@ msgid "" "throne of a king? This free for all map has 38 villages and bonus income for " "the leader on the center keep." msgstr "" +"The King is dead. Without an heir, his quarrelsome lords now vie for the " +"hill-top throne and all the power and wealth it commands. Are you mighty " +"enough to take this seat of power before your rivals do? Can you hold out " +"against their many assassins? Is your arse truly great enough to fill the " +"throne of a king? This free for all map has 38 villages and bonus income for " +"the leader on the centre keep." #. [side] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:63 -#, fuzzy -#| msgid "teamname^Southwest" msgid "Southwest" msgstr "South-West" #. [side] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:73 -#, fuzzy -#| msgid "teamname^Southeast" msgid "Southeast" msgstr "South-East" #. [side] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:83 -#, fuzzy -#| msgid "Northerners" msgid "Northeast" -msgstr "Northerners" +msgstr "North-East" #. [side] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:93 -#, fuzzy -#| msgid "Northerners" msgid "Northwest" -msgstr "Northerners" +msgstr "North-West" #. [side] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:106 msgid "High Guard" -msgstr "" +msgstr "High Guard" #. [slider]: id=bonus_income #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:121 msgid "Hill Bonus Income" -msgstr "" +msgstr "Hill Bonus Income" #. [slider]: id=bonus_income #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:122 @@ -2493,23 +2491,23 @@ msgid "" "The amount of extra gold per turn granted to the leader who occupies the " "hill keep." msgstr "" +"The amount of extra gold per turn granted to the leader who occupies the " +"hill keep." #. [slider]: id=chest_gold #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:130 msgid "Treasure Chest Gold" -msgstr "" +msgstr "Treasure Chest Gold" #. [slider]: id=chest_gold #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:131 msgid "The amount of gold stashed inside the treasure chest on the hill." -msgstr "" +msgstr "The amount of gold stashed inside the treasure chest on the hill." #. [objective]: condition=win #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:139 -#, fuzzy -#| msgid "Defeat all enemy leaders" msgid "Defeat enemy leaders" -msgstr "Defeat all enemy leaders" +msgstr "Defeat enemy leaders" #. [note] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:143 @@ -2517,6 +2515,8 @@ msgid "" "The treasure chest on the hill keep can only be unlocked by a leader, for a " "bonus of $chest_gold gold." msgstr "" +"The treasure chest on the hill keep can only be unlocked by a leader, for a " +"bonus of $chest_gold gold." #. [note] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:146 @@ -2524,6 +2524,8 @@ msgid "" "A side with a leader holding the hill keep gets +$bonus_income gold income " "each turn." msgstr "" +"A side with a leader holding the hill keep gets +$bonus_income gold income " +"each turn." #. [note] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:149 @@ -2531,16 +2533,18 @@ msgid "" "Each side gets two leaders. Whenever a leader is lost then another appears " "on the recall list at its full cost." msgstr "" +"Each side gets two leaders. Whenever a leader is lost then another appears " +"on the recall list at its full cost." #. [floating_text] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:233 msgid "+$bonus_income gold" -msgstr "" +msgstr "+$bonus_income gold" #. [floating_text] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:270 msgid "+$chest_gold gold" -msgstr "" +msgstr "+$chest_gold gold" #. [multiplayer]: id=multiplayer_Loris_River #: data/multiplayer/scenarios/4p_Loris_River.cfg:7 diff --git a/po/wesnoth-tb/en_GB.po b/po/wesnoth-tb/en_GB.po index cbc1bb811bb..38197768c8b 100644 --- a/po/wesnoth-tb/en_GB.po +++ b/po/wesnoth-tb/en_GB.po @@ -9,7 +9,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2023-08-20 01:56 UTC\n" -"PO-Revision-Date: 2022-02-21 12:49+1100\n" +"PO-Revision-Date: 2023-08-25 09:13+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -18,7 +18,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -"X-Generator: Poedit 2.3\n" +"X-Generator: Poedit 3.0.1\n" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:13 @@ -107,13 +107,6 @@ msgstr "Rooting Out a Mage" #. This text is shown with the journey map, showing the village in the foothills along the route between Aldril and Dan’Tonk. #. I'm assuming the beacons either use smoke signals or basic fire signals, with a few agreed ones to request goods or indicate that surplus is for sale. #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:52 -#, fuzzy -#| msgid "" -#| "The remote freehold of Maghre in the western reaches of the Kingdom of " -#| "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " -#| "comings and goings of the wider world. Wars and the rumor of wars touched " -#| "them not, until the day a dark mage settled in the region and began " -#| "seeking sacrifices for his evil summonings." msgid "" "The remote freehold of Maghre in the western reaches of the Kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -124,19 +117,11 @@ msgstr "" "The remote freehold of Maghre in the western reaches of the Kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " "comings and goings of the wider world. Wars and the rumour of wars touched " -"them not, until the day a dark mage settled in the region and began seeking " -"sacrifices for his evil summonings." +"them not. Even merchants were rarely seen, although caravans between Aldril " +"and Dan’Tonk might send a wagon when called by the beacon tower." #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:57 -#, fuzzy -#| msgid "" -#| "Skeletons and zombies killed cattle and fired fields. “Fear and obey " -#| "Mordak the Mage!” they cried in fell voices as they did their foul " -#| "deeds. People vanished from isolated farmsteads. Men and women began to " -#| "fear the night, and their children even the bright day. But the nearest " -#| "lord was more than a day’s ride distant, and messengers sent to seek his " -#| "help did not return." msgid "" "Then came the day that a dark mage settled in the region and began seeking " "sacrifices for his summonings.\n" @@ -148,8 +133,11 @@ msgid "" "more than a day’s ride distant, and messengers sent to seek his help did not " "return." msgstr "" -"Skeletons and zombies killed cattle and fired fields. ‘Fear and obey " -"Mordak the Mage!’ they cried in fell voices as they did their foul " +"Then came the day that a dark mage settled in the region and began seeking " +"sacrifices for his summonings.\n" +"\n" +"Skeletons and zombies killed cattle and fired fields. “Fear and obey " +"Mordak the Mage!” they cried in fell voices as they did their foul " "deeds. People vanished from isolated farmsteads. Men and women began to fear " "the night, and their children even the bright day. But the nearest lord was " "more than a day’s ride distant, and messengers sent to seek his help did not " @@ -176,14 +164,6 @@ msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:68 -#, fuzzy -#| msgid "" -#| "Now Baran had a brother named Arvith who had also left Maghre to seek his " -#| "fortune, and had become the leader of a small band of horsemen who hired " -#| "out as guards to merchant caravans. Fortunate it was for all that when " -#| "Baran was but an apprentice mage, he had made a pair of amulets for " -#| "himself and his brother, with which they might call to each other when in " -#| "dire need. Baran sent out that call." msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -193,26 +173,12 @@ msgid "" msgstr "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " -"as guards to merchant caravans. Fortunate it was for all that when Baran was " -"but an apprentice mage, he had made a pair of amulets for himself and his " -"brother, with which they might call to each other when in dire need. Baran " -"sent out that call." +"as guards to merchant caravans. Fortunate it was for all that, in better " +"times, the brothers had talked of using trade beacons for other signals when " +"in dire need. Baran sent out that call." #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:72 -#, fuzzy -#| msgid "" -#| "12 V, 363 YW\n" -#| "Excerpt from the journal of Baran of Maghre\n" -#| "\n" -#| "If I could but face this ‘Mordak’! I think my magic might prove stronger " -#| "than his. But he bides in the hills, well-guarded by his servants, and I " -#| "muster frightened peasants to fight his minions with blades and sticks. I " -#| "need my brother; he always had a better head for battle than I.\n" -#| "\n" -#| "Will he heed the call? I do not know if he has kept the amulet; we have " -#| "not spoken since that evil day at Toen Caric. If he will not come for me, " -#| "perhaps he will return to aid our village in its hour of desperate need." msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -230,25 +196,20 @@ msgstr "" "\n" "If I could but face this ‘Mordak’! I think my magic might prove stronger " "than his. But he bides in the hills, well-guarded by his servants, and I " -"muster frightened peasants to fight his minions with blades and sticks. I " -"need my brother; he always had a better head for battle than I.\n" +"muster frightened peasants to fight his minions with blades and sticks.\n" "\n" -"Will he heed the call? I do not know if he has kept the amulet; we have not " -"spoken since that evil day at Toen Caric. If he will not come for me, " -"perhaps he will return to aid our village in its hour of desperate need." +"I need my brother; he always had a better head for battle than I. Yet we " +"have not spoken since that evil day at Toen Caric. If he will not come for " +"me, perhaps he will return to aid our village in its hour of desperate need." #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:81 -#, fuzzy -#| msgid "" -#| "Heeding the call of his amulet, Arvith gathered such men as he could and " -#| "hurried to Maghre to help Baran." msgid "" "Heeding the call, Arvith gathered such men as he could and hurried to Maghre " "to help Baran." msgstr "" -"Heeding the call of his amulet, Arvith gathered such men as he could and " -"hurried to Maghre to help Baran." +"Heeding the call, Arvith gathered such men as he could and hurried to Maghre " +"to help Baran." #. [side] #. [side]: type=Longbowman, id=Reeve Hoban @@ -1714,16 +1675,12 @@ msgstr "" #. [message]: speaker=Arvith #. "you have my word" is a idiom for promising to do something #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:366 -#, fuzzy -#| msgid "" -#| "I must go back to earning my living. But we have our amulets, little " -#| "brother. If you are beset again, I will come." msgid "" "I must go back to earning my living. But you have my word, little brother; " "if you are beset again, I will come." msgstr "" -"I must go back to earning my living. But we have our amulets, little " -"brother. If you are beset again, I will come." +"I must go back to earning my living. But you have my word, little brother; " +"if you are beset again, I will come." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:384 diff --git a/po/wesnoth-wc/en_GB.po b/po/wesnoth-wc/en_GB.po index 8650b71b4df..1ebc6d901a0 100644 --- a/po/wesnoth-wc/en_GB.po +++ b/po/wesnoth-wc/en_GB.po @@ -3,7 +3,7 @@ msgstr "" "Project-Id-Version: \n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2023-08-20 01:56 UTC\n" -"PO-Revision-Date: 2023-02-23 09:12+1100\n" +"PO-Revision-Date: 2023-08-25 09:13+1000\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: en_GB\n" @@ -2246,15 +2246,11 @@ msgstr "Cool. We could always need more air power." #. a Drake Fighter joins a player's side; they will have their standard weapon (a "war blade" in English) #: data/campaigns/World_Conquest/lua/game_mechanics/unittypedata.lua:252 -#, fuzzy -#| msgid "" -#| "The ancient spirits tell me my destiny lies with yours. My sword is at " -#| "your command." msgid "" "The ancient spirits tell me my destiny lies with yours. My blade is at your " "command." msgstr "" -"The ancient spirits tell me my destiny lies with yours. My sword is at your " +"The ancient spirits tell me my destiny lies with yours. My blade is at your " "command." #. a Drake Clasher joins a player's side diff --git a/po/wesnoth/en_GB.po b/po/wesnoth/en_GB.po index 54b300cb090..d1a46ae5b76 100644 --- a/po/wesnoth/en_GB.po +++ b/po/wesnoth/en_GB.po @@ -9,7 +9,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2023-08-19 20:56-0500\n" -"PO-Revision-Date: 2023-07-16 20:40+1000\n" +"PO-Revision-Date: 2023-08-25 10:10+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -6837,22 +6837,20 @@ msgstr[1] "" "not currently installed. Do you wish to install them before continuing?" #: src/gui/dialogs/editor/choose_addon.cpp:77 -#, fuzzy -#| msgid "Create a unit." msgid "Create a new add-on" -msgstr "Create a unit." +msgstr "Create a new add-on" #: src/gui/dialogs/editor/choose_addon.cpp:77 msgid "New Add-on" -msgstr "" +msgstr "New Add-on" #: src/gui/dialogs/editor/choose_addon.cpp:84 msgid "Mainline" -msgstr "" +msgstr "Core" #: src/gui/dialogs/editor/choose_addon.cpp:84 msgid "Mainline multiplayer scenarios" -msgstr "" +msgstr "Core multiplayer scenarios" #: src/gui/dialogs/game_stats.hpp:42 msgid "No visible sides found."