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many more corrections
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@ -37,7 +37,7 @@ a Wesnoth stable release. The Battle for Wesnoth team is proud to release
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version 1.6 of <em>The Battle for Wesnoth</em>, a <a
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href='http://www.gnu.org/philosophy/philosophy.html'>Free</a>, turn-based
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strategy game with a fantasy theme and roleplaying elements. The game is <a
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href='#download'>available for download</a> now for Windows, Mac OS X, and
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href='#download'>available for download</a> now for Windows, Mac OS X and
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various GNU/Linux distributions.</p>
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<ul>
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@ -62,7 +62,7 @@ various GNU/Linux distributions.</p>
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<h2 id='game'>What's New in Wesnoth 1.6</h2>
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<p>We have many new features for your enjoyment this time around,
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including a new mainline campaign, two new multiplayer scenarios, and
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including a new mainline campaign, two new multiplayer scenarios and
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another refresh of the user interface.</p>
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<!--
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@ -92,7 +92,7 @@ next scenario instead of only replacing it if higher.</p>
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<p>Many mainline campaigns have improved storyline prose and new
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cutscenes or epilogs. Several have improved and redrawn campaign
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maps. All now have dates in the Wesnoth history timeline, and almost
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maps. All now have dates in the Wesnoth history timeline and almost
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all have journey animations on their campaign maps. The history and
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geography of Wesnoth have been developed in more depth and detail:
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More campaigns now include references to events in the overall
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@ -123,13 +123,13 @@ line.</li>
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<h4 id='general'>General</h4>
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<p>The game graphics have been improved, with a whole new range of unit
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<p>The game graphics have been improved with a whole new range of unit
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portraits. Many more units have full animations and team coloring.</p>
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<p>There is a new basic terrain type, coastal reef, which gives most
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land-based units slightly higher defense than in regular shallow
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water, and 70% defense to most water-based units such as mermen and
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naga. Forests get more variety with graphics for spring/summer, fall,
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nagas. Forests get more variety with graphics for spring/summer, fall
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and winter deciduous forest terrains. There are new village graphics
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for human cities and primitive tribal areas.</p>
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@ -140,11 +140,11 @@ for victory and defeat events.</p>
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<p>The game interface has continued to evolve, especially in making
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more dramatic use of portraits. Unit recall dialogs now display useful
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information about your veterans' traits. Addons now display their
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information about your veterans' traits. Add-ons now display their
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category when you browse them on the download server.</p>
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<p>New game translations include Arabic, Croatian, Friulian, Latvian,
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Macedonian, and Marathi. Existing translations have been extensively
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Macedonian and Marathi. Existing translations have been extensively
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updated and revised.</p>
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<h3 id='campdev'>For Content Developers</h3>
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@ -162,13 +162,13 @@ Royal Warrior and Dread Bat.</p>
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formula-based AI that allows more flexible setting of objectives and an
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improved pathfinding algorithm. As usual, WML has grown more powerful
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with many new tags and attributes to extend the range of what
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campaign authors can do. The GUI engine is under heavy development, these
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campaign authors can do. The GUI engine is under heavy development; these
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changes will allow the entire GUI to be configured from WML. The first steps
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have been made, but the project is not finished yet and will continue in the
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1.7 development cycle.</p>
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<p>The support for writing Python AIs has been removed because the
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feature opened a serious security hole; we hope to build an even more
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feature opened a serious security hole. However, we hope to build an even more
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powerful AI-scripting feature, possibly using a different and safer
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extension language, in 1.7.</p>
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