Update RELEASE_NOTES

(Mainly spelling and grammar fixes, a few clarifications)
This commit is contained in:
Celtic Minstrel 2016-07-29 12:43:20 -04:00
parent b55fc012df
commit 53fd31554a

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@ -19,22 +19,22 @@ Example contents.
[/rasection]
[rasection="Support for SDL 1.2 has been dropped"]
SDL version 1.2.x has been removed in favour of SDL version 2.0.x. The build systems have been and all code has been removed that utilised verions 1.2.x.
SDL version 1.2.x has been removed in favour of SDL version 2.0.x. The build systems have been updated and all code has been removed that utilized versions 1.2.x.
[/rasection]
[rasection="WML/Lua compatibility changes and deprecations"]
[list]
[*] It's no longer possible tp specify current_player= in [side], it's till possible to query current_player in in froma side though. To specify a sides name use side_name=<name>
[*]Wesnoth doesnt allow special charactes like ,?;:'" in unit type ids anymore.
[*] It's no longer possible to specify current_player= in [side], but it's still possible to query current_player from a side. To specify a side's name, use side_name=<name>
[*]Wesnoth doesn't allow special characters like ,?;:'" in unit type ids anymore.
[*] Name generator syntax changes
[*]wesnoth.select_hex wesnoth.highlight_hex changes
[*]Changes to wesnoth.select_hex and wesnoth.highlight_hex. The former is deprecated, while the latter is no longer deprecated but has different behaviour. To duplicate the behaviour of select_hex, highlight_hex may be used along with the new select_unit function.
[/list]
[/rasection]
[rasection="New lua/wml features"]
[list]
[*] You can now specify special locations in the map editor which can then be queried via wesnoth.special_locations or placement= in [unit]
[*] [lua] now allows a [args] subtag also outside events.
[*][lua] now allows an [args] subtag even outside events.
[/list]
[/rasection]
@ -89,7 +89,7 @@ KNOWN BUGS
[b]General bugs:[/b]
[list]
[*]Crashes may occur during loadingscree. If those crashes happen to you, you can disable the loadingscreen animation by addding disable_loadingscreen_animation=yes in your preferences file.
[*]Crashes may occur during the loading screen. If those crashes happen to you, you can disable the loading screen animation by addding disable_loading screen_animation=yes in your preferences file.
[*]The MP server has trouble with Local player types in campaigns (bug [bug]21965[/bug]). We have decided to postpone dealing with this. In the meantime, you might try assigning such sides to the host, or running multiple instances of Wesnoth.
[*]Wesnoth does not exist on the panel (bug [bug]24202[/bug]).
[*]"Name of Game" bleeds onto "Player/Type" label when leaving/entering the app (bug [bug]24437[/bug]).