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https://github.com/wesnoth/wesnoth
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T: cleaned up comments (general and wmltools)
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08c12fab85
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@ -4,6 +4,8 @@
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name="wesnoth-tutorial"
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[/textdomain]
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# wmlscope: set export=no
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#ifdef TUTORIAL
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[binary_path]
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path=data/campaigns/tutorial
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@ -16,3 +18,5 @@
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{campaigns/tutorial/utils}
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{campaigns/tutorial/scenarios}
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#endif
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# wmllint: directory spelling quintain
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@ -1,14 +1,11 @@
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#textdomain wesnoth-tutorial
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# wmlscope: set export=no
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# wmllint: directory spelling quintain
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# po: Hello, translators! The tutorial is meant to be a bit funny at the start,
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# po: welcoming new players. Please keep the friendly fun feeling!
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# po: If you have any questions, ask in the forums or in the #wesnoth-dev channel on the Freenode IRC network.
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[tutorial]
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id=tutorial
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#po: Hello, translators! The tutorial is meant to be a bit funny at the start,
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#po: welcoming new players. Please keep the friendly fun feeling!
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#po: If you have any questions, ask in the forums or in the #wesnoth-dev channel on the Freenode IRC network.
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name= _"Wesnoth Tutorial Part I"
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map_data="{campaigns/tutorial/maps/01_Tutorial_part_1.map}"
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turns=12
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@ -36,7 +33,7 @@
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controller=human
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facing=se
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[/side]
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#! -- No leader means NO DESCRIPTIONS. Period.
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[side]
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no_leader=yes
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side=2
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@ -685,8 +682,8 @@
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[/event]
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# TURN 5 onwards: advice
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# Only fire this particular event if we didn't kill the quintain last turn
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# If we didn't, Delf is still around
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# There are three lines of dialog in the following events that are only show if
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# the quintain (and as such, Delfador) are still around.
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[event]
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name=turn 5
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