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https://github.com/wesnoth/wesnoth
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make fake_unit_manager foreachable, drop the "range" getter
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@ -3081,12 +3081,11 @@ void display::invalidate_animations()
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}
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}
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}
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fake_unit_manager::range unit_list = fake_unit_man_->get_unit_range();
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BOOST_FOREACH(const unit & u, dc_->units()) {
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u.anim_comp().refresh();
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}
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BOOST_FOREACH(const unit* u, unit_list) {
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BOOST_FOREACH(const unit* u, *fake_unit_man_) {
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u->anim_comp().refresh();
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}
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@ -3096,7 +3095,7 @@ void display::invalidate_animations()
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BOOST_FOREACH(const unit & u, dc_->units()) {
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new_inval |= u.anim_comp().invalidate(*this);
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}
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BOOST_FOREACH(const unit* u, unit_list) {
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BOOST_FOREACH(const unit* u, *fake_unit_man_) {
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new_inval |= u->anim_comp().invalidate(*this);
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}
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}while(new_inval);
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@ -17,8 +17,6 @@
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#include <deque>
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#include <boost/range/iterator_range.hpp>
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class display;
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class unit;
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class fake_unit_ptr;
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@ -31,9 +29,14 @@ public:
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friend class fake_unit_ptr;
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typedef unit const * internal_ptr_type;
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typedef boost::iterator_range<std::deque<internal_ptr_type>::const_iterator> range;
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typedef std::deque<internal_ptr_type>::const_iterator iterator;
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typedef std::deque<internal_ptr_type>::const_iterator const_iterator;
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range get_unit_range() const { return boost::make_iterator_range(fake_units_.begin(), fake_units_.end()); }
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iterator begin() { return fake_units_.begin(); }
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iterator end() { return fake_units_.end(); }
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const_iterator begin() const { return fake_units_.begin(); }
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const_iterator end() const { return fake_units_.end(); }
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private:
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/** Temporarily place a unit on map (moving: can overlap others).
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@ -257,7 +257,7 @@ void game_display::draw_invalidated()
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unit_drawer drawer = unit_drawer(*this);
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BOOST_FOREACH(const unit* temp_unit, fake_unit_man_->get_unit_range()) {
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BOOST_FOREACH(const unit* temp_unit, *fake_unit_man_) {
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const map_location& loc = temp_unit->get_location();
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exclusive_unit_draw_requests_t::iterator request = exclusive_unit_draw_requests_.find(loc);
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if (invalidated_.find(loc) != invalidated_.end()
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