Various random improvements before I go on a rewrite rampage...

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Steven Panek 2011-12-26 14:11:03 +00:00
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<h1>Battle for Wesnoth 1.10 Release Notes</h1>
<p><em>January 2012</em>. It is once again time for that thrill youve all been waiting for, a Wesnoth stable release. The Battle for
Wesnoth team is proud to release version 1.10 of <em>The Battle for Wesnoth</em>, a <a href='http://www.gnu.org/philosophy/philosophy.html'>free</a> <a href='http://www.opensource.org/'>open-source</a> turn-based strategy game with a fantasy theme and roleplaying elements. The game is <a href='#download'>available for download</a> now for Windows, Mac OS X and various GNU/Linux distributions.</p>
<p><em>January 2012</em>. It is once again time for that thrill youve all been waiting for: a Wesnoth stable release. The Battle for
Wesnoth team is proud to release version 1.10 of <em>The Battle for Wesnoth</em>, a <a href='http://www.gnu.org/philosophy/philosophy.html'>free</a> <a href='http://www.opensource.org/'>open-source</a> turn-based strategy game with a fantasy theme and roleplaying elements. The game is <a href='#download'>available for download</a> now for Windows, Mac OS X, and various GNU/Linux distributions.</p>
<ul>
<li>
@ -66,7 +66,7 @@ Wesnoth team is proud to release version 1.10 of <em>The Battle for Wesnoth</em>
<p>To help you quickly identify slowed units, they are now tinted light blue. Several more improvements took place in the side bar to make it more appealing and values easier to grasp.</p>
<p>Thanks to Google Summer of Code projects from 2010 and 2011 there is a new <cite>Whiteboard</cite> system to help you make plans. It allows you to plan many recruitment and movement actions ahead, and then execute them. The most important aspect of this is that it allows you easier planning and coordinating with your allies in multiplayer matches.</p>
<p>Thanks to the Google Summer of Code projects from 2010 and 2011, there is a new <cite>Whiteboard</cite> system to help you make plans. It allows you to plan many recruitment and movement actions ahead, and then execute them. The most important aspect of this is that it allows you easier planning and coordinating with your allies in multiplayer matches.</p>
@ -74,9 +74,9 @@ Wesnoth team is proud to release version 1.10 of <em>The Battle for Wesnoth</em>
<h4 id='campaigns'>Campaigns</h4>
<!--TODO: better Dead Water summary. I don't like single player -->
<p>The campaign <cite>Dead Water</cite> is now in mainline. In it you play a young merman who is the heir to his kingdoms throne and your task is to repel an undead invasion. <cite>Dead Water</cite> spent some time being polished in the <a href="http://wesnoth-umc-dev.sourceforge.net">Wesnoth-UMC-Dev project</a> to prepare for its mainline inclusion, just like <cite>Delfadors Memoirs</cite> from Wesnoth 1.8.</p>
<p>The campaign <cite>Dead Water</cite> is now in mainline. In it, you play a young merman who is the heir to his kingdoms throne, and your task is to repel an undead invasion. <cite>Dead Water</cite> spent some time being polished in the <a href="http://wesnoth-umc-dev.sourceforge.net">Wesnoth-UMC-Dev project</a> to prepare for its mainline inclusion, just like <cite>Delfadors Memoirs</cite> from Wesnoth 1.8.</p>
<p>Most of the existing campaigns received minor as well as major updates. For example the storyline in <cite>A Tale of Two Brothers</cite> was significantly improved. In <cite>Legend of Wesmere</cite> several scenarios were reworked including objective changes as well as improvements of the game mechanics.</p>
<p>Most of the existing campaigns received minor as well as major updates. For example, the storyline in <cite>A Tale of Two Brothers</cite> was significantly improved. In <cite>Legend of Wesmere</cite>, several scenarios were reworked to include objective changes as well as improvements of the game mechanics.</p>
<!--TODO: What other changes have been made to single player campaigns?-->
@ -88,9 +88,7 @@ Wesnoth team is proud to release version 1.10 of <em>The Battle for Wesnoth</em>
<div><a href='images/start-3-full.jpg'><img src='images/start-3.jpg' alt='Wesnoth Screenshot'/></a></div>
</div>
<!--<p>The new lobby from 1.8 has received a lot more polish. It is now stable and ready to use.</p>--> <!--we still use the old lobby as default...-->
<p>There are several new multiplayer maps: <cite>Aethermaw</cite>, <cite>Arcanclave Citadel</cite>, <cite>Thousand Stings Garrison</cite>, and <cite>Volcano</cite>. Numerous updates and balance tweaks were made to other maps. Besides this they also have all been redone to incorporate the new terrain variations.</p>
<p>There are several new multiplayer maps: <cite>Aethermaw</cite>, <cite>Arcanclave Citadel</cite>, <cite>Thousand Stings Garrison</cite>, and <cite>Volcano</cite>. Numerous updates and balance tweaks were made to other maps. Besides this, they also have all been redone to incorporate the new terrain variations.</p>
@ -122,8 +120,8 @@ Wesnoth team is proud to release version 1.10 of <em>The Battle for Wesnoth</em>
<h2 id='download'>Download</h2>
<p>Battle for Wesnoth is made available under the <a href='http://www.gnu.org/licenses/gpl-2.0.html'>GNU General Public License</a>
(GPL). The source code is available from <a href='http://www.wesnoth.org'>wesnoth.org</a> where you will also find instructions for <a href='http://wiki.wesnoth.org/CompilingWesnoth'>building from source</a> on a range of different operating systems. Ready-to-go packages are also available for most popular operating systems, including Linux and Windows and Mac OS X.</p>
<p><em>The Battle for Wesnoth</em> is made available under the <a href='http://www.gnu.org/licenses/gpl-2.0.html'>GNU General Public License</a>
(GPL). The source code is available from <a href='http://www.wesnoth.org'>wesnoth.org</a>, where you will also find instructions for <a href='http://wiki.wesnoth.org/CompilingWesnoth'>building from source</a> on a range of different operating systems. Ready-to-go packages are also available for most popular operating systems, including Windows, Mac OS X, and GNU/Linux.</p>
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TODO: add the correct links once the files are available