remove dead member (supposed to be done for 1.3.6, I think it's time now)

This commit is contained in:
Ali El Gariani 2009-04-15 20:18:04 +00:00
parent 89042769a1
commit 5868da231c
2 changed files with 0 additions and 4 deletions

View File

@ -50,7 +50,6 @@ attack_type::attack_type(const config& cfg) :
teams_(NULL),
other_attack_(NULL),
cfg_(cfg),
animation_(),
description_(cfg["description"]),
id_(cfg["name"]),
type_(cfg["type"]),

View File

@ -91,9 +91,6 @@ public:
//animations for this attack. It will not return the same attack
//each time.
const unit_animation* animation(const game_display& disp, const map_location& loc,const unit* my_unit,const unit_animation::hit_type hit,const attack_type* secondary_attack,int swing_num,int damage) const;
// made public to ease backward compatibility for WML syntax
// to be removed (with all corresponding code once 1.3.6 is reached
std::vector<unit_animation> animation_;
private:
t_string description_;
std::string id_;