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src/sha1.cpp
14
src/sha1.cpp
@ -12,13 +12,17 @@
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See the COPYING file for more details.
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*/
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//! @file sha1.cpp
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//! Secure Hash Algorithm 1 (SHA-1).
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//! Used to checksum the game-config / cache.
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/* This is supposed to be an implementation of the
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Secure Hash Algorithm 1 (SHA-1)
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Check RFC 3174 for details about the algorithm.
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Currently this implementation might produce different result on endian and
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bigendian machines, but for our current usage, we don't care :)
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Currently this implementation might produce different results on little-
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and big-endian machines, but for our current usage, we don't care :)
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*/
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#include "sha1.hpp"
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@ -31,7 +35,7 @@
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#define sha_parity(x,y,z) ( (x) ^ (y) ^ (z) )
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#define sha_maj(x,y,z) ( ((x) & (y)) | ((x) & (z)) | ((y) & (z)) )
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// display our hash
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//! Display the hash
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std::string sha1_hash::display() {
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std::stringstream s;
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s << std::hex << std::setfill('0') << std::setw(8) << H0;
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@ -42,7 +46,7 @@ std::string sha1_hash::display() {
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return s.str();
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}
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// make a hash from a string
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//! Make a hash from a string
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sha1_hash::sha1_hash(const std::string& str)
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: H0(0x67452301), H1(0xefcdab89), H2(0x98badcfe), H3(0x10325476), H4(0xc3d2e1f0)
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{
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@ -90,7 +94,7 @@ sha1_hash::sha1_hash(const std::string& str)
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}
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}
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// process the next 512 bits block
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//! Process the next 512 bits block
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void sha1_hash::next(Uint8 block[64]) {
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Uint32 W[80];
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Uint32 A, B, C, D, E, T;
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