moved custom terrain to end

This commit is contained in:
András Salamon 2005-07-23 12:48:49 +00:00
parent 0cb86f2d17
commit 5363d4b38c

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@ -420,19 +420,6 @@ name= _ "Canyon"
char=X
[/terrain]
# 'x', 'y' and 'z' are reserved chars
# They can be used at the discretion of campaign designers
#ifdef CAMPAIGN_EASTERN_INVASION
[terrain]
symbol_image=castle
id=castle
name= _ "Castle"
char=y
aliasof=W
[/terrain]
#endif
[terrain]
symbol_image=castle-ruin-tile
id=ruin
@ -484,3 +471,16 @@ aliasof=X
[/terrain]
# 'x', 'y' and 'z' are reserved chars
# They can be used at the discretion of campaign designers
#ifdef CAMPAIGN_EASTERN_INVASION
[terrain]
symbol_image=castle
id=castle
name= _ "Castle"
char=y
aliasof=W
[/terrain]
#endif