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https://github.com/wesnoth/wesnoth
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Fix some missed rename instances and wrong widget/window IDs
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@ -54,7 +54,7 @@
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#enddef
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[window]
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id = "loadscreen"
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id = "loading_screen"
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description = "Loadscreen."
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[resolution]
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@ -123,7 +123,7 @@
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#enddef
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[window]
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id = "preferences"
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id = "preferences_dialog"
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description = "Main game preferences dialog."
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[resolution]
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@ -35,7 +35,7 @@ namespace gui2
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// ------------ WIDGET -----------{
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REGISTER_WIDGET3(text_box_definition, password_box, "ext_box_definition")
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REGISTER_WIDGET3(text_box_definition, password_box, "text_box_definition")
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void password_box::set_value(const std::string& text)
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{
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@ -617,16 +617,16 @@ void tree_view_node::init_grid(
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} else if(grid* child_grid = dynamic_cast<grid*>(wgt)) {
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init_grid(child_grid, data);
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} else if(styled_widget* control = dynamic_cast<styled_widget*>(wgt)) {
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auto itor = data.find(ctrl->id());
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auto itor = data.find(control->id());
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if(itor == data.end()) {
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itor = data.find("");
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}
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if(itor != data.end()) {
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ctrl->set_members(itor->second);
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control->set_members(itor->second);
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}
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// ctrl->set_members(data);
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// control->set_members(data);
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} else {
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// ERROR_LOG("Widget type '" << typeid(*widget).name() << "'.");
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}
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@ -1025,7 +1025,7 @@ void play_controller::update_savegame_snapshot() const
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this->saved_game_.set_snapshot(to_config());
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}
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game_events::pump& play_controller::pump()
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game_events::wml_event_pump& play_controller::pump()
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{
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return gamestate().events_manager_->pump();
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}
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@ -45,8 +45,8 @@ namespace actions {
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}
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namespace game_events {
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class pump;
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class manager;
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class wml_event_pump;
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class wml_menu_item;
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} // namespace game_events
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@ -201,7 +201,7 @@ public:
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int get_server_request_number() const { return gamestate().server_request_number_; }
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void increase_server_request_number() { ++gamestate().server_request_number_; }
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game_events::pump& pump();
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game_events::wml_event_pump& pump();
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int get_ticks();
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@ -496,7 +496,7 @@ int intf_set_dialog_value(lua_State *L)
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else
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{
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t_string v = luaW_checktstring(L, 1);
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gui2::control *c = dynamic_cast<gui2::control *>(w);
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gui2::styled_widget *c = dynamic_cast<gui2::styled_widget *>(w);
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if (!c) return luaL_argerror(L, lua_gettop(L), "unsupported widget");
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c->set_label(v);
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}
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@ -696,7 +696,7 @@ int intf_set_dialog_markup(lua_State *L)
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{
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bool b = luaW_toboolean(L, 1);
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gui2::widget *w = find_widget(L, 2, true);
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gui2::control *c = dynamic_cast<gui2::control *>(w);
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gui2::styled_widget *c = dynamic_cast<gui2::styled_widget *>(w);
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if (!c) return luaL_argerror(L, lua_gettop(L), "unsupported widget");
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c->set_use_markup(b);
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@ -713,7 +713,7 @@ int intf_set_dialog_canvas(lua_State *L)
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{
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int i = luaL_checkinteger(L, 1);
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gui2::widget *w = find_widget(L, 3, true);
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gui2::control *c = dynamic_cast<gui2::control *>(w);
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gui2::styled_widget *c = dynamic_cast<gui2::styled_widget *>(w);
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if (!c) return luaL_argerror(L, lua_gettop(L), "unsupported widget");
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std::vector<gui2::canvas> &cv = c->get_canvas();
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@ -746,7 +746,7 @@ int intf_set_dialog_active(lua_State *L)
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{
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const bool b = luaW_toboolean(L, 1);
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gui2::widget *w = find_widget(L, 2, true);
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gui2::control *c = dynamic_cast<gui2::control *>(w);
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gui2::styled_widget *c = dynamic_cast<gui2::styled_widget *>(w);
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if (!c) return luaL_argerror(L, lua_gettop(L), "unsupported widget");
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c->set_active(b);
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@ -760,7 +760,7 @@ int intf_set_dialog_active(lua_State *L)
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*/
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int intf_set_dialog_visible(lua_State *L)
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{
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typedef gui2::control::visibility visibility;
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typedef gui2::styled_widget::visibility visibility;
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visibility flag = visibility::visible;
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@ -789,7 +789,7 @@ int intf_set_dialog_visible(lua_State *L)
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}
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gui2::widget *w = find_widget(L, 2, true);
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gui2::control *c = dynamic_cast<gui2::control *>(w);
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gui2::styled_widget *c = dynamic_cast<gui2::styled_widget *>(w);
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if (!c) return luaL_argerror(L, lua_gettop(L), "unsupported widget");
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c->set_visible(flag);
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@ -33,7 +33,7 @@ static void print(std::stringstream& sstr
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sstr << queue << ':' << id << '\n';
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}
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template<gui2::event::event_t E>
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template<gui2::event::ui_event E>
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void connect_queue(
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std::stringstream& sstr
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, gui2::widget& widget)
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