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fixed snow-hill to mountain no-trans glitch.
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@ -910,7 +910,7 @@
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# TERRAIN_ADJACENT_CUSTOMs and varying layer numbers are used to make some
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# special transitions to layer in more complex ways.
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{TERRAIN_ADJACENT -140 (Mm,Hh,Ha,Ff,Fa,Fet) Chr flat/grass}
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{TERRAIN_ADJACENT -140 (Mm,Hh,Ff,Fa,Fet) Chr flat/grass}
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#{TERRAIN_ADJACENT_CUSTOM -150 (Mm,Vhm,Xm) (Ha,Aa,Hd,Vud,W*,B*,Vwm,Vs*,Ss) mountains transition2}
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#{TERRAIN_ADJACENT_CUSTOM -151 (Mm,Vhm,Xm) (!,Mm,Vhm,Qxu,Hh,C*,K*,_K,Xu) mountains transition2}
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@ -919,7 +919,7 @@
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{TERRAIN_ADJACENT -170 (Ha,Vhha) (W*,B*,Vwm,Vs*,Ss) snow-hills-to-water}
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{TERRAIN_ADJACENT -171 (Ha,Vhha) (Hh,Vhh) snow-hills-to-hills}
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{TERRAIN_ADJACENT -172 (Ha,Vhha) (!,Ha,Vhha,Qxu) snow-hills}
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{TERRAIN_ADJACENT -172 (Ha,Vhha) (!,Ha,Vhha,Qxu,Mm,Md) snow-hills}
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{TERRAIN_ADJACENT -180 Hd (!,Hd,Qxu) desert-hills}
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{TERRAIN_ADJACENT -190 (Mm,Vhm,Xm,Hh,Vhh) (!,Hh,Vhh,W*,B*,Vwm,Vs*,Ss) hills}
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{TERRAIN_ADJACENT_CUSTOM -191 (Mm,Vhm,Xm,Hh,Vhh) (W*,B*,Vwm,Vs*,Ss) hills transition2}
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