DM S19: Rebalance scenario for a more exciting battle

1. Increases difficulty
2. Allows player and enemy to field more units
This commit is contained in:
sigurdfdragon 2017-11-19 13:31:47 -05:00
parent b73e8dd73f
commit 4bafb736f0

View File

@ -34,6 +34,7 @@
save_id=Player
persistent=yes
controller=human
gold=200
recruit={LOYALISTS},White Mage,Red Mage
shroud=yes
team_name=allies
@ -46,6 +47,7 @@
[side]
side=2
no_leader=yes
gold=200
recruit=Spearman,Horseman,Bowman,Cavalryman,Heavy Infantryman
shroud=yes
team_name=allies
@ -77,8 +79,8 @@
recruit=Skeleton, Skeleton Archer, Revenant, Draug, Banebow, Bone Shooter, Deathblade, Ghost, Wraith, Shadow, Nightgaunt, Chocobone, Dark Adept, Spectre, Blood Bat, Vampire Bat
#endif
{GOLD 200 250 300}
{INCOME 0 2 2}
{GOLD 300 375 450}
{INCOME 10 20 30}
[ai]
recruitment_pattern=scout,fighter,archer
[goal]
@ -106,7 +108,7 @@
# [/ai]
team_name=enemies
user_team_name= _ "Undead"
{GOLD 120 200 250}
{GOLD 180 300 375}
{FLAG_VARIANT undead}
[/side]
@ -120,13 +122,12 @@
user_team_name= _ "Undead"
controller=ai
{GOLD 100 140 220}
{INCOME 1 2 4}
{GOLD 150 210 330}
{INCOME 6 8 12}
canrecruit=yes
[ai]
recruitment_pattern=scout,fighter,archer
aggression=0.2
[/ai]
#ifdef EASY