diff --git a/src/multiplayer_lobby.cpp b/src/multiplayer_lobby.cpp index 2e8225227ab..22c658a28b5 100644 --- a/src/multiplayer_lobby.cpp +++ b/src/multiplayer_lobby.cpp @@ -452,11 +452,8 @@ void gamebrowser::set_game_items(const config& cfg, const config& game_config) games_.back().map_info += level_cfg->get_attribute("name"); games_.back().reloaded = (**game)["savegame"] == "yes"; if (games_.back().reloaded) { - //! @todo: display of 'Reloaded game' in the MP lobby is - // deactivated for now because we have a string freeze and - // there is no good string to re-use - //games_.back().map_info += " - "; - //games_.back().map_info += _("Reloaded game"); + games_.back().map_info += " - "; + games_.back().map_info += _("Reloaded game"); verified = false; } else if (map_hashes_) { const std::string& hash = (**game)["hash"];