cleaned up the release notes

This commit is contained in:
Nils Kneuper 2008-01-06 20:39:26 +00:00
parent 2a384e137e
commit 4ce3fde203

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@ -11,30 +11,4 @@ is making sure that spelling/grammer/whatever is usable and that you are using
The release team should empty this file after each release.
The old save option 'Binary Saves' has been replaced with 'Compressed Saves'.
This uses the standard gzip compression. Shadow_Master tested with his savegame
archive and the following results where found for 687 files:
before 1018.1 MB
after 79.3 MB
There has been more change in the animation engine. The only expected impact is
that mvt anims don't "slow down" on hard to cross terrain anymore. If you had
specially crafted WML taking that into account, beware.
If the mvt animations seem to "jump around" on slow or fast computers, please report
to Boucman
Recruitment OOS is fatal now.
There have been quite some last minutes MP campaign bug fixes and they might work
properly again, but it didn't have much testing, please report bugs if they're
still left.
MP random improvements:
There is a new rand key for [set_variable] this is MP save, only the WML author
has to make sure it stays in sync see:
http://www.wesnoth.org/wiki/BuildingMultiplayerExamples#Random
Units spawned in events can now have random_traits and also the names stay in sync.