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Fix typo: 'facilites' -> 'facilities'
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@ -1500,7 +1500,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
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id=mermen-village
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name= _ "Village"
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editor_name= _ "Merfolk Village"
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help_topic_text= _ "<italic>text='Submerged villages'</italic> are the homes of merfolk and nagas. While water-dwelling creatures are at home here, land-dwellers have a hard time navigating and defending these villages. However, like any village, the facilites are available to all creatures which allow units to tend to their wounds. Any unit stationed in a village can heal eight hitpoints each turn, or be cured of poison.
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help_topic_text= _ "<italic>text='Submerged villages'</italic> are the homes of merfolk and nagas. While water-dwelling creatures are at home here, land-dwellers have a hard time navigating and defending these villages. However, like any village, the facilities are available to all creatures which allow units to tend to their wounds. Any unit stationed in a village can heal eight hitpoints each turn, or be cured of poison.
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Merfolk and nagas have 60% defense in submerged villages, whereas land based units usually have a low defense."
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string=^Vm
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