made it so different music plays for each side in multiplayer

This commit is contained in:
Dave White 2003-10-27 21:30:36 +00:00
parent 2de4a96788
commit 580758fcc8
3 changed files with 6 additions and 6 deletions

View File

@ -162,7 +162,7 @@
type=Elvish Lord
recruit=Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Shaman,Gryphon Rider,Thief
recruitment_pattern=fighter,fighter,scout
music=wesnoth-4.ogg
music="wesnoth-4.ogg"
[/multiplayer_side]
[multiplayer_side]
@ -170,7 +170,7 @@
type=Orcish Warlord
recruit=Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin
recruitment_pattern=fighter,fighter,archer,scout
music=wesnoth-5.ogg
music="wesnoth-5.ogg"
[/multiplayer_side]
[multiplayer_side]
@ -178,7 +178,7 @@
type=General
recruit=Scout,Mage,Soldier,Fencer
recruitment_pattern=scout,fighter,fighter,fighter
music=wesnoth-2.ogg
music="wesnoth-2.ogg"
[/multiplayer_side]
[multiplayer_side]
@ -186,5 +186,5 @@
type=Lich
recruit=Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept
recruitment_pattern=scout,fighter,fighter,archer
music=wesnoth-3.ogg
music="wesnoth-3.ogg"
[/multiplayer_side]

View File

@ -348,7 +348,7 @@ void play_multiplayer(display& disp, game_data& units_data, config cfg,
if((*sd)->values["recruit"].empty())
(*sd)->values["recruit"]=possible_sides.front()->values["recruit"];
if((*sd)->values["music"].empty())
(*sd)->values["music"]=possible_sides.front()->values["recruit"];
(*sd)->values["music"]=possible_sides.front()->values["music"];
if((*sd)->values["recruitment_pattern"].empty())
(*sd)->values["recruitment_pattern"] =
possible_sides.front()->values["recruitment_pattern"];

View File

@ -221,7 +221,7 @@ const std::string& network_host()
{
std::string& res = prefs["host"];
if(res.empty())
res = "server.wesnoth.org";
res = "kanetti1848.kanetti.com"; //"server.wesnoth.org";
return res;
}