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remove dead member (supposed to be done for 1.3.6, I think it's time now)
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@ -50,7 +50,6 @@ attack_type::attack_type(const config& cfg) :
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teams_(NULL),
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other_attack_(NULL),
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cfg_(cfg),
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animation_(),
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description_(cfg["description"]),
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id_(cfg["name"]),
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type_(cfg["type"]),
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@ -91,9 +91,6 @@ public:
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//animations for this attack. It will not return the same attack
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//each time.
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const unit_animation* animation(const game_display& disp, const map_location& loc,const unit* my_unit,const unit_animation::hit_type hit,const attack_type* secondary_attack,int swing_num,int damage) const;
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// made public to ease backward compatibility for WML syntax
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// to be removed (with all corresponding code once 1.3.6 is reached
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std::vector<unit_animation> animation_;
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private:
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t_string description_;
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std::string id_;
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