The grid in the editor is scaled properly again...

...and no longer shown in the offmap area. Updated the changelog.
This commit is contained in:
Mark de Wever 2007-08-11 17:42:52 +00:00
parent c014c019f9
commit 4afe2f4e42
2 changed files with 5 additions and 2 deletions

View File

@ -44,6 +44,8 @@ Version 1.3.6+svn:
* Remove ToD coloring and brightening of off-map background tiles
* fix inconsistant highlighting of fog transitions
* slightly bigger and multi-hex attack direction indicator
* map editor:
* the grid is scaled properly again and no longer shown in the offmap area
* user interface:
* Enable "Save Game" and "View Chat Log" menu entries in replay mode.
* Add an additional line below the minimap in the "Multiplayer->Create game"
@ -79,6 +81,7 @@ Version 1.3.6+svn:
symbol *before* the files are repreprocessed
* fog and shroud tiles are now defined by the TerrainWML (not [game_config])
* new key store_location_as= to store generated chamber item locations
* the border has been made themable
* team color
* allow color ranges to be defined on-the-fly (like color palettes)
* now [side] colour=<string> is valid (previously only int)

View File

@ -81,8 +81,8 @@ void editor_display::draw(bool update,bool force)
tile_stack_append(get_terrain_images(*it,nodarken,image_type,ADJACENT_FOREGROUND));
// draw the grid, if that's been enabled
if(grid_) {
tile_stack_append(image::get_image(game_config::grid_image));
if(grid_ && map_.on_board(*it)) {
tile_stack_append(image::get_image(game_config::grid_image, image::SCALED_TO_HEX));
}
// paint selection and mouseover overlays