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https://github.com/wesnoth/wesnoth
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DM S19: Rebalance scenario for a more exciting battle
1. Increases difficulty 2. Allows player and enemy to field more units
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@ -34,6 +34,7 @@
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save_id=Player
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persistent=yes
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controller=human
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gold=200
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recruit={LOYALISTS},White Mage,Red Mage
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shroud=yes
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team_name=allies
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@ -46,6 +47,7 @@
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[side]
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side=2
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no_leader=yes
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gold=200
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recruit=Spearman,Horseman,Bowman,Cavalryman,Heavy Infantryman
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shroud=yes
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team_name=allies
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@ -77,8 +79,8 @@
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recruit=Skeleton, Skeleton Archer, Revenant, Draug, Banebow, Bone Shooter, Deathblade, Ghost, Wraith, Shadow, Nightgaunt, Chocobone, Dark Adept, Spectre, Blood Bat, Vampire Bat
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#endif
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{GOLD 200 250 300}
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{INCOME 0 2 2}
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{GOLD 300 375 450}
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{INCOME 10 20 30}
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[ai]
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recruitment_pattern=scout,fighter,archer
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[goal]
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@ -106,7 +108,7 @@
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# [/ai]
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team_name=enemies
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user_team_name= _ "Undead"
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{GOLD 120 200 250}
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{GOLD 180 300 375}
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{FLAG_VARIANT undead}
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[/side]
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@ -120,13 +122,12 @@
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user_team_name= _ "Undead"
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controller=ai
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{GOLD 100 140 220}
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{INCOME 1 2 4}
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{GOLD 150 210 330}
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{INCOME 6 8 12}
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canrecruit=yes
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[ai]
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recruitment_pattern=scout,fighter,archer
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aggression=0.2
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[/ai]
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#ifdef EASY
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