mirror of
https://github.com/wesnoth/wesnoth
synced 2025-04-28 16:48:34 +00:00
cleaned up the release notes
This commit is contained in:
parent
2a384e137e
commit
4ce3fde203
@ -11,30 +11,4 @@ is making sure that spelling/grammer/whatever is usable and that you are using
|
||||
The release team should empty this file after each release.
|
||||
|
||||
|
||||
The old save option 'Binary Saves' has been replaced with 'Compressed Saves'.
|
||||
This uses the standard gzip compression. Shadow_Master tested with his savegame
|
||||
archive and the following results where found for 687 files:
|
||||
before 1018.1 MB
|
||||
after 79.3 MB
|
||||
|
||||
There has been more change in the animation engine. The only expected impact is
|
||||
that mvt anims don't "slow down" on hard to cross terrain anymore. If you had
|
||||
specially crafted WML taking that into account, beware.
|
||||
|
||||
If the mvt animations seem to "jump around" on slow or fast computers, please report
|
||||
to Boucman
|
||||
|
||||
Recruitment OOS is fatal now.
|
||||
|
||||
There have been quite some last minutes MP campaign bug fixes and they might work
|
||||
properly again, but it didn't have much testing, please report bugs if they're
|
||||
still left.
|
||||
|
||||
MP random improvements:
|
||||
There is a new rand key for [set_variable] this is MP save, only the WML author
|
||||
has to make sure it stays in sync see:
|
||||
http://www.wesnoth.org/wiki/BuildingMultiplayerExamples#Random
|
||||
|
||||
Units spawned in events can now have random_traits and also the names stay in sync.
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user