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Update RELEASE_NOTES
(Mainly spelling and grammar fixes, a few clarifications)
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@ -19,22 +19,22 @@ Example contents.
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[/rasection]
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[rasection="Support for SDL 1.2 has been dropped"]
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SDL version 1.2.x has been removed in favour of SDL version 2.0.x. The build systems have been and all code has been removed that utilised verions 1.2.x.
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SDL version 1.2.x has been removed in favour of SDL version 2.0.x. The build systems have been updated and all code has been removed that utilized versions 1.2.x.
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[/rasection]
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[rasection="WML/Lua compatibility changes and deprecations"]
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[list]
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[*] It's no longer possible tp specify current_player= in [side], it's till possible to query current_player in in froma side though. To specify a sides name use side_name=<name>
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[*]Wesnoth doesnt allow special charactes like ,?;:'" in unit type ids anymore.
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[*] It's no longer possible to specify current_player= in [side], but it's still possible to query current_player from a side. To specify a side's name, use side_name=<name>
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[*]Wesnoth doesn't allow special characters like ,?;:'" in unit type ids anymore.
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[*] Name generator syntax changes
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[*]wesnoth.select_hex wesnoth.highlight_hex changes
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[*]Changes to wesnoth.select_hex and wesnoth.highlight_hex. The former is deprecated, while the latter is no longer deprecated but has different behaviour. To duplicate the behaviour of select_hex, highlight_hex may be used along with the new select_unit function.
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[/list]
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[/rasection]
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[rasection="New lua/wml features"]
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[list]
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[*] You can now specify special locations in the map editor which can then be queried via wesnoth.special_locations or placement= in [unit]
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[*] [lua] now allows a [args] subtag also outside events.
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[*][lua] now allows an [args] subtag even outside events.
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[/list]
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[/rasection]
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@ -89,7 +89,7 @@ KNOWN BUGS
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[b]General bugs:[/b]
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[list]
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[*]Crashes may occur during loadingscree. If those crashes happen to you, you can disable the loadingscreen animation by addding disable_loadingscreen_animation=yes in your preferences file.
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[*]Crashes may occur during the loading screen. If those crashes happen to you, you can disable the loading screen animation by addding disable_loading screen_animation=yes in your preferences file.
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[*]The MP server has trouble with Local player types in campaigns (bug [bug]21965[/bug]). We have decided to postpone dealing with this. In the meantime, you might try assigning such sides to the host, or running multiple instances of Wesnoth.
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[*]Wesnoth does not exist on the panel (bug [bug]24202[/bug]).
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[*]"Name of Game" bleeds onto "Player/Type" label when leaving/entering the app (bug [bug]24437[/bug]).
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