From 5556f697bd1049029eb408e82232b874956d878e Mon Sep 17 00:00:00 2001 From: Celtic Minstrel Date: Thu, 12 Sep 2019 21:20:26 -0400 Subject: [PATCH] L: Update special notes syntax --- data/campaigns/Liberty/units/Bone_Knight.cfg | 3 ++- data/campaigns/Liberty/units/Death_Squire.cfg | 4 +++- data/campaigns/Liberty/units/Rogue_Mage.cfg | 3 ++- data/campaigns/Liberty/units/Shadow_Lord.cfg | 4 +++- data/campaigns/Liberty/units/Shadow_Mage.cfg | 4 +++- data/campaigns/Liberty/units/Skeleton_Rider.cfg | 3 ++- 6 files changed, 15 insertions(+), 6 deletions(-) diff --git a/data/campaigns/Liberty/units/Bone_Knight.cfg b/data/campaigns/Liberty/units/Bone_Knight.cfg index 67311ef752a..73aa50925b0 100644 --- a/data/campaigns/Liberty/units/Bone_Knight.cfg +++ b/data/campaigns/Liberty/units/Bone_Knight.cfg @@ -24,7 +24,8 @@ {AMLA_DEFAULT} cost=35 usage=scout - description= _ "Once great warriors across the plains, these mounted riders atop their skeletal horses were raised from the ground by unholy magic to spread fear and destruction."+{SPECIAL_NOTES}+{SPECIAL_NOTES_CHARGE} + description= _ "Once great warriors across the plains, these mounted riders atop their skeletal horses were raised from the ground by unholy magic to spread fear and destruction." + {NOTE_CHARGE} die_sound=skeleton-big-die.ogg [attack] name=axe diff --git a/data/campaigns/Liberty/units/Death_Squire.cfg b/data/campaigns/Liberty/units/Death_Squire.cfg index d54ef888798..169d046fa6b 100644 --- a/data/campaigns/Liberty/units/Death_Squire.cfg +++ b/data/campaigns/Liberty/units/Death_Squire.cfg @@ -23,7 +23,9 @@ {ABILITY_SUBMERGE} [/abilities] usage=fighter - description= _ "Sometimes the mightiest warriors and generals, cursed with hate and angst, came back to this world as Death Knights. Death Squires serve them whilst accruing enough unholy power to become Death Knights. In the process they pick up a good deal of the Knight’s power, including the ability to command underlings."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_SUBMERGE} + description= _ "Sometimes the mightiest warriors and generals, cursed with hate and angst, came back to this world as Death Knights. Death Squires serve them whilst accruing enough unholy power to become Death Knights. In the process they pick up a good deal of the Knight’s power, including the ability to command underlings." + {NOTE_LEADERSHIP} + {NOTE_SUBMERGE} {DEFENSE_ANIM "units/undead-skeletal/deathsquire-defend.png" "units/undead-skeletal/deathsquire.png" {SOUND_LIST:SKELETON_HIT} } die_sound={SOUND_LIST:SKELETON_DIE} [attack] diff --git a/data/campaigns/Liberty/units/Rogue_Mage.cfg b/data/campaigns/Liberty/units/Rogue_Mage.cfg index 096f5dfe84a..8b210feb08b 100644 --- a/data/campaigns/Liberty/units/Rogue_Mage.cfg +++ b/data/campaigns/Liberty/units/Rogue_Mage.cfg @@ -14,7 +14,8 @@ advances_to=Shadow Mage cost=17 usage=mixed fighter - description= _ "Some mages are thrown out of the mages’ guild for attempting to practice forbidden arts. Now completely outside the law, these rogue mages do whatever is necessary to support their study of black magic. Although not as skilled as mages with more formal training, their magic can be quite lethal, while their banditry has resulted in moderate skill with the short sword."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL} + description= _ "Some mages are thrown out of the mages’ guild for attempting to practice forbidden arts. Now completely outside the law, these rogue mages do whatever is necessary to support their study of black magic. Although not as skilled as mages with more formal training, their magic can be quite lethal, while their banditry has resulted in moderate skill with the short sword." + {NOTE_MAGICAL} {DEFENSE_ANIM "units/human-outlaws/rogue-mage-defend2.png" "units/human-outlaws/rogue-mage-defend1.png" {SOUND_LIST:HUMAN_OLD_HIT} } die_sound={SOUND_LIST:HUMAN_DIE} [attack] diff --git a/data/campaigns/Liberty/units/Shadow_Lord.cfg b/data/campaigns/Liberty/units/Shadow_Lord.cfg index 3a86905b462..c51c1a829be 100644 --- a/data/campaigns/Liberty/units/Shadow_Lord.cfg +++ b/data/campaigns/Liberty/units/Shadow_Lord.cfg @@ -18,7 +18,9 @@ cost=56 {AMLA_DEFAULT} usage=mixed fighter - description= _ "Few humans fathom the secrets of light and dark magic and retain their sanity. Those that can master that balance become Shadow Lords, fully existing neither in the world of light nor the world of darkness. No longer needing physical weapons, they are fearsome to both their enemies and those they lord over."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_LEADERSHIP} + description= _ "Few humans fathom the secrets of light and dark magic and retain their sanity. Those that can master that balance become Shadow Lords, fully existing neither in the world of light nor the world of darkness. No longer needing physical weapons, they are fearsome to both their enemies and those they lord over." + {NOTE_MAGICAL} + {NOTE_LEADERSHIP} die_sound={SOUND_LIST:HUMAN_DIE} [standing_anim] start_time=0 diff --git a/data/campaigns/Liberty/units/Shadow_Mage.cfg b/data/campaigns/Liberty/units/Shadow_Mage.cfg index 5b3712fd2b1..0166cea9f23 100644 --- a/data/campaigns/Liberty/units/Shadow_Mage.cfg +++ b/data/campaigns/Liberty/units/Shadow_Mage.cfg @@ -17,7 +17,9 @@ advances_to=Shadow Lord cost=39 usage=mixed fighter - description= _ "Years of violence and brutality to support the study of forbidden magical arts have turned the shadow mages into feared fighters. Now completely enthralled with power, they have been known to command small followings of henchmen. They are outmatched in direct magical combat with their magic-using peers, instead channeling their energies into devastating melee attacks. Despite their offensive power, the corruption in their souls has begun to adversely affect their health."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL} + description= _ "Years of violence and brutality to support the study of forbidden magical arts have turned the shadow mages into feared fighters. Now completely enthralled with power, they have been known to command small followings of henchmen. They are outmatched in direct magical combat with their magic-using peers, instead channeling their energies into devastating melee attacks. Despite their offensive power, the corruption in their souls has begun to adversely affect their health." + {NOTE_LEADERSHIP} + {NOTE_MAGICAL} die_sound={SOUND_LIST:HUMAN_DIE} [standing_anim] start_time=0 diff --git a/data/campaigns/Liberty/units/Skeleton_Rider.cfg b/data/campaigns/Liberty/units/Skeleton_Rider.cfg index e5115df0432..86d27f705c0 100644 --- a/data/campaigns/Liberty/units/Skeleton_Rider.cfg +++ b/data/campaigns/Liberty/units/Skeleton_Rider.cfg @@ -30,7 +30,8 @@ advances_to=Bone Knight cost=19 usage=scout - description= _ "Once great warriors thundering across the plains, these mounted riders atop their skeletal horses were raised from the grave by unholy magic to spread fear and destruction."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SUBMERGE} + description= _ "Once great warriors thundering across the plains, these mounted riders atop their skeletal horses were raised from the grave by unholy magic to spread fear and destruction." + {NOTE_SUBMERGE} die_sound={SOUND_LIST:SKELETON_DIE} [abilities] {ABILITY_SUBMERGE}