diff --git a/RELEASE_NOTES b/RELEASE_NOTES index d6a48fb87b2..1f76a7f2830 100644 --- a/RELEASE_NOTES +++ b/RELEASE_NOTES @@ -11,30 +11,4 @@ is making sure that spelling/grammer/whatever is usable and that you are using The release team should empty this file after each release. -The old save option 'Binary Saves' has been replaced with 'Compressed Saves'. -This uses the standard gzip compression. Shadow_Master tested with his savegame -archive and the following results where found for 687 files: -before 1018.1 MB -after 79.3 MB - -There has been more change in the animation engine. The only expected impact is -that mvt anims don't "slow down" on hard to cross terrain anymore. If you had -specially crafted WML taking that into account, beware. - -If the mvt animations seem to "jump around" on slow or fast computers, please report -to Boucman - -Recruitment OOS is fatal now. - -There have been quite some last minutes MP campaign bug fixes and they might work -properly again, but it didn't have much testing, please report bugs if they're -still left. - -MP random improvements: -There is a new rand key for [set_variable] this is MP save, only the WML author -has to make sure it stays in sync see: -http://www.wesnoth.org/wiki/BuildingMultiplayerExamples#Random - -Units spawned in events can now have random_traits and also the names stay in sync. -