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https://github.com/wesnoth/wesnoth
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The grid in the editor is scaled properly again...
...and no longer shown in the offmap area. Updated the changelog.
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@ -44,6 +44,8 @@ Version 1.3.6+svn:
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* Remove ToD coloring and brightening of off-map background tiles
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* fix inconsistant highlighting of fog transitions
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* slightly bigger and multi-hex attack direction indicator
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* map editor:
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* the grid is scaled properly again and no longer shown in the offmap area
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* user interface:
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* Enable "Save Game" and "View Chat Log" menu entries in replay mode.
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* Add an additional line below the minimap in the "Multiplayer->Create game"
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@ -79,6 +81,7 @@ Version 1.3.6+svn:
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symbol *before* the files are repreprocessed
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* fog and shroud tiles are now defined by the TerrainWML (not [game_config])
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* new key store_location_as= to store generated chamber item locations
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* the border has been made themable
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* team color
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* allow color ranges to be defined on-the-fly (like color palettes)
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* now [side] colour=<string> is valid (previously only int)
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@ -81,8 +81,8 @@ void editor_display::draw(bool update,bool force)
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tile_stack_append(get_terrain_images(*it,nodarken,image_type,ADJACENT_FOREGROUND));
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// draw the grid, if that's been enabled
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if(grid_) {
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tile_stack_append(image::get_image(game_config::grid_image));
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if(grid_ && map_.on_board(*it)) {
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tile_stack_append(image::get_image(game_config::grid_image, image::SCALED_TO_HEX));
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}
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// paint selection and mouseover overlays
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