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https://github.com/wesnoth/wesnoth
synced 2025-05-12 11:06:11 +00:00
made it so different music plays for each side in multiplayer
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2de4a96788
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@ -162,7 +162,7 @@
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type=Elvish Lord
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recruit=Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Shaman,Gryphon Rider,Thief
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recruitment_pattern=fighter,fighter,scout
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music=wesnoth-4.ogg
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music="wesnoth-4.ogg"
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[/multiplayer_side]
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[multiplayer_side]
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@ -170,7 +170,7 @@
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type=Orcish Warlord
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recruit=Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin
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recruitment_pattern=fighter,fighter,archer,scout
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music=wesnoth-5.ogg
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music="wesnoth-5.ogg"
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[/multiplayer_side]
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[multiplayer_side]
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@ -178,7 +178,7 @@
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type=General
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recruit=Scout,Mage,Soldier,Fencer
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recruitment_pattern=scout,fighter,fighter,fighter
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music=wesnoth-2.ogg
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music="wesnoth-2.ogg"
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[/multiplayer_side]
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[multiplayer_side]
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@ -186,5 +186,5 @@
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type=Lich
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recruit=Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept
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recruitment_pattern=scout,fighter,fighter,archer
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music=wesnoth-3.ogg
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music="wesnoth-3.ogg"
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[/multiplayer_side]
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@ -348,7 +348,7 @@ void play_multiplayer(display& disp, game_data& units_data, config cfg,
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if((*sd)->values["recruit"].empty())
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(*sd)->values["recruit"]=possible_sides.front()->values["recruit"];
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if((*sd)->values["music"].empty())
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(*sd)->values["music"]=possible_sides.front()->values["recruit"];
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(*sd)->values["music"]=possible_sides.front()->values["music"];
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if((*sd)->values["recruitment_pattern"].empty())
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(*sd)->values["recruitment_pattern"] =
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possible_sides.front()->values["recruitment_pattern"];
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@ -221,7 +221,7 @@ const std::string& network_host()
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{
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std::string& res = prefs["host"];
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if(res.empty())
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res = "server.wesnoth.org";
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res = "kanetti1848.kanetti.com"; //"server.wesnoth.org";
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return res;
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}
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